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D&D 3.5 ruleset, splitting Dexterity
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<blockquote data-quote="TanisFrey" data-source="post: 5453266" data-attributes="member: 26948"><p>Ironic, this is the reason they use in HackMaster Basic for you to do more damage through armor. HMB does not use an armor class system. Attack rolls are opposed by Defense rolls. Someone whom chooses to don armor actualy makes it more easy for people to hit them. However armor prevents damage from being done.</p><p></p><p>In HackMaster Basic, Armor has all the following effects damage reduction, defense adjustment, initiative modifier, weapon speed modifier and movement penalties. example: Chainmail provides DR 5, -5 to defense, +2 to initiative, +2 to weapon speed, and prevents you from sprinting.</p><p></p><p>The system uses a second counter to determine when you can act. So the +2 initiative slows you from responding to enemies appearing. When you weapon speed increases you attack less frequently.</p><p></p><p>I like the system for its 1st ed D&D feel while balancing things back to melee combatants and yet be more it is more realistic in how armor and quickness affects a battle.</p></blockquote><p></p>
[QUOTE="TanisFrey, post: 5453266, member: 26948"] Ironic, this is the reason they use in HackMaster Basic for you to do more damage through armor. HMB does not use an armor class system. Attack rolls are opposed by Defense rolls. Someone whom chooses to don armor actualy makes it more easy for people to hit them. However armor prevents damage from being done. In HackMaster Basic, Armor has all the following effects damage reduction, defense adjustment, initiative modifier, weapon speed modifier and movement penalties. example: Chainmail provides DR 5, -5 to defense, +2 to initiative, +2 to weapon speed, and prevents you from sprinting. The system uses a second counter to determine when you can act. So the +2 initiative slows you from responding to enemies appearing. When you weapon speed increases you attack less frequently. I like the system for its 1st ed D&D feel while balancing things back to melee combatants and yet be more it is more realistic in how armor and quickness affects a battle. [/QUOTE]
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