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D&D 3.5: North by Northwest, or The Dead of Winter [Full]
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<blockquote data-quote="Old Fezziwig" data-source="post: 2794969" data-attributes="member: 59"><p>I've attached a map and what follows is a quick and dirty gazetteer of sorts. It's enough information, hopefully, to get people settled as they develop characters. As you can see, the political power is largely in the hands of the elves (high elves). Please note that most of the campaign will be taking place in and north of Caerrhen in the Broken Lands and the Ice Sea (and beyond in the far north). Also, the scale on the map is incorrect: each square should be closer to 50 miles across.</p><p></p><p><strong>Gazetteer of the Northern Reach</strong></p><p></p><p><strong>The Arandhine</strong> — Mountain range on the SE coast of the peninsula. Contains a number of active and dormant volcanoes as well as the town of Cauldron.</p><p></p><p><strong>Arándhe</strong> — One of the twin cities of the southern half of the peninsula, along with Sufford. Mostly human.</p><p></p><p><strong>Araudine</strong> — Elven colony on the Floodrun Isles.</p><p></p><p><strong>The Broken Lands</strong> — ancestral lands of the elves and dwarves, abandoned during the Fifth Peloran Crusade. As far north as you can go before heading towards the Ice Seas. Very hilly and currently home to an obscene amount of undead and other fell creatures.</p><p></p><p><strong>Caerrhen</strong> — Northernmost village on the peninsula. Only remaining outpost of civilization in the Broken Lands.</p><p></p><p><strong>The Caerrhenians</strong> — Mountain range on the NW coast of the Northern Reaches.</p><p></p><p><strong>Cauldron</strong> — ancient town built around the inner bowl of a nameless, dormant volcano. The bowl itself is filled with a crystal clear, cold lake. </p><p></p><p><strong>Chandoth</strong> — Elven colony on the Nortide Archipelago.</p><p></p><p><strong>The Chasm</strong> — Canyon located due west of Caerrhen. Home to numerous hobgoblin tribes.</p><p></p><p><strong>Floodrun</strong> — Key elven port on the western coast. Controls all legal shipping routes to Araudine. Formerly a human town of little importance.</p><p></p><p><strong>Floodrun Isles</strong> — Island cluster off the NW coast of the Reach. Swampy and hilly. Elven colony of Araudine settled there fifty years ago. Largely unexplored still.</p><p></p><p><strong>The Great Western Swamp</strong> — Dominate geographical feature of the Northern Reach, the GWS covers most of the land south of the Chasm, west of the Splinterwood and Thorned Forest, and north of the Arandhine. Home to swamp dwarves, gnolls, and lizardfolk. Scattered communities of other races may exist, though...</p><p></p><p><strong>The Ice Seas</strong> — A large, solid expanse of ice, not unsimilar to a polar icecap; entirely unmapped. Not considered navigable by most peoples and dangerous to try to reach anyhow because of the current occupation of the Broken Lands.</p><p></p><p><strong>Knave's Wood</strong> — Small forest on the Nortide Archipelago's largest island.</p><p></p><p><strong>Rexem</strong> — Elven colony just north of Knave's Wood. </p><p></p><p><strong>The Sink</strong> — Large, inland lake in the middle of the GWS. Due west of the Thorned Forest.</p><p></p><p><strong>The Splinterwood</strong> — Forest north and west of the imperial seat of Tharokas. Across the river from the Thorned Forest. A number of human villages exist here, built on multiple levels up and through the trees.</p><p></p><p><strong>Sufford</strong> — Sister city to Arándhe.</p><p></p><p><strong>Tharokas</strong> — Imperial seat of the Northern Elf Empire. On the eastern coast of the Reach, due east of the Splinterwood, due west of the Nortide Archipelago.</p><p></p><p><strong>The Thorned Forest</strong> — Forest south of the Splinterwood and north of the Arandhine. Little to no inhabitation here, aside from the occasional camp of gnoll hunters.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 2794969, member: 59"] I've attached a map and what follows is a quick and dirty gazetteer of sorts. It's enough information, hopefully, to get people settled as they develop characters. As you can see, the political power is largely in the hands of the elves (high elves). Please note that most of the campaign will be taking place in and north of Caerrhen in the Broken Lands and the Ice Sea (and beyond in the far north). Also, the scale on the map is incorrect: each square should be closer to 50 miles across. [b]Gazetteer of the Northern Reach[/b] [b]The Arandhine[/b] — Mountain range on the SE coast of the peninsula. Contains a number of active and dormant volcanoes as well as the town of Cauldron. [b]Arándhe[/b] — One of the twin cities of the southern half of the peninsula, along with Sufford. Mostly human. [b]Araudine[/b] — Elven colony on the Floodrun Isles. [b]The Broken Lands[/b] — ancestral lands of the elves and dwarves, abandoned during the Fifth Peloran Crusade. As far north as you can go before heading towards the Ice Seas. Very hilly and currently home to an obscene amount of undead and other fell creatures. [b]Caerrhen[/b] — Northernmost village on the peninsula. Only remaining outpost of civilization in the Broken Lands. [b]The Caerrhenians[/b] — Mountain range on the NW coast of the Northern Reaches. [b]Cauldron[/b] — ancient town built around the inner bowl of a nameless, dormant volcano. The bowl itself is filled with a crystal clear, cold lake. [b]Chandoth[/b] — Elven colony on the Nortide Archipelago. [b]The Chasm[/b] — Canyon located due west of Caerrhen. Home to numerous hobgoblin tribes. [b]Floodrun[/b] — Key elven port on the western coast. Controls all legal shipping routes to Araudine. Formerly a human town of little importance. [b]Floodrun Isles[/b] — Island cluster off the NW coast of the Reach. Swampy and hilly. Elven colony of Araudine settled there fifty years ago. Largely unexplored still. [b]The Great Western Swamp[/b] — Dominate geographical feature of the Northern Reach, the GWS covers most of the land south of the Chasm, west of the Splinterwood and Thorned Forest, and north of the Arandhine. Home to swamp dwarves, gnolls, and lizardfolk. Scattered communities of other races may exist, though... [b]The Ice Seas[/b] — A large, solid expanse of ice, not unsimilar to a polar icecap; entirely unmapped. Not considered navigable by most peoples and dangerous to try to reach anyhow because of the current occupation of the Broken Lands. [b]Knave's Wood[/b] — Small forest on the Nortide Archipelago's largest island. [b]Rexem[/b] — Elven colony just north of Knave's Wood. [b]The Sink[/b] — Large, inland lake in the middle of the GWS. Due west of the Thorned Forest. [b]The Splinterwood[/b] — Forest north and west of the imperial seat of Tharokas. Across the river from the Thorned Forest. A number of human villages exist here, built on multiple levels up and through the trees. [b]Sufford[/b] — Sister city to Arándhe. [b]Tharokas[/b] — Imperial seat of the Northern Elf Empire. On the eastern coast of the Reach, due east of the Splinterwood, due west of the Nortide Archipelago. [b]The Thorned Forest[/b] — Forest south of the Splinterwood and north of the Arandhine. Little to no inhabitation here, aside from the occasional camp of gnoll hunters. [/QUOTE]
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