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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 3.5 ruleset, splitting Dexterity
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<blockquote data-quote="nonsi256" data-source="post: 5453189" data-attributes="member: 86164"><p>No offense, but making this kind of generalized statement on such comprehensive collection of issues cannot amount to anything more than blatant slandering. Present any issue(s) you wish to discuss and there's a pretty decent chance I'll manage to prove you wrong. </p><p> </p><p> </p><p></p><p>Your statement makes it sound like newcomers to 3e don't have to cope with a massive amount of rules as it is. Using 3e as a baseline to figure out my ideas is substantially easier than coping with 3e with no background (and I as far as my experience goes, the effort will be most rewarding).</p><p> </p><p> </p><p></p><p>Not a single idea in my HR is there based purely on my interpretation of what the game <strong><em>should</em></strong> look like. After 2 decades of gaming experience, there's at least one more reason (with assessments of the pros and cons) for each of my suggestions (if you're curious, you're welcome to ask).</p><p> </p><p> </p><p></p><p>Ever encountered the insight 'YMMV'? Why don't you let everyone decide for themselves ?</p><p> </p><p> </p><p></p><p>Now that's tastelessly rude. Assuming I'm not all that radically different from the rest of mankind (I'd assume you give me that much), if it worked for me, it'd probably work for others (to each his own).</p></blockquote><p></p>
[QUOTE="nonsi256, post: 5453189, member: 86164"] No offense, but making this kind of generalized statement on such comprehensive collection of issues cannot amount to anything more than blatant slandering. Present any issue(s) you wish to discuss and there's a pretty decent chance I'll manage to prove you wrong. Your statement makes it sound like newcomers to 3e don't have to cope with a massive amount of rules as it is. Using 3e as a baseline to figure out my ideas is substantially easier than coping with 3e with no background (and I as far as my experience goes, the effort will be most rewarding). Not a single idea in my HR is there based purely on my interpretation of what the game [B][I]should[/I][/B] look like. After 2 decades of gaming experience, there's at least one more reason (with assessments of the pros and cons) for each of my suggestions (if you're curious, you're welcome to ask). Ever encountered the insight 'YMMV'? Why don't you let everyone decide for themselves ? Now that's tastelessly rude. Assuming I'm not all that radically different from the rest of mankind (I'd assume you give me that much), if it worked for me, it'd probably work for others (to each his own). [/QUOTE]
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