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[D&D 3.5]To the Death [Taking Alternates]
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<blockquote data-quote="Nac Mac Feegle" data-source="post: 1701231" data-attributes="member: 15240"><p><strong>Dirk Bloodletter</strong></p><p></p><p><strong>Spiker Male, Monk 2/Fighter 4</strong></p><p><strong>Alignment:</strong> CN</p><p></p><p><strong>Size:</strong> M (5'11", 212 lbs.)</p><p><strong>HD:</strong> 2d8 + 4d10 + 18</p><p><strong>HP:</strong> 52</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30ft</p><p><strong>AC:</strong> 18 (10 +2 armor, +2 dex, +2 insight, +1 natural armor, +1 deflection)</p><p><em>ff:</em> 14 <em>t:</em> 15</p><p><strong>BAB:</strong> +5</p><p><strong>XP:</strong> 15,000 / 21,000 for level 7</p><p></p><p></p><p><strong>Attributes:</strong></p><p></p><p>Str: 18 [8 pts + 1 @4th, +2 from gauntlets]</p><p>Dex: 14 [6 pts]</p><p>Con: 16 [10 pts]</p><p>Int: 8 [0 pts]</p><p>Wis: 14 [6 pts]</p><p>Cha: 10 [2 pts]</p><p></p><p></p><p><strong>Attacks:</strong></p><p></p><p>Unarmed Strike (+8/+8 atk, 2d6+6 dmg, 20/x2, bludgeoning or piercing)</p><p>Spikes (+9 atk, 1d6+4 dmg, 20/x2, piercing)</p><p>Grapple (+10 touch attack to hit, +13 grapple check, 3d6+6 dmg)</p><p></p><p></p><p><strong>Saves:</strong></p><p></p><p>F: +11</p><p>R: +7</p><p>W: +7</p><p></p><p></p><p><strong>Skills:</strong> <em>(bonus/ranks)</em></p><p></p><p>Diplomacy +5/5</p><p>Escape Artist +7/5</p><p>Perform(Weapon Drill) +6/4(cc)</p><p>Tumble +7/5</p><p></p><p><strong>Feats:</strong></p><p></p><p>Improved Unarmed Strike (Mnk1)</p><p>Stunning Fist (Mnk1) </p><p>Deflect Arrows (Mnk2)</p><p>Improve Grapple (1st)</p><p>Weapon Focus: Unarmed (Ftr2)</p><p>Clever Wrestling (3rd)</p><p>Weapon Specialization: Unarmed (Ftr4) </p><p>Iron Fist (6th)</p><p></p><p></p><p><strong>Racial Abilities:</strong></p><p></p><p>Humanoid (Extraplanar)</p><p>Darkvision 60’</p><p>+1 Natural Armor</p><p>DR 2/piercing or slashing (DR 2 against bludgeoning only)</p><p>Acid resistance 5</p><p>Weapon Proficiency: Armor Spikes</p><p>Natural Spikes</p><p>Impaired armor wearing (-1 max dex, +2 armor check penalty)</p><p></p><p></p><p><strong>Class Abilities:</strong></p><p></p><p>Improved Unarmed Strike</p><p>Flurry of Blows</p><p>Evasion</p><p>Stunning Fist 3/day (DC 15)</p><p>Deflect Arrows</p><p>Bonus Feats</p><p></p><p><strong>Languages:</strong></p><p></p><p>Common</p><p></p><p><strong>Equipment:</strong></p><p></p><p>Bracers of Armor +2 (4,000)</p><p>Gauntlets of Ogre Strength (4,000 gp) [-]</p><p>Ring of Deflection +1 (2,000 gp) [-]</p><p>Belt of Resistance +1 (1,000 gp) [-]</p><p></p><p></p><p>Potion of CLW {qty 4} (200 gp) [ 0.4 lb.]</p><p>Potion of CMW {qty 1} (300 gp) [ 0.1 lb.]</p><p>Potion of Enlarge Person {qty 2) (500 gp) [0.2 lb.]</p><p>Potion of Magic Fang {qty 4} (200 gp) [0.4 lb.]</p><p>Potion of Bear’s Endurance {qty 1} (300 gp) [0.1 lb.]</p><p></p><p>500 gp</p><p></p><p>61.2 lb</p><p>Light Load </p><p>Armor Check Penalty -3</p><p></p><p></p><p><strong>Description:</strong></p><p></p><p>Dirk is somewhat typical of his race, which makes him rather striking to those who don’t know of it. He stands of average human height, but his body is of dark metal and covered in sharp spines. His eyes are bright violet. Dirk carries himself with the tension of a coiled spring, always giving the impression of being about to spring at someone.</p><p></p><p><strong>History:</strong></p><p></p><p>Dirk grew up on the plane of Acheron, learning the discipline of the monk in a Spiker monastery. However, as he grew up, he grew more and more different from his peers in temper and attitude. He began to be reckless in combat, and chaotic in style. Soon he was cast from the school as a failure, to live out his life in the battle-swept plane of Acheron, where he would likely die quickly.</p><p></p><p>Dirk, however, had other plans. He hatched a plan and quickly put it into effect. He hid himself in one of the rare peaceful spots and waited. Soon what he hoped for occurred. A party of adventurers planeshifted in on business to the plane of battle. Before they could get their bearing, Dirk had leapt, grabbing the mage in a vicious hold. He quickly struck a bargain. A plane-shift to the material plane in return for letting the wizard go. And so in this manner Dirk came to the material plane. However, he lacked skills beyond combat. Seeking employment, he began fighting for bets in small towns, going rounds against passing adventurers for the townsfolk to bet on. He would bet on himself, and so made a meager living.</p><p></p><p>One day, a caravan of gladiator of the Acer stable bound for Tarn stopped by a village Dirk was in. Dirk offered to fight one of them, a thin, emaciated elf. Much to his surprise, Dirk found himself quickly grappled and pinned. Upon being let up, the elf introduced himself as Sherak, and complimented Dirk on his skills, offering him training and a place in the Acer stables. Dirk accepted, and began training under Sherak, who was a highly skilled Reaping Mauler. Distaining, the focus and concentration of monks, Sherak instilled into Dirk a raw ferocity and strength that made him an incredible fighter. He abandoned the graceful styles of his monastic childhood for lightning blows of incredible power. Dirk continued training with Sherak on the long trip to Tarn, and by the time he reached it he was far more skilled in the gladiatorial arts.</p><p></p><p><strong>Tactics:</strong></p><p></p><p>Dirk tries to close the distance between himself and his opponent quickly. If his opponent uses a light weapon (which can be used in a grapple) Dirk will attempt to disarm or sunder it. After this Dirk closes into a grapple and tries to pin his opponent and crush them into his spikes until they drop or yield. Against many weaker foes Dirk will distain to grapple them but rather try to scatter them with flurrying strikes. Against mixed opponents, Dirk will charge the one who appears strongest and grapple (but not pin) them, forcing their allies to either hold off or damage their friend half the time.</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 1701231, member: 15240"] [B]Dirk Bloodletter[/B] [B]Spiker Male, Monk 2/Fighter 4[/B] [B]Alignment:[/B] CN [B]Size:[/B] M (5'11", 212 lbs.) [B]HD:[/B] 2d8 + 4d10 + 18 [B]HP:[/B] 52 [B]Initiative:[/B] +2 [B]Speed:[/B] 30ft [B]AC:[/B] 18 (10 +2 armor, +2 dex, +2 insight, +1 natural armor, +1 deflection) [I]ff:[/I] 14 [I]t:[/I] 15 [B]BAB:[/B] +5 [B]XP:[/B] 15,000 / 21,000 for level 7 [B]Attributes:[/B] Str: 18 [8 pts + 1 @4th, +2 from gauntlets] Dex: 14 [6 pts] Con: 16 [10 pts] Int: 8 [0 pts] Wis: 14 [6 pts] Cha: 10 [2 pts] [B]Attacks:[/B] Unarmed Strike (+8/+8 atk, 2d6+6 dmg, 20/x2, bludgeoning or piercing) Spikes (+9 atk, 1d6+4 dmg, 20/x2, piercing) Grapple (+10 touch attack to hit, +13 grapple check, 3d6+6 dmg) [B]Saves:[/B] F: +11 R: +7 W: +7 [B]Skills:[/B] [I](bonus/ranks)[/I] Diplomacy +5/5 Escape Artist +7/5 Perform(Weapon Drill) +6/4(cc) Tumble +7/5 [B]Feats:[/B] Improved Unarmed Strike (Mnk1) Stunning Fist (Mnk1) Deflect Arrows (Mnk2) Improve Grapple (1st) Weapon Focus: Unarmed (Ftr2) Clever Wrestling (3rd) Weapon Specialization: Unarmed (Ftr4) Iron Fist (6th) [B]Racial Abilities:[/B] Humanoid (Extraplanar) Darkvision 60’ +1 Natural Armor DR 2/piercing or slashing (DR 2 against bludgeoning only) Acid resistance 5 Weapon Proficiency: Armor Spikes Natural Spikes Impaired armor wearing (-1 max dex, +2 armor check penalty) [B]Class Abilities:[/B] Improved Unarmed Strike Flurry of Blows Evasion Stunning Fist 3/day (DC 15) Deflect Arrows Bonus Feats [B]Languages:[/B] Common [B]Equipment:[/B] Bracers of Armor +2 (4,000) Gauntlets of Ogre Strength (4,000 gp) [-] Ring of Deflection +1 (2,000 gp) [-] Belt of Resistance +1 (1,000 gp) [-] Potion of CLW {qty 4} (200 gp) [ 0.4 lb.] Potion of CMW {qty 1} (300 gp) [ 0.1 lb.] Potion of Enlarge Person {qty 2) (500 gp) [0.2 lb.] Potion of Magic Fang {qty 4} (200 gp) [0.4 lb.] Potion of Bear’s Endurance {qty 1} (300 gp) [0.1 lb.] 500 gp 61.2 lb Light Load Armor Check Penalty -3 [B]Description:[/B] Dirk is somewhat typical of his race, which makes him rather striking to those who don’t know of it. He stands of average human height, but his body is of dark metal and covered in sharp spines. His eyes are bright violet. Dirk carries himself with the tension of a coiled spring, always giving the impression of being about to spring at someone. [B]History:[/B] Dirk grew up on the plane of Acheron, learning the discipline of the monk in a Spiker monastery. However, as he grew up, he grew more and more different from his peers in temper and attitude. He began to be reckless in combat, and chaotic in style. Soon he was cast from the school as a failure, to live out his life in the battle-swept plane of Acheron, where he would likely die quickly. Dirk, however, had other plans. He hatched a plan and quickly put it into effect. He hid himself in one of the rare peaceful spots and waited. Soon what he hoped for occurred. A party of adventurers planeshifted in on business to the plane of battle. Before they could get their bearing, Dirk had leapt, grabbing the mage in a vicious hold. He quickly struck a bargain. A plane-shift to the material plane in return for letting the wizard go. And so in this manner Dirk came to the material plane. However, he lacked skills beyond combat. Seeking employment, he began fighting for bets in small towns, going rounds against passing adventurers for the townsfolk to bet on. He would bet on himself, and so made a meager living. One day, a caravan of gladiator of the Acer stable bound for Tarn stopped by a village Dirk was in. Dirk offered to fight one of them, a thin, emaciated elf. Much to his surprise, Dirk found himself quickly grappled and pinned. Upon being let up, the elf introduced himself as Sherak, and complimented Dirk on his skills, offering him training and a place in the Acer stables. Dirk accepted, and began training under Sherak, who was a highly skilled Reaping Mauler. Distaining, the focus and concentration of monks, Sherak instilled into Dirk a raw ferocity and strength that made him an incredible fighter. He abandoned the graceful styles of his monastic childhood for lightning blows of incredible power. Dirk continued training with Sherak on the long trip to Tarn, and by the time he reached it he was far more skilled in the gladiatorial arts. [B]Tactics:[/B] Dirk tries to close the distance between himself and his opponent quickly. If his opponent uses a light weapon (which can be used in a grapple) Dirk will attempt to disarm or sunder it. After this Dirk closes into a grapple and tries to pin his opponent and crush them into his spikes until they drop or yield. Against many weaker foes Dirk will distain to grapple them but rather try to scatter them with flurrying strikes. Against mixed opponents, Dirk will charge the one who appears strongest and grapple (but not pin) them, forcing their allies to either hold off or damage their friend half the time. [/QUOTE]
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