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D&D 3.5 - splatbook power creep or no?
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<blockquote data-quote="Argyle King" data-source="post: 9879552" data-attributes="member: 58416"><p>I can't speak for anyone else, but I typically did play casters who had utility spells when playing 3.5. (I still do when I play D&D now.) </p><p></p><p>Seems odd to me that I would have the power of the universe at my fingertips and I would limit myself to direct damage, when I can do things like alter the fabricate of reality; control minds; change the shape of a battlefield; etc.</p><p></p><p>Though, I'm also the type of player who enjoyed playing a divination-focused sorcerer in 3.5. (I was asked by the DM if I would make a different character.)</p><p></p><p>So, I don't think it's an entirely unusual experience for a caster at a D&D table to do things other than toss fireballs. </p><p></p><p>Back when I was playing 3.5, I honestly wasn't even close the best player when it came to running a spellcaster. One of the other guys from that group -who was usually a wizard- would sometimes hold his turn so that other people would get more chance to actually play.</p><p></p><p>I don't disagree with you that there are ways to address casters in 3rd Edition. (I also think that a lot of problems often came from groups handwaving away certain rules.) But I do disagree that it is unusual for a caster to use utility spells, and I also don't think it is unusual for a 3.5 caster to be able to also function as another niche. </p><p></p><p>The Druid essentially gets a sidekick (animal companion) that can cover the same roll as a fighter as a class feature. </p><p></p><p></p><p>==If you don't feel like reading more, everything that follows is just extra detail that elaborates on what is stated above.==</p><p></p><p></p><p>In the last 3.5 game I played, I played a multiclass sorcerer/druid. I was playing with mostly newer players, so I saw it as an opportunity to try something different and give them a chance to shine more, while I played more of a support role (by using mainly utility spells, healing, etc). </p><p></p><p>Eventually, I took a PrC from a splat book that was intended for an arcane caster who was also had an animal companion from a different class. I can't remember the name of the PrC, but I do remember that it combined my familiar and animal companion into one creature that functioned as both and it leveled up my caster level in both classes. Even with taking what would normally be subpar caster options and trying to focus on being a supporting character, there were still times when I could cover the niches of other characters who were focused on their respective tasks. Eventually, my companion gained enough HD to be a huge size category wolf that was intelligent enough to take feats and be just as effective as a typical fighter or barbarian.</p><p></p><p>I enjoyed 3.5, and I had a lot of fun with that campaign. Even so, it was an interesting experience to realize that I was intentionally taking subpar options and still being one of the strongest characters in the party.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9879552, member: 58416"] I can't speak for anyone else, but I typically did play casters who had utility spells when playing 3.5. (I still do when I play D&D now.) Seems odd to me that I would have the power of the universe at my fingertips and I would limit myself to direct damage, when I can do things like alter the fabricate of reality; control minds; change the shape of a battlefield; etc. Though, I'm also the type of player who enjoyed playing a divination-focused sorcerer in 3.5. (I was asked by the DM if I would make a different character.) So, I don't think it's an entirely unusual experience for a caster at a D&D table to do things other than toss fireballs. Back when I was playing 3.5, I honestly wasn't even close the best player when it came to running a spellcaster. One of the other guys from that group -who was usually a wizard- would sometimes hold his turn so that other people would get more chance to actually play. I don't disagree with you that there are ways to address casters in 3rd Edition. (I also think that a lot of problems often came from groups handwaving away certain rules.) But I do disagree that it is unusual for a caster to use utility spells, and I also don't think it is unusual for a 3.5 caster to be able to also function as another niche. The Druid essentially gets a sidekick (animal companion) that can cover the same roll as a fighter as a class feature. ==If you don't feel like reading more, everything that follows is just extra detail that elaborates on what is stated above.== In the last 3.5 game I played, I played a multiclass sorcerer/druid. I was playing with mostly newer players, so I saw it as an opportunity to try something different and give them a chance to shine more, while I played more of a support role (by using mainly utility spells, healing, etc). Eventually, I took a PrC from a splat book that was intended for an arcane caster who was also had an animal companion from a different class. I can't remember the name of the PrC, but I do remember that it combined my familiar and animal companion into one creature that functioned as both and it leveled up my caster level in both classes. Even with taking what would normally be subpar caster options and trying to focus on being a supporting character, there were still times when I could cover the niches of other characters who were focused on their respective tasks. Eventually, my companion gained enough HD to be a huge size category wolf that was intelligent enough to take feats and be just as effective as a typical fighter or barbarian. I enjoyed 3.5, and I had a lot of fun with that campaign. Even so, it was an interesting experience to realize that I was intentionally taking subpar options and still being one of the strongest characters in the party. [/QUOTE]
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