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D&D 3.5 Wealth per Level
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<blockquote data-quote="thekwp" data-source="post: 6952810" data-attributes="member: 56444"><p>That's pretty good. Despite having seen that one a number of years back, I never considered it in that light before.</p><p></p><p>In most adventures, you can reasonably predict what resources and wealth the party will acquire. Maybe they will avoid an encounter, or miss a secret door, but in general you have a fairly good estimate. One of the story elements that I find so appealing in War of the Burning Sky is the shifting nature of opponents and allies; how the war makes the party have difficult choices about who is an enemy, and who merely a rival that could be an ally in the next stage. In my campaign for example, the party ended up treating most of the Shahalesti spies as a rival faction but not outright enemies. Thus, they did not take any gear from them, baring Larion.</p><p></p><p>This looks to be a theme that will continue in future adventures, and this element makes the distribution of resources very difficult for me to predict. Some elements are obvious -- they are going to get just about everything they can from forces directly in the service of Ragesia, but the choices they make about the rest will become more difficult.</p><p></p><p>My solution is going to be fine tuning rewards from other sources as they move through the adventures, and adjusting the wealth available as a reward for certain encounters as I convert them. For the above example, I chose to compensate the party by having the Resistance provide them a few additional resources before they left town. I'm already committed to some pretty serious retooling of the adventure. This solution doesn't really help Epiphanis for his campaign, though.</p></blockquote><p></p>
[QUOTE="thekwp, post: 6952810, member: 56444"] That's pretty good. Despite having seen that one a number of years back, I never considered it in that light before. In most adventures, you can reasonably predict what resources and wealth the party will acquire. Maybe they will avoid an encounter, or miss a secret door, but in general you have a fairly good estimate. One of the story elements that I find so appealing in War of the Burning Sky is the shifting nature of opponents and allies; how the war makes the party have difficult choices about who is an enemy, and who merely a rival that could be an ally in the next stage. In my campaign for example, the party ended up treating most of the Shahalesti spies as a rival faction but not outright enemies. Thus, they did not take any gear from them, baring Larion. This looks to be a theme that will continue in future adventures, and this element makes the distribution of resources very difficult for me to predict. Some elements are obvious -- they are going to get just about everything they can from forces directly in the service of Ragesia, but the choices they make about the rest will become more difficult. My solution is going to be fine tuning rewards from other sources as they move through the adventures, and adjusting the wealth available as a reward for certain encounters as I convert them. For the above example, I chose to compensate the party by having the Resistance provide them a few additional resources before they left town. I'm already committed to some pretty serious retooling of the adventure. This solution doesn't really help Epiphanis for his campaign, though. [/QUOTE]
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