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[D&D 3.5] Paths of Legend: Paths of Madness (OOC)
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<blockquote data-quote="Jemal" data-source="post: 4730737" data-attributes="member: 9026"><p>Hmm. Vertexx, I hate to sound like I'm pickin on you or something, but I was bored and looking over the character sheets and noticed several issues.</p><p></p><p>A) How do you get 6 claw attacks? Insectile specifies that you don't gain additional attacks for the extra arms, and Feral specifies it grants you TWO claw attacks. </p><p>B) Multiweapon fighting doesn't increase the number of natural attacks you gain, it reduces the penalties for wielding multiple weapons.</p><p>C) I couldn't figure out how you get your 15' reach, or why your reach increases when raging (I figured originally that it was a factor of the equipment which grants you rage, but I just checked your equipment and it doens't say anything about reach.) I also checked the Bloodwind spell, but it only lasts for one round and doesn't actually give you REACH, it allows you to make natural attacks as a ranged attack with a 20' range increment (As a thrown weapon.</p><p>D) It seems from your attack listing that you have the +1d4 from dirty fighting factored into all of your attacks, when in fact a multi-attacking character would be hampered by the feat, since it takes a full-round action to make a SINGLE dirty fighting attack (with the +1d4 dmg).</p><p>E) Your skill points and languages didn't seem to add up(you were 4 skill points short of your 32, and had 2 extra languages) until I realized you probably spent those 4 skill points on 'speak language' twice, and just didn't write it down. (this isn't so much a mistake I noticed as much as something that I found mildly confusing)</p><p></p><p>Now, I know monkey redid some of the templates, but I didn't see one for either insectile or feral, so unless I've missed something this character concept just doesn't seem to function without heavy GM house ruling..</p></blockquote><p></p>
[QUOTE="Jemal, post: 4730737, member: 9026"] Hmm. Vertexx, I hate to sound like I'm pickin on you or something, but I was bored and looking over the character sheets and noticed several issues. A) How do you get 6 claw attacks? Insectile specifies that you don't gain additional attacks for the extra arms, and Feral specifies it grants you TWO claw attacks. B) Multiweapon fighting doesn't increase the number of natural attacks you gain, it reduces the penalties for wielding multiple weapons. C) I couldn't figure out how you get your 15' reach, or why your reach increases when raging (I figured originally that it was a factor of the equipment which grants you rage, but I just checked your equipment and it doens't say anything about reach.) I also checked the Bloodwind spell, but it only lasts for one round and doesn't actually give you REACH, it allows you to make natural attacks as a ranged attack with a 20' range increment (As a thrown weapon. D) It seems from your attack listing that you have the +1d4 from dirty fighting factored into all of your attacks, when in fact a multi-attacking character would be hampered by the feat, since it takes a full-round action to make a SINGLE dirty fighting attack (with the +1d4 dmg). E) Your skill points and languages didn't seem to add up(you were 4 skill points short of your 32, and had 2 extra languages) until I realized you probably spent those 4 skill points on 'speak language' twice, and just didn't write it down. (this isn't so much a mistake I noticed as much as something that I found mildly confusing) Now, I know monkey redid some of the templates, but I didn't see one for either insectile or feral, so unless I've missed something this character concept just doesn't seem to function without heavy GM house ruling.. [/QUOTE]
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