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[D&D 3.5] Winged creature taking off question
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<blockquote data-quote="Greenfield" data-source="post: 5885562" data-attributes="member: 6669384"><p>First, Rule Zero is RAW.</p><p></p><p>What sort of action is it to start walking? Rules don't say. Do you know why?</p><p></p><p>Because "starting" something isn't an action. Only doing it is.</p><p></p><p>So Fly is a Move action. So are walking, hustling, running, swimming, and any number of other things.</p><p></p><p>The SRD describes a flier with "poor" maneuverability as being able to fly like any large bird. Most birds (large ones included) take off with a little jump.</p><p></p><p>Perhaps he's thinking of water foul, who can't stand up on the water or jump from its surface, and have to fight the drag of the water to reach air speed. Those guys need to build up speed. But if you look at the way an eagle or condor takes off from the ground, thy just hop and flap and they're airborne.</p><p></p><p>If you want to convince the DM, look up a few nature scenes on Youtube that show a large bird taking off. Then point at the Maneuverability rules in the book that say you fly like any large bird.</p><p></p><p>Now, you want to change movement modes several times in a move? If your DM allows it as part of a single Move action then your maximum distance is somewhere between zero and your flight speed. Where in that range? Absolutely up to you, since you're the one decides how much walk and how much fly is in the mix.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5885562, member: 6669384"] First, Rule Zero is RAW. What sort of action is it to start walking? Rules don't say. Do you know why? Because "starting" something isn't an action. Only doing it is. So Fly is a Move action. So are walking, hustling, running, swimming, and any number of other things. The SRD describes a flier with "poor" maneuverability as being able to fly like any large bird. Most birds (large ones included) take off with a little jump. Perhaps he's thinking of water foul, who can't stand up on the water or jump from its surface, and have to fight the drag of the water to reach air speed. Those guys need to build up speed. But if you look at the way an eagle or condor takes off from the ground, thy just hop and flap and they're airborne. If you want to convince the DM, look up a few nature scenes on Youtube that show a large bird taking off. Then point at the Maneuverability rules in the book that say you fly like any large bird. Now, you want to change movement modes several times in a move? If your DM allows it as part of a single Move action then your maximum distance is somewhere between zero and your flight speed. Where in that range? Absolutely up to you, since you're the one decides how much walk and how much fly is in the mix. [/QUOTE]
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[D&D 3.5] Winged creature taking off question
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