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[D&D 3.5]To the Death [Taking Alternates]
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<blockquote data-quote="Li Shenron" data-source="post: 1700527" data-attributes="member: 1465"><p>1) I'd be interested in this game too, and I would like to finally try something from Unearthed Arcana, so let me know what you think about allowing <strong>Spontaneous Divine Casters</strong>, specifically I am looking to try that out as a Cleric. Given the theme of the campaign, what about a CG cleric of Kord? It could be either Human, Dwarf or Half-Orc, with Strength domain for sure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>2) Another thing from UA that might be interesting to try in this setting would be a <strong>Bloodline</strong>. However it may not be entirely fair with the other characters, because the "price" for a minor bloodline is to "pay" class level 12th, but before that there is no cost. An intermediate bloodline would mean my character will only be level 5, and a major bloodline that it will be level 4.</p><p></p><p>Let me know what you think, especially about the first which is more interesting to me (and should not have balance issues), so that I can plan down a spell selection and submit the PC for tomorrow... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>---edit---</p><p></p><p>Just to remind...</p><p></p><p>1) spontaneous clerics get the same number of spells/day (1 orison more) and cast them spontaneously, but they know as many as a Sorcerer + the domain spells; everything else unchanged</p><p></p><p>2) at 6th level: a minor bloodline grants only a +2 to a specific skill; an intermediate bloodline also grants a specific feat and a +1 to a specific stat (but basically has +1 LA); a major bloodline also grants 2 special abilities normally 1/day each and +2 on Cha-based skills vs a group of creatures (but basically has +2 LA)</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1700527, member: 1465"] 1) I'd be interested in this game too, and I would like to finally try something from Unearthed Arcana, so let me know what you think about allowing [B]Spontaneous Divine Casters[/B], specifically I am looking to try that out as a Cleric. Given the theme of the campaign, what about a CG cleric of Kord? It could be either Human, Dwarf or Half-Orc, with Strength domain for sure ;) 2) Another thing from UA that might be interesting to try in this setting would be a [B]Bloodline[/B]. However it may not be entirely fair with the other characters, because the "price" for a minor bloodline is to "pay" class level 12th, but before that there is no cost. An intermediate bloodline would mean my character will only be level 5, and a major bloodline that it will be level 4. Let me know what you think, especially about the first which is more interesting to me (and should not have balance issues), so that I can plan down a spell selection and submit the PC for tomorrow... :) ---edit--- Just to remind... 1) spontaneous clerics get the same number of spells/day (1 orison more) and cast them spontaneously, but they know as many as a Sorcerer + the domain spells; everything else unchanged 2) at 6th level: a minor bloodline grants only a +2 to a specific skill; an intermediate bloodline also grants a specific feat and a +1 to a specific stat (but basically has +1 LA); a major bloodline also grants 2 special abilities normally 1/day each and +2 on Cha-based skills vs a group of creatures (but basically has +2 LA) [/QUOTE]
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