D&D 3E/3.5 D&D 3.5: Rewards for DM?

I think the major reward for a player is to see his character growing in power and personality (XP and treasures are just means). The equivalent for a DM is to see the PCs get in deep with his plots, regardless if they "win" or not, just realize in some way they discovered, used, faced all the hindrances and reliefs he arranged for them.

Bye, MadLuke.
 

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I agree with people who effectively say that DMing in and of itself is a reward. I look at dungeon mapping and story designing as enjoyable as character creation, especially since I enjoy the benefits of compartmentalization, the ability to have more than one thought at the same time, and get to see my world unfold as I design, and have a full picture in mind as I draw just a fraction of it. Not only is dungeon making *like* character creation, it *is*, since you get to design all the bad/opposing guys that you wouldn't get to fit into a party that needed some other role filled.
 


Okay, we need an EXP chart for DM's based on the CR of the players. Not their characters, but the players themselves.

With ECL adjustments for things like "Owns all the books, and uses them". I think "Rules Lawyer" should have a sliding scale adjustment.

We have a lady in my game group, a nice lady, but she's there mainly for the social time. She doesn't know the rules very well (after playing with us for over a decade), and her characters are often only semi-participants in battle because of it.

So do you rank her ECL up, because of the extra attention needed to draw her into the game, or is it lower because she never really challenges the DM?

So, who wants to take on the challenge of the first draft? :)
 

Okay, we need an EXP chart for DM's based on the CR of the players. Not their characters, but the players themselves.

With ECL adjustments for things like "Owns all the books, and uses them". I think "Rules Lawyer" should have a sliding scale adjustment.

We have a lady in my game group, a nice lady, but she's there mainly for the social time. She doesn't know the rules very well (after playing with us for over a decade), and her characters are often only semi-participants in battle because of it.

So do you rank her ECL up, because of the extra attention needed to draw her into the game, or is it lower because she never really challenges the DM?

So, who wants to take on the challenge of the first draft? :)

+1 for every 2 books outside of core owned
+1 for every book outside core actually used in a given character.
+3 if rules lawyer.
-4 if casual player.
+2 if Optimizer.
-2 if the DM is actually trying to screw with the players.
 

-50 for the player who calls up half an hour before the session and says:
"eeem... you know what guys? I've actually made other plans for tonight...."
 


How about a player that writes very detailed background stories, but gets mad if the DM actually does anything with it?

Who doesn't make ANY choice regardless of the options presented and gets mad if making no choice at all has consequences?

(sorry for the rant. have to blow of some steam stemming from abovementioned player who has taken up FAR to much time from our DM over the last sessions, the abovementioned problems resulting in an argument with the DM taking up most of our session last night.....)
 

My group actually alternates between two DMs, with one being the main of course.

Basically what we ruled for their characters is they gain in level equal to the average of the group. Right now our group is average level 10, so they're both 10th level characters.
 

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