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[D&D 3.5] Paths of Legend: Paths of Madness (OOC)
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<blockquote data-quote="crazy_monkey1956" data-source="post: 4714656" data-attributes="member: 49514"><p>Alrighty, so I need to get revised Minotaur and Shadow progressions together. Any other progressions I'm missing? The changes aren't severe and are only meant to fully bring the progression in line with the 3.5 version of the critter.</p><p></p><p>On Minotaurs, in this setting Minotaurs are a creation of the Red Wizards that serve as jailers and executioners in an immense maze/prison called the Abjurer's Labyrinth in the east of the nation of Thay. The Labyrinth is roughly the size of a small town and the minotaurs have slowly developed a bit of culture of their own over the last several centuries. Because of this, some minotaurs have ventured out of the Labyrinth and found useful employment in Thay as free gladiators and as merchant ship navigators.</p><p></p><p>A note on Thay culture: The only members of Thay society allowed to legally own property are human wizards. Wizards are required to mark any property of significant value (slaves, trade goods, magic items, etc) with their <em>arcane mark</em>. Because of this restriction, the merchant class has a rather unusual side market in paying wizards for the right to use that wizard's <em>arcane mark</em>. Thus, for example, a spice merchant pays a small percentage to the owning wizard simply for the right to use that wizard's mark, even though the wizard really has no interest in the spice trade and probably no knowledge of how the spice merchant conducts his business.</p><p></p><p>I'll be checking over stats soon-ish.</p></blockquote><p></p>
[QUOTE="crazy_monkey1956, post: 4714656, member: 49514"] Alrighty, so I need to get revised Minotaur and Shadow progressions together. Any other progressions I'm missing? The changes aren't severe and are only meant to fully bring the progression in line with the 3.5 version of the critter. On Minotaurs, in this setting Minotaurs are a creation of the Red Wizards that serve as jailers and executioners in an immense maze/prison called the Abjurer's Labyrinth in the east of the nation of Thay. The Labyrinth is roughly the size of a small town and the minotaurs have slowly developed a bit of culture of their own over the last several centuries. Because of this, some minotaurs have ventured out of the Labyrinth and found useful employment in Thay as free gladiators and as merchant ship navigators. A note on Thay culture: The only members of Thay society allowed to legally own property are human wizards. Wizards are required to mark any property of significant value (slaves, trade goods, magic items, etc) with their [I]arcane mark[/I]. Because of this restriction, the merchant class has a rather unusual side market in paying wizards for the right to use that wizard's [I]arcane mark[/I]. Thus, for example, a spice merchant pays a small percentage to the owning wizard simply for the right to use that wizard's mark, even though the wizard really has no interest in the spice trade and probably no knowledge of how the spice merchant conducts his business. I'll be checking over stats soon-ish. [/QUOTE]
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