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D&D 3.5 Scoops from Savage Species
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<blockquote data-quote="MerricB" data-source="post: 671953" data-attributes="member: 3586"><p>With all the other changes they're making to Rangers, who's going to notice a little Favoured Enemy going missing? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There are some BIG CHANGES going to be made to monster skills because of this. I was looking at the original minotaur's skills:</p><p></p><p>Intimidate +5 = 6 ranks, -1 Cha</p><p>Jump +8 = 4 ranks, +4 Str</p><p>Listen +8 = 4 ranks, +4 racial</p><p>Search +6 = 4 ranks, -2 Int, +4 racial</p><p>Spot +8 = 4 ranks, +4 racial</p><p></p><p>That's 22 ranks.</p><p></p><p>Skill points <em>were</em> calculated as follows for a minotaur: 2 x Int Score + 2 x EHD. Int Score = 7, EHD = 4, thus 14+8=22 skill points.</p><p></p><p>Check the new Savage Species class:</p><p>Skill Points = 2 + Int Modifier per Hit Dice. (with the x4 at the 1st level)</p><p></p><p>Thus, 9 skill points - 9 ranks.</p><p></p><p>Thirteen ranks have gone missing!</p><p></p><p>The major effect of this change is going to be an "Oh God! No!" from the computer programmers who spent a lot of time trying to get the skill points right for monsters - only to have to go back to a standardised system.</p><p></p><p>This change - and the # of feats - makes it much easier on players and DMs. It must be emphasised that the ECL is now essential to create accurate classed monsters; and should give monster designers many headaches from now on.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 671953, member: 3586"] With all the other changes they're making to Rangers, who's going to notice a little Favoured Enemy going missing? ;) There are some BIG CHANGES going to be made to monster skills because of this. I was looking at the original minotaur's skills: Intimidate +5 = 6 ranks, -1 Cha Jump +8 = 4 ranks, +4 Str Listen +8 = 4 ranks, +4 racial Search +6 = 4 ranks, -2 Int, +4 racial Spot +8 = 4 ranks, +4 racial That's 22 ranks. Skill points [i]were[/i] calculated as follows for a minotaur: 2 x Int Score + 2 x EHD. Int Score = 7, EHD = 4, thus 14+8=22 skill points. Check the new Savage Species class: Skill Points = 2 + Int Modifier per Hit Dice. (with the x4 at the 1st level) Thus, 9 skill points - 9 ranks. Thirteen ranks have gone missing! The major effect of this change is going to be an "Oh God! No!" from the computer programmers who spent a lot of time trying to get the skill points right for monsters - only to have to go back to a standardised system. This change - and the # of feats - makes it much easier on players and DMs. It must be emphasised that the ECL is now essential to create accurate classed monsters; and should give monster designers many headaches from now on. Cheers! [/QUOTE]
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