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[D&D 3.5] Paths of Legend: Paths of Madness (OOC)
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<blockquote data-quote="Ambrus" data-source="post: 4714067" data-attributes="member: 17691"><p>A quick writeup of my proposed character based off of the Savage Species build. I went ahead and added in the curiously missing bits from the Monster Manual, such as the Shadow's racial skill bonuses and +2 turn resistance. I'll make any necessary changes once I get feedback.</p><p></p><p>[sblock=Shadow]</p><p>CM, Which languages, if any, would such a character have to start with? Do you have any suggestions background-wise for the character? I was thinking he might have been a poor local pickpocket who got caught and ended up suffering a slow agonizing death alone in his dark prison oubliette. Just wondering if there's any local flavor that you might like to propose.</p><p></p><p>6th level Shadow</p><p></p><p>N Medium <a href="http://www.d20srd.org/srd/typesSubtypes.htm#undeadType" target="_blank">undead</a> (<a href="http://www.d20srd.org/srd/typesSubtypes.htm#incorporealSubtype" target="_blank">incorporeal</a>)</p><p><strong>Init</strong> +3; <strong>Senses</strong> darkvision 60 ft.; Listen +10, Spot +10</p><p><strong>Languages</strong> <span style="color: Red">?</span></p><p>–––––––––––––––––––––––––</p><p><strong>AC</strong> 16, touch 16, flat-footed 13</p><p><strong>hp</strong> 25 (3d12 HD)</p><p><strong>Immune</strong> <a href="http://www.d20srd.org/srd/typesSubtypes.htm#undeadType" target="_blank">undead traits</a></p><p><strong>Fort</strong> +1, <strong>Ref</strong> +4, <strong>Will</strong> +5</p><p>–––––––––––––––––––––––––</p><p><strong>Spd</strong> Fly 40 ft. (good)</p><p><strong>Melee</strong> incorporeal touch +3 (1d4 Str)</p><p><strong>Base Atk</strong> +1; Grp +1</p><p><strong>Special Atk</strong> create spawn</p><p>–––––––––––––––––––––––––</p><p><strong>Abilities</strong> Str –, Dex 16, Con –, Int 12, Wis 14, Chr 16</p><p><strong>SQ</strong> turn resistance +2</p><p><strong>Feats</strong> Ghostly Grasp, Necrotic Reserve</p><p><strong>Skills</strong> Hide +9 <span style="font-size: 9px">(+4 racial bonus on hide checks in areas of shadowy</span></p><p><span style="font-size: 9px">illumination and -4 penalty </span><span style="font-size: 9px">in brightly lit areas</span><span style="font-size: 9px">.)</span>, Knowledge (local) +2,</p><p>Knowledge (religion) +2, Listen +10, Search +11, Spot +10,</p><p>Sleight of Hand +4</p><p>–––––––––––––––––––––––––</p><p><strong>Experience</strong> 15,000</p><p>–––––––––––––––––––––––––[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4714067, member: 17691"] A quick writeup of my proposed character based off of the Savage Species build. I went ahead and added in the curiously missing bits from the Monster Manual, such as the Shadow's racial skill bonuses and +2 turn resistance. I'll make any necessary changes once I get feedback. [sblock=Shadow] CM, Which languages, if any, would such a character have to start with? Do you have any suggestions background-wise for the character? I was thinking he might have been a poor local pickpocket who got caught and ended up suffering a slow agonizing death alone in his dark prison oubliette. Just wondering if there's any local flavor that you might like to propose. 6th level Shadow N Medium [URL="http://www.d20srd.org/srd/typesSubtypes.htm#undeadType"]undead[/URL] ([URL="http://www.d20srd.org/srd/typesSubtypes.htm#incorporealSubtype"]incorporeal[/URL]) [B]Init[/B] +3; [B]Senses[/B] darkvision 60 ft.; Listen +10, Spot +10 [B]Languages[/B] [COLOR=Red]?[/COLOR] ––––––––––––––––––––––––– [B]AC[/B] 16, touch 16, flat-footed 13 [B]hp[/B] 25 (3d12 HD) [B]Immune[/B] [URL="http://www.d20srd.org/srd/typesSubtypes.htm#undeadType"]undead traits[/URL] [B]Fort[/B] +1, [B]Ref[/B] +4, [B]Will[/B] +5 ––––––––––––––––––––––––– [B]Spd[/B] Fly 40 ft. (good) [B]Melee[/B] incorporeal touch +3 (1d4 Str) [B]Base Atk[/B] +1; Grp +1 [B]Special Atk[/B] create spawn ––––––––––––––––––––––––– [B]Abilities[/B] Str –, Dex 16, Con –, Int 12, Wis 14, Chr 16 [B]SQ[/B] turn resistance +2 [B]Feats[/B] Ghostly Grasp, Necrotic Reserve [B]Skills[/B] Hide +9 [SIZE=1](+4 racial bonus on hide checks in areas of shadowy illumination and -4 penalty [/SIZE][SIZE=1]in brightly lit areas[/SIZE][SIZE=1].)[/SIZE], Knowledge (local) +2, Knowledge (religion) +2, Listen +10, Search +11, Spot +10, Sleight of Hand +4 ––––––––––––––––––––––––– [B]Experience[/B] 15,000 –––––––––––––––––––––––––[/sblock] [/QUOTE]
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