Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[D&D 3.5] Winged creature taking off question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="shagadm" data-source="post: 5885728" data-attributes="member: 6689136"><p>Yes flying is a move action, and that move action allows you to move from 5ft to 100 feet (your maximum flying speed), but you have 0 altitude, because of poor maneuverability you can only move upwards at half speed and at a maximum degree of 45 angles. Now from the first 5 feet, I guess you could say you are flying, but unless you move at list half your flying speed, because of your minimmum forward speed (again because of poor maneuverability), you will fall 150ft down, witch is more than you could have climbed in your turn, thus failing to take off. </p><p></p><p>So to summarize, you move at half speed, because you are climbing and you have to move at list 50ft or you fail to stay up (for me that's failure to take off). Your move action lets you move 100ft, half of that is 50, so you will have to spend one move action (50ft) to take off and reach an altitude of 35ft and 35ft in front of the square you started your move. (remember when counting squares on your climb, that 45 angle is diagonal movement and therefore every 2nd square is 10ft).</p><p></p><p>After that first move action you are at 35ft altitude and 35 ft ahead of your starting square. You could spend your standard action as move action and either continue to climb (again at half speed, 45 angle and remember to count every 2nd square as 10ft) or straighten-up and move 100ft ahead. </p><p></p><p>Its sound easy but it really isn't, especially if you try to calculate all that while playing in a 4 players group and some of them are talking about what the will do on their turn (you are doing all that while the rest of the party is fighting), adding their own thoughts on how the flying movement should work, finding something to joke about the situation and/or possible arguing about the flying rules realism... gets even worse if you decide to also turn while you climb.</p><p></p><p>So I understand you DM (which happens to be me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) if he tries to simplify the rules and limit your flying combat manoeuvres only on large or opened areas and not in dungeons or other indoor areas (even if technically there is enough room), and instead focus in the more traditional combat.</p></blockquote><p></p>
[QUOTE="shagadm, post: 5885728, member: 6689136"] Yes flying is a move action, and that move action allows you to move from 5ft to 100 feet (your maximum flying speed), but you have 0 altitude, because of poor maneuverability you can only move upwards at half speed and at a maximum degree of 45 angles. Now from the first 5 feet, I guess you could say you are flying, but unless you move at list half your flying speed, because of your minimmum forward speed (again because of poor maneuverability), you will fall 150ft down, witch is more than you could have climbed in your turn, thus failing to take off. So to summarize, you move at half speed, because you are climbing and you have to move at list 50ft or you fail to stay up (for me that's failure to take off). Your move action lets you move 100ft, half of that is 50, so you will have to spend one move action (50ft) to take off and reach an altitude of 35ft and 35ft in front of the square you started your move. (remember when counting squares on your climb, that 45 angle is diagonal movement and therefore every 2nd square is 10ft). After that first move action you are at 35ft altitude and 35 ft ahead of your starting square. You could spend your standard action as move action and either continue to climb (again at half speed, 45 angle and remember to count every 2nd square as 10ft) or straighten-up and move 100ft ahead. Its sound easy but it really isn't, especially if you try to calculate all that while playing in a 4 players group and some of them are talking about what the will do on their turn (you are doing all that while the rest of the party is fighting), adding their own thoughts on how the flying movement should work, finding something to joke about the situation and/or possible arguing about the flying rules realism... gets even worse if you decide to also turn while you climb. So I understand you DM (which happens to be me :p) if he tries to simplify the rules and limit your flying combat manoeuvres only on large or opened areas and not in dungeons or other indoor areas (even if technically there is enough room), and instead focus in the more traditional combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[D&D 3.5] Winged creature taking off question
Top