Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
[D&D 3.5] War of the Burning Sky [OOC] [Closed]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="renau1g" data-source="post: 4725912" data-attributes="member: 54810"><p>Here's my Crunch, I'll post the fluff shortly, in short though he comes from a military noble family, entered the knights, but due to his stature, never could become a frontline warrior.</p><p></p><p>[sblock=OOC]</p><p>[code][B]Name:[/B] Sir Reginald Talingard III aka Korrin</p><p>[B]Class:[/B] Swordsage 2 [b]Starting Level[/b]: 2</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] CG</p><p>[B]Deity:[/B] n/a</p><p></p><p>[B]Str:[/B] 12 +1 (04p.) [B]Level:[/B] 2 [B]XP[/B]: 1000</p><p>[B]Dex:[/B] 14 +2 (06p.) [B]BAB:[/B] +1 [B]HP:[/B] 15/15</p><p>[B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +2 </p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] </p><p>[B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +3 [B]Spell Save:[/B] n/a</p><p>[B]Cha:[/B] 10 +0 (00p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] X%</p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +1 +2 +0 +0 +0 17</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 15</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p>[b]BAB:[/b] +1</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +1 +0 +1 --</p><p>[B]Ref:[/B] +5 +3 +2 --</p><p>[B]Will:[/B] +5 +3 +2 --</p><p>[B]Notes:[/B]</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Falchion +4 2d4+1 18-20/x2 </p><p>Sling +2 1d4+1 x2 50ft</p><p></p><p>[B]Languages:[/B] Common, Elven, Dwarven</p><p></p><p>[B]Abilities:[/B] </p><p>Maneuver's Known: 7</p><p>Quick to Act: +1 to Init</p><p>Discipline Focus - Desert Fire</p><p>Weapon Focus - Scimitar, Light Mace, Light Pick, Spear, & Falchion</p><p>Stances Known: 2</p><p></p><p></p><p>[B]Feats: [/B] </p><p>Desert Wind Dodge (1st)</p><p>Extra Readied Maneuver (B-human)</p><p>Thieves’ Guild Sympathizer [Gate Pass]</p><p></p><p></p><p>[B]Maneuver's Known[/B] 7 - Burning Blade, Burning Brand, Fire Riposte, Hatchling's Flames, Cloak of Deception, Shadow Blade Technique, Stone Bones</p><p>[B]Maneuver's Prepared[/B] 5 - Burning Blade, Fire Riposte, Hatchling's Flames, Cloak of Deception, Shadow Blade Technique</p><p>[b] Stances[/b] 2 - Flame's Blessing, Child of Shadow</p><p></p><p>[B]Skill Points:[/B] 30 [B]Max Ranks:[/B] 10/7</p><p>Skill Name Key</p><p>Ability Skill Modifier Ability Modifier Ranks Misc.Modifier </p><p>Appraise Int 2 = +2 </p><p>Balance Dex* 3 = +2 +2 [tumble]-1 </p><p>Bluff Cha 5 = +0 +5</p><p>Climb Str* 0 = +1 -1 </p><p>Concentration Con 1 = +1 </p><p>Diplomacy Cha 2 = +0 +2 [sense motive] </p><p>Disable Device Int 3 = +2 +1 </p><p>Disguise Cha 0 = +0 </p><p>Escape Artist Dex* 1 = +2 -1 </p><p>Forgery Int 2 = +2 </p><p>Gather Information Cha 0 = +0 </p><p>Heal Wis 2 = +2 </p><p>Hide Dex* 6 = +2 +5 -1</p><p>Intimidate Cha 4 = +0 +4 </p><p>Jump Str* 2 = +1 +2 [tumble] -1</p><p>Knowledge (history) Int 4 = +2 +2 </p><p>Knowledge (local) Int 4 = +2 +2 </p><p>Knowledge (nature) Int 4 = +2 +2 </p><p>Knowledge (nobility) Int 3 = +2 +1 </p><p>Listen Wis 7 = +2 +5 </p><p>Move Silently Dex* 6 = +2 +5 -1</p><p>Open Lock Dex 3 = +2 +1 </p><p>Perform_1 Cha 0 = +0 </p><p>Perform_2 Cha 0 = +0 </p><p>Perform_3 Cha 0 = +0 </p><p>Perform_4 Cha 0 = +0 </p><p>Perform_5 Cha 0 = +0 </p><p>Ride Dex 2 = +2 </p><p>Search Int 2 = +2 </p><p>Sense Motive Wis 7 = +2 +5 </p><p>Spot Wis 2 = +2 </p><p>Survival Wis 2 = +2 </p><p>Swim Str** -1 = +1 -2</p><p>Tumble Dex* 6 = +2 +5 -1</p><p>Use Rope Dex 2 = +2 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p>[B]Notes:[/B]</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Masterwork Falchion 375 8lbs</p><p>Masterwork Chain Shirt 250 25lbs</p><p>Sling - 0lbs</p><p>Bullets (10) 1sp 5lbs</p><p>Darkwood Buckler 205 2.5lbs</p><p></p><p>[B]Total Weight:[/B] 40.5 [B]Money:[/B] 70 gp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 86 130 260 650</p><p></p><p>[B]Age:[/B] 22</p><p>[B]Height:[/B] 5'6" </p><p>[B]Weight:[/B] 175 lbs</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Brown, Red</p><p>[B]Skin:[/B] Tan</p><p>[/code]</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>Sir Reginald Talingard III, or Korrin as he's known to those outside the Knights, comes from noble birth. His father was a minor whose family estate lies on the famed Summer's Hill. Reginald was expected to enter politics, much like his father, and father's father before him, but the young man had no desire for the political arena and spent much of his youth hanging around the seedier parts of town. He went by the name Korrin and quickly fell in with a crowd of thieves. Korrin lived for the moment, but always returned home smelling like cheap whiskey at all hours of the night. His parents grew more worried at Reginald's constant disappearances, but when confronting him led to a near-violent argument. Leaving the estate, young Korrin noticed a familiar face entering the complex, one of his acquantences from the slums. Thankfully, he hadn't been noticed yet and followed the other man as he entered the home and waited in the study for his father. Korrin stayed out of sight until his father arrived and saw the man give his father a small wrapped item, which was a bar of gold after his father removed the cloth. </p><p></p><p>Upon this realization, Korrin left the estate, vowing never to return when he was approached by a cloaked figure who invited him to join the Knights of the Aquiline Cross. The group desired to take advantage of the youths abilities of infiltration to use against their enemies. They first needed to ensure Korrin would be able to survive a confrontation that might ensue during his endaevors and trained him in the ways of the semi-mythical Swordsage, one who could strike and move like the wind.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 4725912, member: 54810"] Here's my Crunch, I'll post the fluff shortly, in short though he comes from a military noble family, entered the knights, but due to his stature, never could become a frontline warrior. [sblock=OOC] [code][B]Name:[/B] Sir Reginald Talingard III aka Korrin [B]Class:[/B] Swordsage 2 [b]Starting Level[/b]: 2 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] CG [B]Deity:[/B] n/a [B]Str:[/B] 12 +1 (04p.) [B]Level:[/B] 2 [B]XP[/B]: 1000 [B]Dex:[/B] 14 +2 (06p.) [B]BAB:[/B] +1 [B]HP:[/B] 15/15 [B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +2 [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] [B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +3 [B]Spell Save:[/B] n/a [B]Cha:[/B] 10 +0 (00p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] X% [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +1 +2 +0 +0 +0 17 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 15 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [b]BAB:[/b] +1 [B] Total Base Mod Misc[/B] [B]Fort:[/B] +1 +0 +1 -- [B]Ref:[/B] +5 +3 +2 -- [B]Will:[/B] +5 +3 +2 -- [B]Notes:[/B] [B]Weapon Attack Damage Critical Range[/B] Falchion +4 2d4+1 18-20/x2 Sling +2 1d4+1 x2 50ft [B]Languages:[/B] Common, Elven, Dwarven [B]Abilities:[/B] Maneuver's Known: 7 Quick to Act: +1 to Init Discipline Focus - Desert Fire Weapon Focus - Scimitar, Light Mace, Light Pick, Spear, & Falchion Stances Known: 2 [B]Feats: [/B] Desert Wind Dodge (1st) Extra Readied Maneuver (B-human) Thieves’ Guild Sympathizer [Gate Pass] [B]Maneuver's Known[/B] 7 - Burning Blade, Burning Brand, Fire Riposte, Hatchling's Flames, Cloak of Deception, Shadow Blade Technique, Stone Bones [B]Maneuver's Prepared[/B] 5 - Burning Blade, Fire Riposte, Hatchling's Flames, Cloak of Deception, Shadow Blade Technique [b] Stances[/b] 2 - Flame's Blessing, Child of Shadow [B]Skill Points:[/B] 30 [B]Max Ranks:[/B] 10/7 Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc.Modifier Appraise Int 2 = +2 Balance Dex* 3 = +2 +2 [tumble]-1 Bluff Cha 5 = +0 +5 Climb Str* 0 = +1 -1 Concentration Con 1 = +1 Diplomacy Cha 2 = +0 +2 [sense motive] Disable Device Int 3 = +2 +1 Disguise Cha 0 = +0 Escape Artist Dex* 1 = +2 -1 Forgery Int 2 = +2 Gather Information Cha 0 = +0 Heal Wis 2 = +2 Hide Dex* 6 = +2 +5 -1 Intimidate Cha 4 = +0 +4 Jump Str* 2 = +1 +2 [tumble] -1 Knowledge (history) Int 4 = +2 +2 Knowledge (local) Int 4 = +2 +2 Knowledge (nature) Int 4 = +2 +2 Knowledge (nobility) Int 3 = +2 +1 Listen Wis 7 = +2 +5 Move Silently Dex* 6 = +2 +5 -1 Open Lock Dex 3 = +2 +1 Perform_1 Cha 0 = +0 Perform_2 Cha 0 = +0 Perform_3 Cha 0 = +0 Perform_4 Cha 0 = +0 Perform_5 Cha 0 = +0 Ride Dex 2 = +2 Search Int 2 = +2 Sense Motive Wis 7 = +2 +5 Spot Wis 2 = +2 Survival Wis 2 = +2 Swim Str** -1 = +1 -2 Tumble Dex* 6 = +2 +5 -1 Use Rope Dex 2 = +2 * = check penalty for wearing armor [B]Notes:[/B] [B]Equipment: Cost Weight[/B] Masterwork Falchion 375 8lbs Masterwork Chain Shirt 250 25lbs Sling - 0lbs Bullets (10) 1sp 5lbs Darkwood Buckler 205 2.5lbs [B]Total Weight:[/B] 40.5 [B]Money:[/B] 70 gp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 86 130 260 650 [B]Age:[/B] 22 [B]Height:[/B] 5'6" [B]Weight:[/B] 175 lbs [B]Eyes:[/B] Blue [B]Hair:[/B] Brown, Red [B]Skin:[/B] Tan [/code] [/sblock] [sblock=Background] Sir Reginald Talingard III, or Korrin as he's known to those outside the Knights, comes from noble birth. His father was a minor whose family estate lies on the famed Summer's Hill. Reginald was expected to enter politics, much like his father, and father's father before him, but the young man had no desire for the political arena and spent much of his youth hanging around the seedier parts of town. He went by the name Korrin and quickly fell in with a crowd of thieves. Korrin lived for the moment, but always returned home smelling like cheap whiskey at all hours of the night. His parents grew more worried at Reginald's constant disappearances, but when confronting him led to a near-violent argument. Leaving the estate, young Korrin noticed a familiar face entering the complex, one of his acquantences from the slums. Thankfully, he hadn't been noticed yet and followed the other man as he entered the home and waited in the study for his father. Korrin stayed out of sight until his father arrived and saw the man give his father a small wrapped item, which was a bar of gold after his father removed the cloth. Upon this realization, Korrin left the estate, vowing never to return when he was approached by a cloaked figure who invited him to join the Knights of the Aquiline Cross. The group desired to take advantage of the youths abilities of infiltration to use against their enemies. They first needed to ensure Korrin would be able to survive a confrontation that might ensue during his endaevors and trained him in the ways of the semi-mythical Swordsage, one who could strike and move like the wind. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[D&D 3.5] War of the Burning Sky [OOC] [Closed]
Top