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D%D 3.5e Open Source MUD?
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<blockquote data-quote="Castellan" data-source="post: 3245345" data-attributes="member: 639"><p>There is a version of CircleMUD (based on DikuMUD, which itself was originally derived from1st/2nd edition AD&D.... sorta) available at <a href="http://cwg.lazuras.org/" target="_blank">http://cwg.lazuras.org/</a>. I believe it is the "Rasputin" codebase. I do not know of anyone currently running this version of the MUD for folks to log in and play, so you may have to download and compile it yourself. (In my experience, it compiles effortlessly on Mac OS X (with only a few warnings) and so does TinyFugue and Tintin++.) It probably also needs a fair amount of work, since the last time I checked it out it still was missing a lot of features (and some were implemented in a different way than I would have done it).</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Castellan, post: 3245345, member: 639"] There is a version of CircleMUD (based on DikuMUD, which itself was originally derived from1st/2nd edition AD&D.... sorta) available at [url]http://cwg.lazuras.org/[/url]. I believe it is the "Rasputin" codebase. I do not know of anyone currently running this version of the MUD for folks to log in and play, so you may have to download and compile it yourself. (In my experience, it compiles effortlessly on Mac OS X (with only a few warnings) and so does TinyFugue and Tintin++.) It probably also needs a fair amount of work, since the last time I checked it out it still was missing a lot of features (and some were implemented in a different way than I would have done it). Good luck! [/QUOTE]
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