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D&D 3.5 Psion/Egoist PRC - The Physical Adept (criticism welcome)
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<blockquote data-quote="Amanothotep" data-source="post: 2500990" data-attributes="member: 35544"><p>Let's hope I'm posting this in the right spot...</p><p> </p><p> </p><p>To start, I've played a whole hell of a lot of D&D 2nd edition, Third Edition (3.5), various Whitewolf (crap) games, Amber, Earthdawn, and Shadowrun.</p><p>I've been playing an Egoist in a buddie's 3rd Edition game, and was wanting something similar to a Physical Adept out of Shadowrun. I wrote this PRC up to do just that. Feel free to comment on any balancing issues.</p><p> </p><p> </p><p> </p><p>The Physical Adept</p><p> </p><p>Hit Die = D8</p><p>Skill Points/level = 4+Int Mod.</p><p>Class Skills: Balance, Climb, Escape Artist, Jump, Listen, Move Silent, Sleight of Hand, Spot, -Swim, Tumble</p><p>Weapon Prof. = All simple</p><p>Armor Prof. = None</p><p>Requirements:</p><p>-Strength 14+, Dexterity 14+, Constitution 14+</p><p>-Ability to manifest 3rd level Egoist powers</p><p>-SPECIAL: At least 2/3 (round down) of chosen powers must have a range of touch/self. If this ratio is not met, Physical Adept bonuses/abilities are lost until it is.</p><p> </p><p> </p><p>Level // Base Attack // Fort. // Ref. // Wil. // Special // Known powers</p><p>________________________________________________________________</p><p>1st.__+1___+3__+2__+1__ Phys. Boost 1/day_____________+1 Lev. Egoist</p><p>2nd.__+1___+4__+2__+1__ Quick Recovery_______________+1 Lev. Egoist</p><p>3rd.__+2___+4__+3__+1__ Skill Mastery+2 / Feat__________+1 Lev. Egoist</p><p>4th.__+2___+4__+3__+2__ Phys. Boost 2/day_____________+1 Lev. Egoist</p><p>5th.__+3___+5__+3__+2__ Kip-Up_______________________+1 Lev. Egoist</p><p>6th.__+3___+5__+4__+2__ Skill Mastery+3 / Feat__________+1 Lev. Egoist</p><p>7th.__+4___+5__+4__+3__ Phys. Boost 3/day_____________+1 Lev. Egoist</p><p>8th.__+4___+6__+4__+3__ Body Sense___________________+1 Lev. Egoist</p><p>9th.__+5___+6__+5__+3__ Skill Mastery+4 / Feat__________+1 Lev. Egoist</p><p>10th._+5___+6__+5__+4__ Physical Mastery______________+1 Lev. Egoist</p><p> </p><p> </p><p> </p><p>Physical Boost: Character expends psionic focus to grant +4 athletic bonus to Strength, Dexterity, and Constitution for 1 round/Physical Adept level.</p><p> </p><p>Quick Recovery: Character heals at an accelerated rate; lev*2/8hrs rest, lev*3 with a successful DC 15 heal check. Attribute damage from poison also increases by the same rate.</p><p> </p><p>Skill Mastery: Character gains athletic bonus indicated to all Phys. Adept class skills, except Spot, and Listen.</p><p> </p><p>Bonus Feats: As per fighter bonus feats.</p><p> </p><p>Kip-Up: Character may attempt a DC 15 tumble check to stand from prone as a free action, without provoking an attack of opprutunity.</p><p> </p><p>Body Sense: Character may now 'take a 10' on heal checks preformed on self. This takes approximately 5 minutes. (GM discretion, of course)</p><p> </p><p>Physical Mastery: Character gains DR2/magic that stacks with DR gained from use of the 'Biofeedback' power.</p></blockquote><p></p>
[QUOTE="Amanothotep, post: 2500990, member: 35544"] Let's hope I'm posting this in the right spot... To start, I've played a whole hell of a lot of D&D 2nd edition, Third Edition (3.5), various Whitewolf (crap) games, Amber, Earthdawn, and Shadowrun. I've been playing an Egoist in a buddie's 3rd Edition game, and was wanting something similar to a Physical Adept out of Shadowrun. I wrote this PRC up to do just that. Feel free to comment on any balancing issues. The Physical Adept Hit Die = D8 Skill Points/level = 4+Int Mod. Class Skills: Balance, Climb, Escape Artist, Jump, Listen, Move Silent, Sleight of Hand, Spot, -Swim, Tumble Weapon Prof. = All simple Armor Prof. = None Requirements: -Strength 14+, Dexterity 14+, Constitution 14+ -Ability to manifest 3rd level Egoist powers -SPECIAL: At least 2/3 (round down) of chosen powers must have a range of touch/self. If this ratio is not met, Physical Adept bonuses/abilities are lost until it is. Level // Base Attack // Fort. // Ref. // Wil. // Special // Known powers ________________________________________________________________ 1st.__+1___+3__+2__+1__ Phys. Boost 1/day_____________+1 Lev. Egoist 2nd.__+1___+4__+2__+1__ Quick Recovery_______________+1 Lev. Egoist 3rd.__+2___+4__+3__+1__ Skill Mastery+2 / Feat__________+1 Lev. Egoist 4th.__+2___+4__+3__+2__ Phys. Boost 2/day_____________+1 Lev. Egoist 5th.__+3___+5__+3__+2__ Kip-Up_______________________+1 Lev. Egoist 6th.__+3___+5__+4__+2__ Skill Mastery+3 / Feat__________+1 Lev. Egoist 7th.__+4___+5__+4__+3__ Phys. Boost 3/day_____________+1 Lev. Egoist 8th.__+4___+6__+4__+3__ Body Sense___________________+1 Lev. Egoist 9th.__+5___+6__+5__+3__ Skill Mastery+4 / Feat__________+1 Lev. Egoist 10th._+5___+6__+5__+4__ Physical Mastery______________+1 Lev. Egoist Physical Boost: Character expends psionic focus to grant +4 athletic bonus to Strength, Dexterity, and Constitution for 1 round/Physical Adept level. Quick Recovery: Character heals at an accelerated rate; lev*2/8hrs rest, lev*3 with a successful DC 15 heal check. Attribute damage from poison also increases by the same rate. Skill Mastery: Character gains athletic bonus indicated to all Phys. Adept class skills, except Spot, and Listen. Bonus Feats: As per fighter bonus feats. Kip-Up: Character may attempt a DC 15 tumble check to stand from prone as a free action, without provoking an attack of opprutunity. Body Sense: Character may now 'take a 10' on heal checks preformed on self. This takes approximately 5 minutes. (GM discretion, of course) Physical Mastery: Character gains DR2/magic that stacks with DR gained from use of the 'Biofeedback' power. [/QUOTE]
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