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[D&D 3.5] Paths of Legend: Paths of Madness (OOC)
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<blockquote data-quote="Ambrus" data-source="post: 4712551" data-attributes="member: 17691"><p>Wow. The wide-open nature of the game along with the intriguing opening premise certainly piques my interest. I'm especially interested in trying a more outlandish character concept; I love Savage Species. I have two initial ideas. Let me know if either sounds workable.</p><p></p><p><strong>The Shadow</strong></p><p>This tragic character didn't survive the hardships of prison long enough to meet his fate upon the gallows. Whether he was initially guilty or not doesn't much matter any more. Having been badly beaten by a guard following a failed escape attempt, this inmate's body eventually succumbed to its brutal injuries. Left to rot in a lightless oubliette, the man died alone in the dark. Now darkness, a fleeting memory of a life lost and a dream of escape is all that remains.</p><p></p><p><strong>The Air Elemental</strong></p><p>Men weren't meant to fester for years in the lightless depth of a dungeon. It's an environment that is anathema to life. Air can quickly grow stale and poisonous with so many languishing bodies packed into tight confines. The wizards of Thay don't care for their prisoners dying before their time however and have made good use of their magic to remedy the situation. Not all who are imprisoned have been accused of a crime. In the bowels of the prison, there is a magically bound air elemental who's sole function it is to drive a series of mammoth fans that circulate air through the dungeon's lower levels. But, when a half-mad gnome inmate seeks escape through its ventilation tunnels, and inadvertently breaks the magical sigil binding the elemental to its task, even the wind itself will fight to regain the freedom of the open air.</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4712551, member: 17691"] Wow. The wide-open nature of the game along with the intriguing opening premise certainly piques my interest. I'm especially interested in trying a more outlandish character concept; I love Savage Species. I have two initial ideas. Let me know if either sounds workable. [B]The Shadow[/B] This tragic character didn't survive the hardships of prison long enough to meet his fate upon the gallows. Whether he was initially guilty or not doesn't much matter any more. Having been badly beaten by a guard following a failed escape attempt, this inmate's body eventually succumbed to its brutal injuries. Left to rot in a lightless oubliette, the man died alone in the dark. Now darkness, a fleeting memory of a life lost and a dream of escape is all that remains. [B]The Air Elemental[/B] Men weren't meant to fester for years in the lightless depth of a dungeon. It's an environment that is anathema to life. Air can quickly grow stale and poisonous with so many languishing bodies packed into tight confines. The wizards of Thay don't care for their prisoners dying before their time however and have made good use of their magic to remedy the situation. Not all who are imprisoned have been accused of a crime. In the bowels of the prison, there is a magically bound air elemental who's sole function it is to drive a series of mammoth fans that circulate air through the dungeon's lower levels. But, when a half-mad gnome inmate seeks escape through its ventilation tunnels, and inadvertently breaks the magical sigil binding the elemental to its task, even the wind itself will fight to regain the freedom of the open air. [/QUOTE]
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