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[D&D 3.5]To the Death [Taking Alternates]
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<blockquote data-quote="Temujin" data-source="post: 1700148" data-attributes="member: 18428"><p><strong>I present my character...</strong></p><p></p><p><u>Jules "The Badger" Knight</u></p><p>Male Human Monk 1/Ftr 5</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Height:</strong> 6'6"</p><p><strong>Weight:</strong> 235lbs</p><p><strong>Hair:</strong> Black (dredded)</p><p><strong>Eyes: </strong> Green</p><p><strong>Skin:</strong> Brown</p><p><strong>Age:</strong> 27</p><p></p><p><strong>STR</strong> 16 (+3) [10 points]</p><p><strong>DEX</strong> 15 (+2) [6 points] + lvl adjustment</p><p><strong>CON</strong> 10 (+0) [2 points]</p><p><strong>INT</strong> 10 (+0) [2 points]</p><p><strong>WIS</strong> 14 (+2) [6 points]</p><p><strong>CHA</strong> 14 (+2) [6 points]</p><p></p><p><strong>Hit Dice:</strong> 1d10 [8+(5x5)]</p><p><strong>HP:</strong> 32</p><p><strong>AC:</strong> 20 (+5 Armor, +1 Bracers, +2 DEX, +2 WIS), 12 Touch</p><p><strong>Init:</strong> +2 (+2 DEX)</p><p><strong>Speed:</strong> 30ft</p><p><strong>Armor check Penalty:</strong> -3</p><p></p><p><strong>BAB:</strong> +5</p><p></p><p><strong>Special Attacks/Qualities:</strong> Unarmed (1d6),flurry of blows(-2/-2);</p><p></p><p></p><p><u><strong>Saves:</strong></u></p><p>Fort. 4/+4</p><p>Ref. 2/+4</p><p>Will 2/+4</p><p></p><p></p><p><strong>Melee:</strong></p><p>Unarmed + 8 (BAB+STR) [1D6+3] x2</p><p>Grapple +12 (BAB+STR+IUG)</p><p>Hand Axe +10 (BAB+STR+FOCUS+MW) [1D6+3] x3</p><p>Dagger +10 (BAB+STR+FOCUS+MW) [1D4+3] 19-20/x2</p><p></p><p><strong>Ranged:</strong></p><p>Dagger(thrown) +8 (BAB+DEX) [1D4] 19-20/x2</p><p></p><p><strong>Full Attack:</strong></p><p>(subdual) Dagger/Handaxe +8/+8 [1D4+1D6+3]+[2D6+3]+[Grapple Attempt]</p><p>Dagger/Handaxe +8/+8 [1D4+3]+[1D6+3]+[Grapple Attempt]</p><p></p><p><strong>Skills:</strong></p><p>[4+human]x4 = 20; //monk (lvl 1)</p><p>[2+human]x5 = 15; //ftr (lvl 2 - 6)</p><p></p><p></p><p>Balance 4/+2 [+2 DEX]</p><p>Intimidate 6/+11 [+2 CHA, +3 Skill Focus]</p><p>Knowledge (local) 4/+4 [+0 INT]</p><p>Listen 3/+5 [+2 WIS]</p><p>Perform (gladiatorial) 6/+8 [+2 CHA]</p><p>Sense Motive 3/+5[+2 WIS]</p><p>Swim 6/+9 [+3 STR]</p><p>Tumble 3/+5 [+2 DEX]</p><p></p><p></p><p></p><p><strong>Languages:</strong> Common.</p><p></p><p></p><p></p><p><strong>Feats:</strong></p><p>Skill Focus (<u>intimidate</u>) [human]</p><p>Improved Unarmed [monk 1]</p><p>Improved Grapple [monk 1]</p><p></p><p>Earth's Embrace [ftr 1]</p><p>Two-Weapon Fighting [ftr 2]</p><p>Weapon Focus (<u>hand axe</u>) [ftr 4]</p><p></p><p>Power Attack [lvl 1]</p><p>Weapon Focus (<u>dagger</u>) [lvl 3]</p><p>Bear Fang Style [lvl 6]</p><p></p><p>Equipment: MW Breastplate(350gp), Merciful Dagger(2302gp), Merciful HandAxe(2306gp), Bracers of Armor +1(2306gp), 2xElixir of Fire Breath(2200gp), 2x Potion of <em>Invisibility</em> (600gp), 2x Potion of <em>Mage Armor</em>(100gp), 4xPotion of <em>Cure Light Wounds</em>(200gp).</p><p></p><p>Money: 1610gp</p><p></p><p><u>Appearance :</u> Jules is tall and looming. A quiet, dour fellow, he mostly keeps to himself. He keeps his long black hair dredded, and he has a long goatee that is also dredded. His left cheek carries a long pale scar, and he is missing half of his left ear.hair as he likes to keep it shaved save for a 2 foot braided topknot at the back. Save for his goatee, his face is clean shaven.</p><p></p><p><u>Personality :</u> Jules is a dour, gruff man; traits he most likely picked up from his foster-father. He is slow to anger, but quick to do something about it when he is. He generally ignores the issues and troubles of others, and is rarely helpful, prefering to save his own neck. This selfishness often leads to fights with others; mostly hotheads who cannot hold their tongues.</p><p></p><p><u>Background :</u> Jules was orphaned as a child, making his way surviving in the streets until he was taken in by a merchant. Fed and clothed, he began to work for the merchant, doing chores and manual labour. As Jules grew, the merchant grew more surly and dour. His love for the small innocent child he once knew, began to die, and he began treeting Jules like a slave; asking impossible tasks, and then penalizing him when they were not met. Jules decided to leave, and find his fortune elsewhere, eventually finding his way into service as a labourer in the Arena. In this new setting, he worked, absorbing information from the environment, and spending his free time watching the games. One night, after the games were over and his cleaning duties had finished, he began to practice fighting, as he often did when he was alone in the arena. This time, however, he was caught by one of the combatants that had fought earlier that day. An ex-monk named "Caleb", he began to teach Jules what he knew. Caleb eventually fell; fighting in the games. Jules, his way lost, left to join the army, and get proper training. Seven years later, he is back, wiser and stronger, to see the games once again.</p></blockquote><p></p>
[QUOTE="Temujin, post: 1700148, member: 18428"] [b]I present my character...[/b] [U]Jules "The Badger" Knight[/U] Male Human Monk 1/Ftr 5 [B]Alignment:[/B] Chaotic Neutral [B]Height:[/B] 6'6" [B]Weight:[/B] 235lbs [B]Hair:[/B] Black (dredded) [B]Eyes: [/B] Green [B]Skin:[/B] Brown [B]Age:[/B] 27 [B]STR[/B] 16 (+3) [10 points] [B]DEX[/B] 15 (+2) [6 points] + lvl adjustment [B]CON[/B] 10 (+0) [2 points] [B]INT[/B] 10 (+0) [2 points] [B]WIS[/B] 14 (+2) [6 points] [B]CHA[/B] 14 (+2) [6 points] [B]Hit Dice:[/B] 1d10 [8+(5x5)] [B]HP:[/B] 32 [B]AC:[/B] 20 (+5 Armor, +1 Bracers, +2 DEX, +2 WIS), 12 Touch [B]Init:[/B] +2 (+2 DEX) [B]Speed:[/B] 30ft [B]Armor check Penalty:[/B] -3 [B]BAB:[/B] +5 [B]Special Attacks/Qualities:[/B] Unarmed (1d6),flurry of blows(-2/-2); [U][B]Saves:[/B][/U] Fort. 4/+4 Ref. 2/+4 Will 2/+4 [B]Melee:[/B] Unarmed + 8 (BAB+STR) [1D6+3] x2 Grapple +12 (BAB+STR+IUG) Hand Axe +10 (BAB+STR+FOCUS+MW) [1D6+3] x3 Dagger +10 (BAB+STR+FOCUS+MW) [1D4+3] 19-20/x2 [B]Ranged:[/B] Dagger(thrown) +8 (BAB+DEX) [1D4] 19-20/x2 [B]Full Attack:[/B] (subdual) Dagger/Handaxe +8/+8 [1D4+1D6+3]+[2D6+3]+[Grapple Attempt] Dagger/Handaxe +8/+8 [1D4+3]+[1D6+3]+[Grapple Attempt] [B]Skills:[/B] [4+human]x4 = 20; //monk (lvl 1) [2+human]x5 = 15; //ftr (lvl 2 - 6) Balance 4/+2 [+2 DEX] Intimidate 6/+11 [+2 CHA, +3 Skill Focus] Knowledge (local) 4/+4 [+0 INT] Listen 3/+5 [+2 WIS] Perform (gladiatorial) 6/+8 [+2 CHA] Sense Motive 3/+5[+2 WIS] Swim 6/+9 [+3 STR] Tumble 3/+5 [+2 DEX] [B]Languages:[/B] Common. [B]Feats:[/B] Skill Focus ([U]intimidate[/U]) [human] Improved Unarmed [monk 1] Improved Grapple [monk 1] Earth's Embrace [ftr 1] Two-Weapon Fighting [ftr 2] Weapon Focus ([U]hand axe[/U]) [ftr 4] Power Attack [lvl 1] Weapon Focus ([U]dagger[/U]) [lvl 3] Bear Fang Style [lvl 6] Equipment: MW Breastplate(350gp), Merciful Dagger(2302gp), Merciful HandAxe(2306gp), Bracers of Armor +1(2306gp), 2xElixir of Fire Breath(2200gp), 2x Potion of [I]Invisibility[/I] (600gp), 2x Potion of [I]Mage Armor[/I](100gp), 4xPotion of [I]Cure Light Wounds[/I](200gp). Money: 1610gp [U]Appearance :[/U] Jules is tall and looming. A quiet, dour fellow, he mostly keeps to himself. He keeps his long black hair dredded, and he has a long goatee that is also dredded. His left cheek carries a long pale scar, and he is missing half of his left ear.hair as he likes to keep it shaved save for a 2 foot braided topknot at the back. Save for his goatee, his face is clean shaven. [U]Personality :[/U] Jules is a dour, gruff man; traits he most likely picked up from his foster-father. He is slow to anger, but quick to do something about it when he is. He generally ignores the issues and troubles of others, and is rarely helpful, prefering to save his own neck. This selfishness often leads to fights with others; mostly hotheads who cannot hold their tongues. [U]Background :[/U] Jules was orphaned as a child, making his way surviving in the streets until he was taken in by a merchant. Fed and clothed, he began to work for the merchant, doing chores and manual labour. As Jules grew, the merchant grew more surly and dour. His love for the small innocent child he once knew, began to die, and he began treeting Jules like a slave; asking impossible tasks, and then penalizing him when they were not met. Jules decided to leave, and find his fortune elsewhere, eventually finding his way into service as a labourer in the Arena. In this new setting, he worked, absorbing information from the environment, and spending his free time watching the games. One night, after the games were over and his cleaning duties had finished, he began to practice fighting, as he often did when he was alone in the arena. This time, however, he was caught by one of the combatants that had fought earlier that day. An ex-monk named "Caleb", he began to teach Jules what he knew. Caleb eventually fell; fighting in the games. Jules, his way lost, left to join the army, and get proper training. Seven years later, he is back, wiser and stronger, to see the games once again. [/QUOTE]
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