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D&D 3.5 Web...
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<blockquote data-quote="Sekhmet" data-source="post: 5932772" data-attributes="member: 97602"><p>A typical combat with Web involved might look like this:</p><p></p><p>Wizard (lv3 and Int 16) uses Web against five Goblins.</p><p>The Reflex save to beat is 15. </p><p></p><p>Goblin 1 succeeds in his reflex save, which allows to forgo making a Strength or Escape Artist check to escape, and can begin making his movement checks immediately.</p><p></p><p>The other goblins must first meet a higher DC Strength or Escape Artist check, because they failed their saves. They're stuck until they can hit that 20 or 25. </p><p></p><p>For every goblin, once free, they begin making additional movement checks, using Escape Artist or Strength. </p><p></p><p>Ultimately, the Reflex save allows you to begin moving in the first round, and is also (generally) lower than the other two checks.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5932772, member: 97602"] A typical combat with Web involved might look like this: Wizard (lv3 and Int 16) uses Web against five Goblins. The Reflex save to beat is 15. Goblin 1 succeeds in his reflex save, which allows to forgo making a Strength or Escape Artist check to escape, and can begin making his movement checks immediately. The other goblins must first meet a higher DC Strength or Escape Artist check, because they failed their saves. They're stuck until they can hit that 20 or 25. For every goblin, once free, they begin making additional movement checks, using Escape Artist or Strength. Ultimately, the Reflex save allows you to begin moving in the first round, and is also (generally) lower than the other two checks. [/QUOTE]
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