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D&D 3.5 - Rogue SA optimizing.
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<blockquote data-quote="IzorkX" data-source="post: 5944004" data-attributes="member: 6695432"><p>Hey,</p><p></p><p>As it stands I'm playing a Rogue (Lv. 5 currently) in a undead heavy campaign (Undeads all over the place, one big city is the last standing, DM says 50% undeads in the world, probaly more.)</p><p></p><p>We get the current "bonuses" against undeads:</p><p></p><p>Turn Undead at around Lv. 6 for all</p><p>SA do work against undeads.</p><p></p><p></p><p>What my original idea was for a build was a Rogue Lv.6 and at 7 begin dipping into Skullclan Hunter (For all the immunities, and Dispruptive Strike or what the name is that as far as I can read does so I can do SA on every attack.. Anyone can clarify if that is what it does?? Basicly not needing to flank or whatever).</p><p></p><p></p><p>But I thought about trying to go a build PURELY on optimising SA.</p><p></p><p></p><p>my feats are weapon finesse and martial study (to get martial stance for assassins stance + 2d6 to SA at Lv. 10)</p><p></p><p></p><p>That's an extra 2d6.</p><p></p><p>What other ways are there to improving SA or just doing loads moar DMG ?</p><p></p><p></p><p>Hope anyone got some nice builds. I'm open minded. mind that what im asking is what to dip in after 7 since I must be Lv 6 (also asking if theres any feats neccesary at Lv. 6 for whatever build you suggest) so basicly build after Lv. 6 for rogue going full SA mode <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Thank you.</p><p></p><p>(Sorry if my grammar is terrible, but english is not my native language.)</p></blockquote><p></p>
[QUOTE="IzorkX, post: 5944004, member: 6695432"] Hey, As it stands I'm playing a Rogue (Lv. 5 currently) in a undead heavy campaign (Undeads all over the place, one big city is the last standing, DM says 50% undeads in the world, probaly more.) We get the current "bonuses" against undeads: Turn Undead at around Lv. 6 for all SA do work against undeads. What my original idea was for a build was a Rogue Lv.6 and at 7 begin dipping into Skullclan Hunter (For all the immunities, and Dispruptive Strike or what the name is that as far as I can read does so I can do SA on every attack.. Anyone can clarify if that is what it does?? Basicly not needing to flank or whatever). But I thought about trying to go a build PURELY on optimising SA. my feats are weapon finesse and martial study (to get martial stance for assassins stance + 2d6 to SA at Lv. 10) That's an extra 2d6. What other ways are there to improving SA or just doing loads moar DMG ? Hope anyone got some nice builds. I'm open minded. mind that what im asking is what to dip in after 7 since I must be Lv 6 (also asking if theres any feats neccesary at Lv. 6 for whatever build you suggest) so basicly build after Lv. 6 for rogue going full SA mode :) Thank you. (Sorry if my grammar is terrible, but english is not my native language.) [/QUOTE]
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