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[D&D 3.5]To the Death [Taking Alternates]
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<blockquote data-quote="Diirk" data-source="post: 1700560" data-attributes="member: 14476"><p><strong>Gerad Stonefate</strong></p><p></p><p>Note: 7th+ planning to progress as Spellsword from Complete Warrior</p><p></p><p>Gerad Stonefate</p><p>Male Dwarven Necromancer 4/fighter 2 (barred conjuration/enchantment)</p><p>Alignment: Neutral</p><p>Height: 4'4"</p><p>Weight: 185 lbs</p><p>Age: 78</p><p></p><p>STR 16 (+3) [6 points, +2 item]</p><p>DEX 16 (+3) [10 points]</p><p>CON 16 (+3) [6 points, +2 racial]</p><p>INT 15 (+2) [6 points, +1 level gain]</p><p>WIS 10 (+0) [2 points]</p><p>CHA 8 (-1) [2 points, -2 racial]</p><p></p><p>COMBAT DETAILS</p><p>Initiative +3 (Dex +3)</p><p>Speed 20"</p><p>Hitpoints 38 (4, 5, 2, 2, 5, 2 levels + 6x3 con)</p><p>Armor Class 18 (+3 dex, +5 armor) </p><p> Touch 13 (+3 dex)</p><p> Flatfooted 15 (+5 armor)</p><p>Saving Throws </p><p> Fortitude +8 (+1 wiz,+3 ftr,+3 con, +1 item) [+2 vs spell, +2 vs poison]</p><p> Reflex +5 (+1 wiz, +3 dex, +1 item) [+2 vs spell]</p><p> Will +5 (+4 wiz, +1 item) [+2 vs spell]</p><p>Attacks [+1 attack vs goblin/orc]</p><p> BAB: +4</p><p> Grapple: +6</p><p> Dwarven Urgrosh +7/+7 (1d8+4/1d6+1) or +9 (1d8+5 or 1d6+4) x3 on crit</p><p> Dagger +8 (19-20/1d4+3)</p><p></p><p>SKILLS</p><p> Languages: Dwarven, Common, Terran, Orc</p><p> Armour Check -0</p><p> Skill points/level = 4 (2 class + 2 int)</p><p></p><p> Appraise 0 +2 int, +3 familiar = 5</p><p> Concentration 9/1x +3 con = 13</p><p> Intimidate 6 -1 cha = 5</p><p> Sense Motive 3x +0 wis = 3</p><p> Spellcraft 7 +2 int = 9</p><p> Knowledge(Arcana) 6 +2 int = 8</p><p></p><p>FEATS</p><p> * - Alertness (from familiar)</p><p> 1st - Practised Spellcaster</p><p> Wiz - Scribe Scroll</p><p> Fighter - Weapon Focus (Dwarven Urgrosh)</p><p> 3rd - Power Attack</p><p> Fighter - Two Weapon Fighting</p><p> 6th - Reckless Offense</p><p></p><p>SPELLS</p><p> Caster Level: 6 (4 wiz, +4 feat, capped at 6 HD)</p><p> Arcane Spell Failure: 10%</p><p></p><p>Spells Known:</p><p> 0th - All</p><p> 1st - Shield, Identify, True Strike, Shocking Grasp, Magic Missile,</p><p> Ray of Enfeeblement, Enlarge Person</p><p> 2nd - Blur, Scorching Ray, False Life, Mirror Image</p><p></p><p>Standard Spells:</p><p> 4x0 + 1 - Mage Hand, Detect Magic, Flare, Disrupt Undead (+ Disrupt Undead)</p><p> 4x1 + 1 - True Strike, Shield, Magic Missile x2 (+ Ray of Enfeeblement)</p><p> 3x2 + 1 - Mirror Image, Blur, Scorching Ray (+ False Life)</p><p></p><p>FAMILIAR</p><p> Moriarty the Raven</p><p> Tiny</p><p></p><p>COMBAT DETAILS</p><p>Initiative +2 (Dex +2)</p><p>Speed 10" or 40" fly (average)</p><p>Hitpoints 38 (4, 5, 2, 2, 5, 2 levels + 6x3 con)</p><p>Armor Class 16 (+2 size, +2 dex, +2 natural) </p><p> Touch 14 </p><p> Flatfooted 14 </p><p>Saving Throws </p><p> Fortitude +4 (+4 fighter/wiz)</p><p> Reflex +4 (+2 base, +2 dex)</p><p> Will +6 (+4 wiz, +2 wis)</p><p>Attacks</p><p> BAB: +4</p><p> Claws +6 melee (1d2-5)</p><p></p><p>Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6</p><p></p><p>SKILLS</p><p> Languages: Common</p><p> Spot +5, Listen +3</p><p></p><p>FEATURES:</p><p> Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells</p><p></p><p>EQUIPMENT</p><p> (13000 to spend)</p><p> Adamantine Dwarven Urgrosh +1/- (3000 + 50 + 2000 gp) (Only axe end enchanted)</p><p> Mithril Chain Shirt +1 (2100 gp)</p><p> Gauntlets of ogre Strength +2 (4000 gp)</p><p> Cloak of Resistance +1 (1000 gp)</p><p> MW Dagger (302 gp)</p><p></p><p>HISTORY</p><p> Gerad was a disappointment to his clan, a black sheep that not only seemed to favour wizardry as much</p><p> as the fighting arts, but had the bad taste to dabble in necromancy. As the mutterings grew over his</p><p> behaviour, his patience and loyalty diminished. Finally it reached the point where he abandoned his</p><p> clan, leaving to find his way in the greater world.</p><p></p><p> Currently Gerad has accepted an offer to join the Acer stable as a gladiator. To fight, to prove</p><p> himself, to be seen as more than just a disgrace to his name. Those are motivation enough, and if he</p><p> should earn a bit of money along the way, all the better!</p><p></p><p> Gerad is neutral in outlook.. he cares little for right, wrong or what the law says. He does things for</p><p> his own reasons, whether it be helping a friend or earning himself a little extra on the side.</p></blockquote><p></p>
[QUOTE="Diirk, post: 1700560, member: 14476"] [b]Gerad Stonefate[/b] Note: 7th+ planning to progress as Spellsword from Complete Warrior Gerad Stonefate Male Dwarven Necromancer 4/fighter 2 (barred conjuration/enchantment) Alignment: Neutral Height: 4'4" Weight: 185 lbs Age: 78 STR 16 (+3) [6 points, +2 item] DEX 16 (+3) [10 points] CON 16 (+3) [6 points, +2 racial] INT 15 (+2) [6 points, +1 level gain] WIS 10 (+0) [2 points] CHA 8 (-1) [2 points, -2 racial] COMBAT DETAILS Initiative +3 (Dex +3) Speed 20" Hitpoints 38 (4, 5, 2, 2, 5, 2 levels + 6x3 con) Armor Class 18 (+3 dex, +5 armor) Touch 13 (+3 dex) Flatfooted 15 (+5 armor) Saving Throws Fortitude +8 (+1 wiz,+3 ftr,+3 con, +1 item) [+2 vs spell, +2 vs poison] Reflex +5 (+1 wiz, +3 dex, +1 item) [+2 vs spell] Will +5 (+4 wiz, +1 item) [+2 vs spell] Attacks [+1 attack vs goblin/orc] BAB: +4 Grapple: +6 Dwarven Urgrosh +7/+7 (1d8+4/1d6+1) or +9 (1d8+5 or 1d6+4) x3 on crit Dagger +8 (19-20/1d4+3) SKILLS Languages: Dwarven, Common, Terran, Orc Armour Check -0 Skill points/level = 4 (2 class + 2 int) Appraise 0 +2 int, +3 familiar = 5 Concentration 9/1x +3 con = 13 Intimidate 6 -1 cha = 5 Sense Motive 3x +0 wis = 3 Spellcraft 7 +2 int = 9 Knowledge(Arcana) 6 +2 int = 8 FEATS * - Alertness (from familiar) 1st - Practised Spellcaster Wiz - Scribe Scroll Fighter - Weapon Focus (Dwarven Urgrosh) 3rd - Power Attack Fighter - Two Weapon Fighting 6th - Reckless Offense SPELLS Caster Level: 6 (4 wiz, +4 feat, capped at 6 HD) Arcane Spell Failure: 10% Spells Known: 0th - All 1st - Shield, Identify, True Strike, Shocking Grasp, Magic Missile, Ray of Enfeeblement, Enlarge Person 2nd - Blur, Scorching Ray, False Life, Mirror Image Standard Spells: 4x0 + 1 - Mage Hand, Detect Magic, Flare, Disrupt Undead (+ Disrupt Undead) 4x1 + 1 - True Strike, Shield, Magic Missile x2 (+ Ray of Enfeeblement) 3x2 + 1 - Mirror Image, Blur, Scorching Ray (+ False Life) FAMILIAR Moriarty the Raven Tiny COMBAT DETAILS Initiative +2 (Dex +2) Speed 10" or 40" fly (average) Hitpoints 38 (4, 5, 2, 2, 5, 2 levels + 6x3 con) Armor Class 16 (+2 size, +2 dex, +2 natural) Touch 14 Flatfooted 14 Saving Throws Fortitude +4 (+4 fighter/wiz) Reflex +4 (+2 base, +2 dex) Will +6 (+4 wiz, +2 wis) Attacks BAB: +4 Claws +6 melee (1d2-5) Str 1, Dex 15, Con 10, Int 7, Wis 14, Cha 6 SKILLS Languages: Common Spot +5, Listen +3 FEATURES: Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells EQUIPMENT (13000 to spend) Adamantine Dwarven Urgrosh +1/- (3000 + 50 + 2000 gp) (Only axe end enchanted) Mithril Chain Shirt +1 (2100 gp) Gauntlets of ogre Strength +2 (4000 gp) Cloak of Resistance +1 (1000 gp) MW Dagger (302 gp) HISTORY Gerad was a disappointment to his clan, a black sheep that not only seemed to favour wizardry as much as the fighting arts, but had the bad taste to dabble in necromancy. As the mutterings grew over his behaviour, his patience and loyalty diminished. Finally it reached the point where he abandoned his clan, leaving to find his way in the greater world. Currently Gerad has accepted an offer to join the Acer stable as a gladiator. To fight, to prove himself, to be seen as more than just a disgrace to his name. Those are motivation enough, and if he should earn a bit of money along the way, all the better! Gerad is neutral in outlook.. he cares little for right, wrong or what the law says. He does things for his own reasons, whether it be helping a friend or earning himself a little extra on the side. [/QUOTE]
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