Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 3.5 Scent Ability Question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crewgar" data-source="post: 6350774" data-attributes="member: 6778025"><p>There's unfortunately nothing that other people can 'say' if that's the way he keeps ruling it, your best bet is probably to sit down and talk to him privately about it and try to work something out. Now that being said as some things that you can bring up depends largely on the world and description of the undead.</p><p>In some campaign worlds vampires smell rotten, others musty, some they spell perfumed if they're trying to at act like nobles or the like. Skeletons smell like old bones, dry, musty smells, zombies like rotten or rotting flesh. Even incorporeal undead can smell, if they're wearing real clothes, like wraiths are sometimes described as doing.</p><p>But again it sounds like your DM may be frustrated with the ability, something that happens to the best of us, and the only way to resolve that is to sit down with him/her and talk it over. Talk about why you took that ability, and how you see it working, and go over the rules as written, ESPECIALLY the limitations of the ability, and try and work something out. In my experience, going over the limitations helps better understand the ability, so that he can still come up with ways around it, ways to sneak up on you or hide. That will make it feel a bit less like an I win button, and more like a cool power (which is hopefully the way you see it too). Even if in the end it's just swapping out the ability for something else.</p><p>In my current campaign, the start of which was written years before for another party (and written when I was a lot younger and had way less of an idea about the power of various things). I (stupidly) gave a stone of Earth Elemental Summoning (the unlimited use ones) to the party at like level 5. The first group just saw how much it was worth and sold the thing, but the second started using it for every fight...This got old really quickly, so looking over the rules for earth elementals this magical bluestone was created that nerfed the item (as it was magical and the elemental was unable to move through it, sense through it, or anything else). This (fairly) annoyed the player with the item, but he also understood the blancing aspect, especially when the stone was mostly used for major events, and he was free to use the ston eto deal with smaller encounters and non major plot critical events. He still ended up selling the stone eventually, but it became a part of the world and still to this day in the campaign, while the party might get frustrated by the stone that they cannot stone shape a passage through, it has become a part of the world and took something that was intially a slightly spitefull and frustrated response on my part and made it into something lasting. But the player still came to me frustrated at the beginning, and rightfully so, because I was nerfing his cool item, but we were able to work out a compromise in terms of game balance, that let him use it at times (though not as much as he'd like) but that still preserved the game. And this is what I'd suggest suggesting if when you talk to your DM that that is why he's constantly making things 'scentless'</p></blockquote><p></p>
[QUOTE="Crewgar, post: 6350774, member: 6778025"] There's unfortunately nothing that other people can 'say' if that's the way he keeps ruling it, your best bet is probably to sit down and talk to him privately about it and try to work something out. Now that being said as some things that you can bring up depends largely on the world and description of the undead. In some campaign worlds vampires smell rotten, others musty, some they spell perfumed if they're trying to at act like nobles or the like. Skeletons smell like old bones, dry, musty smells, zombies like rotten or rotting flesh. Even incorporeal undead can smell, if they're wearing real clothes, like wraiths are sometimes described as doing. But again it sounds like your DM may be frustrated with the ability, something that happens to the best of us, and the only way to resolve that is to sit down with him/her and talk it over. Talk about why you took that ability, and how you see it working, and go over the rules as written, ESPECIALLY the limitations of the ability, and try and work something out. In my experience, going over the limitations helps better understand the ability, so that he can still come up with ways around it, ways to sneak up on you or hide. That will make it feel a bit less like an I win button, and more like a cool power (which is hopefully the way you see it too). Even if in the end it's just swapping out the ability for something else. In my current campaign, the start of which was written years before for another party (and written when I was a lot younger and had way less of an idea about the power of various things). I (stupidly) gave a stone of Earth Elemental Summoning (the unlimited use ones) to the party at like level 5. The first group just saw how much it was worth and sold the thing, but the second started using it for every fight...This got old really quickly, so looking over the rules for earth elementals this magical bluestone was created that nerfed the item (as it was magical and the elemental was unable to move through it, sense through it, or anything else). This (fairly) annoyed the player with the item, but he also understood the blancing aspect, especially when the stone was mostly used for major events, and he was free to use the ston eto deal with smaller encounters and non major plot critical events. He still ended up selling the stone eventually, but it became a part of the world and still to this day in the campaign, while the party might get frustrated by the stone that they cannot stone shape a passage through, it has become a part of the world and took something that was intially a slightly spitefull and frustrated response on my part and made it into something lasting. But the player still came to me frustrated at the beginning, and rightfully so, because I was nerfing his cool item, but we were able to work out a compromise in terms of game balance, that let him use it at times (though not as much as he'd like) but that still preserved the game. And this is what I'd suggest suggesting if when you talk to your DM that that is why he's constantly making things 'scentless' [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 3.5 Scent Ability Question
Top