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D&D 3.5 New Campaign Idea
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<blockquote data-quote="Infiniti2000" data-source="post: 5112986" data-attributes="member: 31734"><p>Another idea not related to your latest request (sorry): why monotheistic? Well, maybe the One God ruthlessly crushed all the others in the pantheon and wiped away all knowledge and traces of their existence. Perhaps those other deities are trapped somewhere. And, maybe not all traces were wiped away as the PC's stumble upon a clue or two...</p><p></p><p>Regarding your latest post and the problems:</p><p></p><p>1. I can only see this as 'working out' in the short or long term <em>by your player</em>. If that's the choice your player made, then he'll have to work it out. It's only going to make him come out on the wrong side of the rest of the party, though.</p><p></p><p>2. The one thing to be careful of is having the inquisitor take the spotlight. If there's a external inquisitor who doesn't factor into the actual plot, then why are the PCs involved? It seems like they'll be vying for spotlight time, which isn't really good for the game. I wouldn't be surprised if the PC's just give him all their info and then leave (if you have a semi-sandbox campaign).</p><p></p><p>3. Hopelessly senile = useless. I don't like that description at all. It might work if he were just mad, but hopelessly senile means he can't transcribe anything. Why's he even involved in the plot?</p><p></p><p>4. Monks are notoriously introverted and keep to themselves almost all the time. It's fairly easy to remain undetected for any such hidden activities. Heck, it wouldn't be surprising to ignore monks that are 'missing' for several days. It happens frequently for some monks to be giving leave for personal pursuits.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 5112986, member: 31734"] Another idea not related to your latest request (sorry): why monotheistic? Well, maybe the One God ruthlessly crushed all the others in the pantheon and wiped away all knowledge and traces of their existence. Perhaps those other deities are trapped somewhere. And, maybe not all traces were wiped away as the PC's stumble upon a clue or two... Regarding your latest post and the problems: 1. I can only see this as 'working out' in the short or long term [I]by your player[/I]. If that's the choice your player made, then he'll have to work it out. It's only going to make him come out on the wrong side of the rest of the party, though. 2. The one thing to be careful of is having the inquisitor take the spotlight. If there's a external inquisitor who doesn't factor into the actual plot, then why are the PCs involved? It seems like they'll be vying for spotlight time, which isn't really good for the game. I wouldn't be surprised if the PC's just give him all their info and then leave (if you have a semi-sandbox campaign). 3. Hopelessly senile = useless. I don't like that description at all. It might work if he were just mad, but hopelessly senile means he can't transcribe anything. Why's he even involved in the plot? 4. Monks are notoriously introverted and keep to themselves almost all the time. It's fairly easy to remain undetected for any such hidden activities. Heck, it wouldn't be surprising to ignore monks that are 'missing' for several days. It happens frequently for some monks to be giving leave for personal pursuits. [/QUOTE]
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