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[D&D 3.5] Paths of Legend: Paths of Madness (OOC)
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<blockquote data-quote="Jemal" data-source="post: 4731430" data-attributes="member: 9026"><p>RE: Healing - Don't worry too much about lack of healing. Assuming Vertexx's char gets adjusted (or explained if I was wrong about things), he has fast heal so won't need any of our medics usage, and my character has fair DR, so that's 2 of us that won't be needing too much medical attention. Add to that any ranged characters (who SHOULD be staying out of harms way), and our medic should be able to keep us going.</p><p></p><p>Also, Ethandrew's bard DOES know cure light and cure mod, giving us a backup healer.</p><p></p><p>I would still suggest raiding an infirmary for a wand of cure asap.. just in case.</p><p></p><p><u><strong>Rathan</strong></u></p><p>Only problems I note with your character sheet are more of a personal nitpick with layout. The most confusing one is your skills. The way you have them listed is confusing. I know it says 'total/ability/ranks/other', but it requires a lot of double checking to figure out which (if any) of the numbers are your ranks. I'd suggest filling in the blanks with zeroes so people looking at the sheet always know which number is which.</p><p></p><p><u><strong>Cerberus</strong></u></p><p>A) You've spent 2 too many skill points (You have 27 to spend and have 29 spent). You also have 3 skills that are cross-class skills for both fighters AND clerics, meaning you'd have to pay 2 skill points for a rank in each of them. (Tumble, Search, Spot)</p><p></p><p>B) You don't have your domains listed. I presume from your 'bonus cleric feat: Weapon focus' that one of them is war, but it's usually a good idea to list somewhere in your sheet what the domains are, so your GM knows what domain spells you have access to other than the ones you've selected, AND what granted powers you have.</p><p></p><p>C) Spontaneous Healer is NOT needed for a cleric, as you can allready spontaneously swap out for cure spells if you channel positive energy (And judging from your chosen diety, the fact that you 'turn' undead, and your good alignment, I believe that is a safe bet). note that the feat description itself says "just as a cleric can".</p><p>(ALSO, a side note: even if you did need it, you don't qualify for the feet, as it requires 4 ranks of the heal skill, and you only have 3)</p><p></p><p></p><p>Now, for some suggestions (If you don't mind..): </p><p></p><p>STATS: From checking your stats, it appears that you put your +1 for level into one of your lower stats. It'd give you slightly better stats if you only 'bought' a 17 wisdom and then added your bonus at lvl 4 to wisdom, making it an 18. </p><p>That'd give you enough points for a 14 strength, and then an 'extra' stat point left over for somewhere. or you could leave your str at 13 and up one of the other stats by 2 points.</p><p></p><p>FEATS: Extra Turning is a rather useless feat for a multiclassed cleric with low charisma, unless you plan on taking a divine feat that uses turn attempts. The problem is that any undead you would be able to turn will be easy pickings for even an average party anyways, so it's a waste of a feat (Especially considering the size of this party). You also gain a feat from dropping spontaneous healer (Which as noted above is un-needed).</p><p>My suggestions would be combat caster(PHB) and Augment Healing(Complete divine) in place of extra turning and spontaneous healer.</p><p>I'm also not that fond of Improved Initiative, it's most usable by characters who NEED to go first (sneak attack types/mages), but that's more of a personal choice.</p><p></p><p>SKILLS: I say drop the ranks in spot (You can make spot checks untrained anyways, and the 1 rank doesn't give you a bonus worth the skill cost) and search (Again, 1 rank and a total of a +1 check is kinda pointless expenditure of skills. besides, we should have a rogue-type anyways). This gains you 2 points (you were 2 over, you gain 4, leaving you 2 points to spend).</p><p> keep the tumble rank (since it's trained only and ALWAYS useful), and use your extra 2 points 1 in heal (bringing you up to 4 ranks) and 1 in concentration (always useful for a spellcaster)</p><p></p><p>I also looked over the others again.</p><p></p><p><u><strong>SiliconDragon:</strong></u> </p><p>You've spent too many skill points. By my calculations you should have 30 points. (for the first three levels you were a sorc with 13 int, meaning 18 skill points. the next three were 2 sorc/1 disciple with 14 int, for a total of 12 more skill points.) You have 37 spent. Keep in mind that bonuses to intelligence do not retroactively affect skill points.</p><p></p><p>Suggestions: Change your stat point buy so that you had a 15 charisma and the +1 lvl is added to charisma. this saves you 2 points, allowing you to change your 13 int to a 14 at level 1, and your 11 con to a 12, granting +1 fort save and +6 hp. you'd still be 1 skill point over, however, as this would give you 36 skill points, and you have 37 spent.</p><p></p><p>ALSO, just in case you didn't know - Identify requires a 100gp pearl to cast, each time, and Eschew Materials does NOT cover it.</p><p></p><p><strong><u>Shayuri </u></strong>- The first problem is that your character is a psion. I hate psions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />. The second is that as usual I can find nothing wrong with your math. *grumble* always makin me look bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Only thing I noted was that you don't specify where your +1 stat point for lvl is.. it's pretty obvious that its gone to your 19 intelligence, but I had to point SOMETHING out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><u><strong>Myth and Legend</strong></u></p><p>Your Touch AC should be 11 (+2 dex - 1 size)</p><p>I'm not sure if it's a unique feature of the minotaur progression, but a normal character or creature with 6 HD would have a 5 base save for his 'good' saves, and a 2 base for his 'poor' saves, whereas you have written 4 and 1. that usually only happens with lvl adjustment or multiclassing. As stated though, I haven't really looked through Monkey's specific minotaur progression.</p><p></p><p><u><strong>Ethandrew</strong></u></p><p>You should have 10 uses of bardic music per day, not 6. (one/bard lvl + 4 for extra music). Other than that, there's nothing mechanically wrong with the character. I disagree with some of your feat choices, but as I've said to others thats more personal twinking preference. Feel free to ignore my opinions.</p><p>The only thing I'd like to suggest is replacing Weapon Finesse with something else, such as augment healing(for better backup healing) or another extra music.</p><p>Weapon Finesse is a nice feat, but how often are you actually going to be getting into melee with your bard to justify it, with your spellcasting, bardic music, and chord of distraction? </p><p></p><p><u><strong>Voda Vosa</strong></u> - at the moment the first thing is your gender, it should be N/A not '?' the concept of gender does not even exist for them. Other than that, I haven't seen enough of Monkey's mind flayer progression to say anything.</p><p></p><p><u><strong>Ambrus</strong></u> - See comments to voda and Myth re: not knowing monkey's monster progressions. We'll have to leave the nitpicking up to you and monkey. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jemal, post: 4731430, member: 9026"] RE: Healing - Don't worry too much about lack of healing. Assuming Vertexx's char gets adjusted (or explained if I was wrong about things), he has fast heal so won't need any of our medics usage, and my character has fair DR, so that's 2 of us that won't be needing too much medical attention. Add to that any ranged characters (who SHOULD be staying out of harms way), and our medic should be able to keep us going. Also, Ethandrew's bard DOES know cure light and cure mod, giving us a backup healer. I would still suggest raiding an infirmary for a wand of cure asap.. just in case. [U][B]Rathan[/B][/U] Only problems I note with your character sheet are more of a personal nitpick with layout. The most confusing one is your skills. The way you have them listed is confusing. I know it says 'total/ability/ranks/other', but it requires a lot of double checking to figure out which (if any) of the numbers are your ranks. I'd suggest filling in the blanks with zeroes so people looking at the sheet always know which number is which. [U][B]Cerberus[/B][/U] A) You've spent 2 too many skill points (You have 27 to spend and have 29 spent). You also have 3 skills that are cross-class skills for both fighters AND clerics, meaning you'd have to pay 2 skill points for a rank in each of them. (Tumble, Search, Spot) B) You don't have your domains listed. I presume from your 'bonus cleric feat: Weapon focus' that one of them is war, but it's usually a good idea to list somewhere in your sheet what the domains are, so your GM knows what domain spells you have access to other than the ones you've selected, AND what granted powers you have. C) Spontaneous Healer is NOT needed for a cleric, as you can allready spontaneously swap out for cure spells if you channel positive energy (And judging from your chosen diety, the fact that you 'turn' undead, and your good alignment, I believe that is a safe bet). note that the feat description itself says "just as a cleric can". (ALSO, a side note: even if you did need it, you don't qualify for the feet, as it requires 4 ranks of the heal skill, and you only have 3) Now, for some suggestions (If you don't mind..): STATS: From checking your stats, it appears that you put your +1 for level into one of your lower stats. It'd give you slightly better stats if you only 'bought' a 17 wisdom and then added your bonus at lvl 4 to wisdom, making it an 18. That'd give you enough points for a 14 strength, and then an 'extra' stat point left over for somewhere. or you could leave your str at 13 and up one of the other stats by 2 points. FEATS: Extra Turning is a rather useless feat for a multiclassed cleric with low charisma, unless you plan on taking a divine feat that uses turn attempts. The problem is that any undead you would be able to turn will be easy pickings for even an average party anyways, so it's a waste of a feat (Especially considering the size of this party). You also gain a feat from dropping spontaneous healer (Which as noted above is un-needed). My suggestions would be combat caster(PHB) and Augment Healing(Complete divine) in place of extra turning and spontaneous healer. I'm also not that fond of Improved Initiative, it's most usable by characters who NEED to go first (sneak attack types/mages), but that's more of a personal choice. SKILLS: I say drop the ranks in spot (You can make spot checks untrained anyways, and the 1 rank doesn't give you a bonus worth the skill cost) and search (Again, 1 rank and a total of a +1 check is kinda pointless expenditure of skills. besides, we should have a rogue-type anyways). This gains you 2 points (you were 2 over, you gain 4, leaving you 2 points to spend). keep the tumble rank (since it's trained only and ALWAYS useful), and use your extra 2 points 1 in heal (bringing you up to 4 ranks) and 1 in concentration (always useful for a spellcaster) I also looked over the others again. [U][B]SiliconDragon:[/B][/U] You've spent too many skill points. By my calculations you should have 30 points. (for the first three levels you were a sorc with 13 int, meaning 18 skill points. the next three were 2 sorc/1 disciple with 14 int, for a total of 12 more skill points.) You have 37 spent. Keep in mind that bonuses to intelligence do not retroactively affect skill points. Suggestions: Change your stat point buy so that you had a 15 charisma and the +1 lvl is added to charisma. this saves you 2 points, allowing you to change your 13 int to a 14 at level 1, and your 11 con to a 12, granting +1 fort save and +6 hp. you'd still be 1 skill point over, however, as this would give you 36 skill points, and you have 37 spent. ALSO, just in case you didn't know - Identify requires a 100gp pearl to cast, each time, and Eschew Materials does NOT cover it. [B][U]Shayuri [/U][/B]- The first problem is that your character is a psion. I hate psions. :P. The second is that as usual I can find nothing wrong with your math. *grumble* always makin me look bad. ;) Only thing I noted was that you don't specify where your +1 stat point for lvl is.. it's pretty obvious that its gone to your 19 intelligence, but I had to point SOMETHING out. ;) [U][B]Myth and Legend[/B][/U] Your Touch AC should be 11 (+2 dex - 1 size) I'm not sure if it's a unique feature of the minotaur progression, but a normal character or creature with 6 HD would have a 5 base save for his 'good' saves, and a 2 base for his 'poor' saves, whereas you have written 4 and 1. that usually only happens with lvl adjustment or multiclassing. As stated though, I haven't really looked through Monkey's specific minotaur progression. [U][B]Ethandrew[/B][/U] You should have 10 uses of bardic music per day, not 6. (one/bard lvl + 4 for extra music). Other than that, there's nothing mechanically wrong with the character. I disagree with some of your feat choices, but as I've said to others thats more personal twinking preference. Feel free to ignore my opinions. The only thing I'd like to suggest is replacing Weapon Finesse with something else, such as augment healing(for better backup healing) or another extra music. Weapon Finesse is a nice feat, but how often are you actually going to be getting into melee with your bard to justify it, with your spellcasting, bardic music, and chord of distraction? [U][B]Voda Vosa[/B][/U] - at the moment the first thing is your gender, it should be N/A not '?' the concept of gender does not even exist for them. Other than that, I haven't seen enough of Monkey's mind flayer progression to say anything. [U][B]Ambrus[/B][/U] - See comments to voda and Myth re: not knowing monkey's monster progressions. We'll have to leave the nitpicking up to you and monkey. :) [/QUOTE]
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