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D&D 3.5 on OpenRPG, Sundays, need more players!
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<blockquote data-quote="Arkhandus" data-source="post: 5406538" data-attributes="member: 13966"><p>Hello!</p><p></p><p>I only use OpenRPG for my online gaming, but it's a free download (openrpg.com redirects to the new website for it), which requires downloading the Python programming-language support also found on the OpenRPG downloads page. So I don't know how it compares to MapTools, but basically it's a combination chat-room/map-board with a list of "Node" xml files on the side called the Game Tree. Rolls are handled by the program when typing the roll in square brackets, like [1d20+4+5] or [1d10+4+2d6].</p><p></p><p>The basic commands and operations are simple (typing /help and hitting Enter brings up the list of basic commands; emoting an action is done by typing /me followed by text, then the program simply replaces /me with your player-name or current alias when posting the emote in the chat; I can explain the Alias Tool when you're in the game-room or lobby). <strong>I run these campaigns on the OpenRPG Dev II server</strong>, which can be accessed by clicking on Browse Servers from one of the menus at the top of the OpenRPG window, then choosing the server you want and clicking Connect or Join or whatever.</p><p></p><p>The Nodes are used to build character sheets, rolling macros, and other things. Nodes can be shared by sending a copy to one or more other players in the same room, so I can send a character sheet node to anyone who needs one, and a campaign-info node as well. Opening a node just requires double-clicking on its icon (double-clicking the name just lets you change the Node's name). Nodes can be saved individually with a right-click command (and I recommend doing so, just in case), but the program automatically saves your current Game Tree upon closing (but not if you suffer an error that crashes the program, which isn't often).</p><p></p><p>The program is reasonably stable and quick, though it takes a minute to boot up, and you might occasionally get disconnected from a game-server if your Internet connection slows down badly, but can try reconnecting in a moment. Chat-logs, maps, or minis can be saved for later.</p><p></p><p>I'll e-mail you the T13K Setting Guide PDF, Tharian. My e-mail's also on Yahoo, and matches my EN World status.</p><p></p><p>RC is Rules Compendium, one of the books I don't have and don't allow use of in my games. Any rules disputes are hashed out by me and the players, then I decide how to rule in those situations. I'm not an RBDM but neither am I a pushover.</p><p></p><p>The "early" Sunday game is using the Living Greyhawk Gazeteer, so post-Greyhawk Wars. Ratik is in the Northern Alliance with the Frost Barbarians (Fruztii), but Baron Lexnol III is bedridden and his stepdaughter Evaleigh is Archbaroness, so Ratik and its Alliance are in a precarious position, which might be tested soon.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 5406538, member: 13966"] Hello! I only use OpenRPG for my online gaming, but it's a free download (openrpg.com redirects to the new website for it), which requires downloading the Python programming-language support also found on the OpenRPG downloads page. So I don't know how it compares to MapTools, but basically it's a combination chat-room/map-board with a list of "Node" xml files on the side called the Game Tree. Rolls are handled by the program when typing the roll in square brackets, like [1d20+4+5] or [1d10+4+2d6]. The basic commands and operations are simple (typing /help and hitting Enter brings up the list of basic commands; emoting an action is done by typing /me followed by text, then the program simply replaces /me with your player-name or current alias when posting the emote in the chat; I can explain the Alias Tool when you're in the game-room or lobby). [B]I run these campaigns on the OpenRPG Dev II server[/B], which can be accessed by clicking on Browse Servers from one of the menus at the top of the OpenRPG window, then choosing the server you want and clicking Connect or Join or whatever. The Nodes are used to build character sheets, rolling macros, and other things. Nodes can be shared by sending a copy to one or more other players in the same room, so I can send a character sheet node to anyone who needs one, and a campaign-info node as well. Opening a node just requires double-clicking on its icon (double-clicking the name just lets you change the Node's name). Nodes can be saved individually with a right-click command (and I recommend doing so, just in case), but the program automatically saves your current Game Tree upon closing (but not if you suffer an error that crashes the program, which isn't often). The program is reasonably stable and quick, though it takes a minute to boot up, and you might occasionally get disconnected from a game-server if your Internet connection slows down badly, but can try reconnecting in a moment. Chat-logs, maps, or minis can be saved for later. I'll e-mail you the T13K Setting Guide PDF, Tharian. My e-mail's also on Yahoo, and matches my EN World status. RC is Rules Compendium, one of the books I don't have and don't allow use of in my games. Any rules disputes are hashed out by me and the players, then I decide how to rule in those situations. I'm not an RBDM but neither am I a pushover. The "early" Sunday game is using the Living Greyhawk Gazeteer, so post-Greyhawk Wars. Ratik is in the Northern Alliance with the Frost Barbarians (Fruztii), but Baron Lexnol III is bedridden and his stepdaughter Evaleigh is Archbaroness, so Ratik and its Alliance are in a precarious position, which might be tested soon. [/QUOTE]
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