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D&D Older Editions, OSR, & D&D Variants
D&D 3.5 PC Beginnings : 0-Level? NPC Classes?
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<blockquote data-quote="knifespeaks" data-source="post: 1851734" data-attributes="member: 25248"><p>I have just started a campaign where the PC's began at 0 level, and this is how I did it:</p><p></p><p>Everyone needed to write a little background story on their character, within the parameters of the starting area (which I had designed) and giving some indication as to what sort of class they were planning to take - this enabled me to allocate hit points, and give me something to work with from a design perspective.</p><p></p><p>Using the story, and the starting area (which was a small village on the frontier) I allocated a set of skills and a few feats that the characters were allowed to select from - they each had:</p><p></p><p>ONE profession OR craft (farmer,tailor, brewer etc - basic village-type skills)</p><p>AND</p><p>one of swim, handle animal, use rope, maybe one or two others.</p><p></p><p>Those skills were given at skill rank 4.</p><p></p><p>The feats were toughness, skill focus (healing), and something else (I cannot recall <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>From the backgrounds I was also able to generate what weapons proficiencies they had - one person was a woodcutter by profession, so I gave him an axe proficiency.</p><p></p><p>Alignment was ignored (and still is for the moment) to allow the players to get a feel for their characters in the world - I am keeping a track of what they are doing in this regard. </p><p></p><p></p><p>Here's a link to the starting information the characters used:</p><p><a href="http://www.tehbomb.com/messageboard/viewforum.php?f=11&sid=57a5a62309e06349803e3cfd558be87f" target="_blank">http://www.tehbomb.com/messageboard/viewforum.php?f=11&sid=57a5a62309e06349803e3cfd558be87f</a></p><p></p><p>Hope that helps, or at least gives you some ideas <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="knifespeaks, post: 1851734, member: 25248"] I have just started a campaign where the PC's began at 0 level, and this is how I did it: Everyone needed to write a little background story on their character, within the parameters of the starting area (which I had designed) and giving some indication as to what sort of class they were planning to take - this enabled me to allocate hit points, and give me something to work with from a design perspective. Using the story, and the starting area (which was a small village on the frontier) I allocated a set of skills and a few feats that the characters were allowed to select from - they each had: ONE profession OR craft (farmer,tailor, brewer etc - basic village-type skills) AND one of swim, handle animal, use rope, maybe one or two others. Those skills were given at skill rank 4. The feats were toughness, skill focus (healing), and something else (I cannot recall :) ) From the backgrounds I was also able to generate what weapons proficiencies they had - one person was a woodcutter by profession, so I gave him an axe proficiency. Alignment was ignored (and still is for the moment) to allow the players to get a feel for their characters in the world - I am keeping a track of what they are doing in this regard. Here's a link to the starting information the characters used: [url]http://www.tehbomb.com/messageboard/viewforum.php?f=11&sid=57a5a62309e06349803e3cfd558be87f[/url] Hope that helps, or at least gives you some ideas :) [/QUOTE]
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D&D 3.5 PC Beginnings : 0-Level? NPC Classes?
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