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D&D 3.5 - splatbook power creep or no?
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<blockquote data-quote="Voadam" data-source="post: 9877112" data-attributes="member: 2209"><p>In general in late 3.5 going for strong character efficiency after a couple of levels it is hard to beat a straight PHB druid, wizard, or cleric. Multiclassing and prestige classes almost always mean giving up at least one caster level, which as an opportunity cost knocks out top level spells, one of the biggest sources of character power. Top spells and number of top spells are big considerations. Beguilers are super cool and I had a lot of fun playing one, but a straight enchanter wizard I would say can do both super powerful focused charms and have normal wizard stuff to handle the undead and constructs and vermin and oozes and such who are immune to the beguiler's mind affecting spells. The fact that clerics and druids got daily full access to ever expanding spell lists and wizards got two new spells of their choice a level and could learn unlimited knew ones meant they had better options than a lot of new classes with limited spell lists.</p><p></p><p>Tome of Blades provided strong warrior classes. Scout was probably stronger than PH rogue, but it is really hard to beat a PH full caster once they get going. It was possible to do so, but it was not easy and required a lot of specific building for prerequisites so it did not leave a lot of room for doing your own thing with feats and skills and stats. A straight MAD wizard or a high wisdom druid who relies on casting and wildshaping leaves a lot of room to do your own thing while still being a strong tier one class build.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9877112, member: 2209"] In general in late 3.5 going for strong character efficiency after a couple of levels it is hard to beat a straight PHB druid, wizard, or cleric. Multiclassing and prestige classes almost always mean giving up at least one caster level, which as an opportunity cost knocks out top level spells, one of the biggest sources of character power. Top spells and number of top spells are big considerations. Beguilers are super cool and I had a lot of fun playing one, but a straight enchanter wizard I would say can do both super powerful focused charms and have normal wizard stuff to handle the undead and constructs and vermin and oozes and such who are immune to the beguiler's mind affecting spells. The fact that clerics and druids got daily full access to ever expanding spell lists and wizards got two new spells of their choice a level and could learn unlimited knew ones meant they had better options than a lot of new classes with limited spell lists. Tome of Blades provided strong warrior classes. Scout was probably stronger than PH rogue, but it is really hard to beat a PH full caster once they get going. It was possible to do so, but it was not easy and required a lot of specific building for prerequisites so it did not leave a lot of room for doing your own thing with feats and skills and stats. A straight MAD wizard or a high wisdom druid who relies on casting and wildshaping leaves a lot of room to do your own thing while still being a strong tier one class build. [/QUOTE]
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D&D 3.5 - splatbook power creep or no?
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