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D&D 3.5 rules question - Climb Speed
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<blockquote data-quote="Greenfield" data-source="post: 6395879" data-attributes="member: 6669384"><p>Something like that.</p><p></p><p>But since I'm running a melee fighter type who took a single level dip into Wizard, it gives the character Charge options not always available: If he wants to burn a use (he gets two per day) he can Charge 120 feet (double move) over essentially any terrain, or even across a stream or chasm.</p><p></p><p><Small tangent> We used to play a Super hero system that allowed multiple attacks, but you couldn't hit the same target twice in the same round. (Kept it from being Rocket tag, literally).</p><p></p><p>We also house ruled a Knowledge skill : Knowledge - Game Mechanics. With this skill your character realizes that there are rules governing reality, other than the laws of physics. Taking advantage of this skill always incurs the "played out of character" penalty, of course, but...</p><p></p><p>Your character is falling from a tall building (classic comic book trope). Making the Game Mechanics roll, they realize that if they shoot the ground, they can't hit it a second time this round, so something will somehow delay their impact long enough for a friend or ally to save them.</p><p></p><p>Fail the skill check? Go ahead and shoot the ground: Then watch the ground come up and hit you! (Rules continuity maintained, rules lawyering thwarted!) </tangent></p><p></p><p>Back to D&D, at low levels (Wiz was my 2nd level, we're now 3rd), the Fly, Swim or Climb abilities are substantial, as is the ability to cast <em>Enlarge Person</em> on the Fighter with the reach weapon. And specializing with the Transmutation school gives him an extra shot with that spell.</p><p></p><p>Since the plan includes no further levels in Wiz, a Familiar would do little, other than provide a non-advancing point of vulnerability. Besides, the ability to temporarily sprout dragonfly wings fits in with his Fey Heritage feat. (Taken for game color more than any actual advantage.) Yeah, it gives Alertness, if it's within 5 feet, but with him being a melee type that's the last place he wants such a vulnerability to hang out.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6395879, member: 6669384"] Something like that. But since I'm running a melee fighter type who took a single level dip into Wizard, it gives the character Charge options not always available: If he wants to burn a use (he gets two per day) he can Charge 120 feet (double move) over essentially any terrain, or even across a stream or chasm. <Small tangent> We used to play a Super hero system that allowed multiple attacks, but you couldn't hit the same target twice in the same round. (Kept it from being Rocket tag, literally). We also house ruled a Knowledge skill : Knowledge - Game Mechanics. With this skill your character realizes that there are rules governing reality, other than the laws of physics. Taking advantage of this skill always incurs the "played out of character" penalty, of course, but... Your character is falling from a tall building (classic comic book trope). Making the Game Mechanics roll, they realize that if they shoot the ground, they can't hit it a second time this round, so something will somehow delay their impact long enough for a friend or ally to save them. Fail the skill check? Go ahead and shoot the ground: Then watch the ground come up and hit you! (Rules continuity maintained, rules lawyering thwarted!) </tangent> Back to D&D, at low levels (Wiz was my 2nd level, we're now 3rd), the Fly, Swim or Climb abilities are substantial, as is the ability to cast [I]Enlarge Person[/I] on the Fighter with the reach weapon. And specializing with the Transmutation school gives him an extra shot with that spell. Since the plan includes no further levels in Wiz, a Familiar would do little, other than provide a non-advancing point of vulnerability. Besides, the ability to temporarily sprout dragonfly wings fits in with his Fey Heritage feat. (Taken for game color more than any actual advantage.) Yeah, it gives Alertness, if it's within 5 feet, but with him being a melee type that's the last place he wants such a vulnerability to hang out. [/QUOTE]
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