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[D&D 3.5] Paths of Legend: Paths of Madness (OOC)
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<blockquote data-quote="Ambrus" data-source="post: 4737765" data-attributes="member: 17691"><p>Thanks for the feedback CM. Your ideas for character background are interesting, though far more extravagant that what I'd had in mind since most revolve around renegade wizards and sorcerers. If you'll recall, a good many posts ago, I'd proposed that my character might have have been a poor local pickpocket who got caught and ended up suffering a slow agonizing death alone in his dark prison oubliette; a person of no particular importance in life. I was wondering if there's any local flavor that you might like to propose, such as a thieves guild or crime boss whose turf he may have inadvertently trespassed in which got him into this mess. I took cross-class ranks in sleight of hand, knowledge (local) and knowledge (religion) to reflect his modest origins.</p><p></p><p>Incidentally, what's Azgund?</p><p></p><p>I'm wondering about the mention that Shadows cannot speak intelligibly in your monster class writeup; I'd figured that that limitation was dropped from Savage Species for the sake of PC shadows with higher than average intelligence. I'm wondering what kind of communication you believe shadows are capable of. Am I going to be limited to shadow-puppet-charades or a one-moan-for-yes-two-moans-for-no-star-trek arrangement? There seems little reason to choose a name if my character will be unable to tell the other PCs what it is. Would it help if I traded my high-intelligence bonus language to learn to speak intelligibly? If that's not an option, then what bonus languages could I pick from to understand? Your writeup doesn't offer any bonus languages at all for a shadow.</p><p></p><p>I'm also curious whether you'll be adopting the rules clarifications from Libris Mortis regarding undead healing, as well as the variant rule for handling undead hunger (both on page 10).</p></blockquote><p></p>
[QUOTE="Ambrus, post: 4737765, member: 17691"] Thanks for the feedback CM. Your ideas for character background are interesting, though far more extravagant that what I'd had in mind since most revolve around renegade wizards and sorcerers. If you'll recall, a good many posts ago, I'd proposed that my character might have have been a poor local pickpocket who got caught and ended up suffering a slow agonizing death alone in his dark prison oubliette; a person of no particular importance in life. I was wondering if there's any local flavor that you might like to propose, such as a thieves guild or crime boss whose turf he may have inadvertently trespassed in which got him into this mess. I took cross-class ranks in sleight of hand, knowledge (local) and knowledge (religion) to reflect his modest origins. Incidentally, what's Azgund? I'm wondering about the mention that Shadows cannot speak intelligibly in your monster class writeup; I'd figured that that limitation was dropped from Savage Species for the sake of PC shadows with higher than average intelligence. I'm wondering what kind of communication you believe shadows are capable of. Am I going to be limited to shadow-puppet-charades or a one-moan-for-yes-two-moans-for-no-star-trek arrangement? There seems little reason to choose a name if my character will be unable to tell the other PCs what it is. Would it help if I traded my high-intelligence bonus language to learn to speak intelligibly? If that's not an option, then what bonus languages could I pick from to understand? Your writeup doesn't offer any bonus languages at all for a shadow. I'm also curious whether you'll be adopting the rules clarifications from Libris Mortis regarding undead healing, as well as the variant rule for handling undead hunger (both on page 10). [/QUOTE]
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[D&D 3.5] Paths of Legend: Paths of Madness (OOC)
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