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[D&D 3.5] Paths of Legend: Paths of Madness (OOC)
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<blockquote data-quote="Ambrus" data-source="post: 4724505" data-attributes="member: 17691"><p>Thanks for that. I've updated my character sheet in accordance with your changes. I'm wondering about the mention that Shadows cannot speak intelligibly though; I'd figured that that limitation was dropped from Savage Species for the sake of PC shadows with higher than average intelligence. I'm wondering what kind of communication you believe shadows are capable of. Am I going to be limited to shadow-puppet-charades or a one-moan-for-yes-two-moans-for-no arrangement? Would it help if I traded my high-intelligence bonus language to learn to speak intelligibly?</p><p></p><p>Do you have any suggestions for my character's background?</p><p></p><p>[sblock=Shadow]</p><p><img src="http://img18.imageshack.us/img18/5584/picture8w.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>6th level Shadow</p><p>NE Medium undead (<a href="http://www.d20srd.org/srd/typesSubtypes.htm#incorporealSubtype" target="_blank">incorporeal</a>)</p><p><strong>Init</strong> +5; <strong>Senses</strong> darkvision 60 ft.; Listen +11, Spot +11</p><p><strong>Languages</strong> Common, <span style="color: Red">?</span></p><p><span style="color: DimGray">–––––––––––––––––––––––––</span></p><p><strong>AC</strong> 18, touch 18, flat-footed 13</p><p><strong>hp</strong> 25 (3d12 HD)</p><p><strong>Immune</strong> <a href="http://www.d20srd.org/srd/typesSubtypes.htm#undeadType" target="_blank">undead traits</a></p><p><strong>Fort</strong> +1, <strong>Ref</strong> +6, <strong>Will</strong> +6</p><p><span style="color: DimGray">–––––––––––––––––––––––––</span></p><p><strong>Spd</strong> Fly 40 ft. (good)</p><p><strong>Melee</strong> incorporeal touch +5 (1d4 Str)</p><p><strong>Base Atk</strong> +1; <strong>Grp </strong>+1</p><p><strong>Special Atk</strong> create spawn</p><p><span style="color: DimGray">–––––––––––––––––––––––––</span></p><p><strong>Abilities</strong> Str –, Dex 20, Con –, Int 12, Wis 16, Chr 16</p><p><strong>SQ</strong></p><p><strong>Feats</strong> Ghostly Grasp, Necrotic Reserve</p><p><strong>Skills</strong> Hide +11 <span style="font-size: 9px">(+4 racial bonus on hide checks in areas of shadowy</span></p><p><span style="font-size: 9px">illumination and -4 penalty in brightly lit areas.)</span>, Knowledge (local) +2,</p><p>Knowledge (religion) +2, Listen +11, Search +11, Spot +11,</p><p>Sleight of Hand +6</p><p><span style="color: DimGray">–––––––––––––––––––––––––</span></p><p><strong>Experience</strong> 15,000</p><p><span style="color: DimGray">–––––––––––––––––––––––––</span></p><p><strong>Background</strong> This tragic character didn't survive the hardships of prison long enough to meet his fate upon the gallows. Whether he was initially guilty or not doesn't much matter any more. Having been badly beaten by a guard following a failed escape attempt, this inmate's body eventually succumbed to its brutal injuries. Left to rot in a lightless oubliette, the man died alone in the dark. Now darkness, a fleeting memory of a life lost and a dream of escape is all that remains.[/sblock]</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4724505, member: 17691"] Thanks for that. I've updated my character sheet in accordance with your changes. I'm wondering about the mention that Shadows cannot speak intelligibly though; I'd figured that that limitation was dropped from Savage Species for the sake of PC shadows with higher than average intelligence. I'm wondering what kind of communication you believe shadows are capable of. Am I going to be limited to shadow-puppet-charades or a one-moan-for-yes-two-moans-for-no arrangement? Would it help if I traded my high-intelligence bonus language to learn to speak intelligibly? Do you have any suggestions for my character's background? [sblock=Shadow] [IMG]http://img18.imageshack.us/img18/5584/picture8w.png[/IMG] 6th level Shadow NE Medium undead ([URL="http://www.d20srd.org/srd/typesSubtypes.htm#incorporealSubtype"]incorporeal[/URL]) [B]Init[/B] +5; [B]Senses[/B] darkvision 60 ft.; Listen +11, Spot +11 [B]Languages[/B] Common, [COLOR=Red]?[/COLOR] [COLOR=DimGray]–––––––––––––––––––––––––[/COLOR] [B]AC[/B] 18, touch 18, flat-footed 13 [B]hp[/B] 25 (3d12 HD) [B]Immune[/B] [URL="http://www.d20srd.org/srd/typesSubtypes.htm#undeadType"]undead traits[/URL] [B]Fort[/B] +1, [B]Ref[/B] +6, [B]Will[/B] +6 [COLOR=DimGray]–––––––––––––––––––––––––[/COLOR] [B]Spd[/B] Fly 40 ft. (good) [B]Melee[/B] incorporeal touch +5 (1d4 Str) [B]Base Atk[/B] +1; [B]Grp [/B]+1 [B]Special Atk[/B] create spawn [COLOR=DimGray]–––––––––––––––––––––––––[/COLOR] [B]Abilities[/B] Str –, Dex 20, Con –, Int 12, Wis 16, Chr 16 [B]SQ[/B] [B]Feats[/B] Ghostly Grasp, Necrotic Reserve [B]Skills[/B] Hide +11 [SIZE=1](+4 racial bonus on hide checks in areas of shadowy illumination and -4 penalty in brightly lit areas.)[/SIZE], Knowledge (local) +2, Knowledge (religion) +2, Listen +11, Search +11, Spot +11, Sleight of Hand +6 [COLOR=DimGray]–––––––––––––––––––––––––[/COLOR] [B]Experience[/B] 15,000 [COLOR=DimGray]–––––––––––––––––––––––––[/COLOR] [B]Background[/B] This tragic character didn't survive the hardships of prison long enough to meet his fate upon the gallows. Whether he was initially guilty or not doesn't much matter any more. Having been badly beaten by a guard following a failed escape attempt, this inmate's body eventually succumbed to its brutal injuries. Left to rot in a lightless oubliette, the man died alone in the dark. Now darkness, a fleeting memory of a life lost and a dream of escape is all that remains.[/sblock] [/QUOTE]
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