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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 3.5e/Path Need some help maximizing leadership.
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<blockquote data-quote="Nomnath" data-source="post: 5805780" data-attributes="member: 6669521"><p>Usually, when you "cheese" leadership, you do so by chaining leadership feats, ie you have a royal guard of minions, your cohort has leadership & is the "general" with his own battalions, his cohort is a major w/ leadership and so on until cohort levels are too low to take leadership. It sounds like they can't really use diplomacy like most small territories can. The biggest issue i can see is the time it takes to get enough feats (leveling takes time).</p><p></p><p>Anyways, I suggest you look at heroes of battle, it explains running large wars and leading mass armies, leadership really isn't meant to be expanded past the squad level.</p><p></p><p>from HoB: there are the leader feats, that's where you get imp cohort & extra followers from.</p><p></p><p>to beef up your army, remember that you can buy hirelings and mercenaries w/ gold, they just won't be as loyal or effective as followers.</p><p></p><p>Also, remember that if it is a sizeable stretch of land; it should have people. Generate a reasonable amount of cities/villages as you feel needed, that should result in a couple dozen combat ready npc's that the players should be able to conscript. Leadership gives them (more or less) direct control over low level characters that they can cherrypick, but that doesn't mean they can't ask/order the residents of their land to fight, they could even create a standing peasant army if they're persuasive enough. They just don't end up w/ direct control. Maybe set it up so that the army would lose, but through special ops actions of the players and their elite squads (the followers from leadership), like cutting supply lines etc (see HoB) they survive.</p><p></p><p>Finally, traps are a great low power, fast, way to gain battlefield advantage (it worked for drizzt), terrain & clever use of mass attacks etc could allow a few to defeat many (once again see HoB for ideas, it's really great for this kind of things)</p></blockquote><p></p>
[QUOTE="Nomnath, post: 5805780, member: 6669521"] Usually, when you "cheese" leadership, you do so by chaining leadership feats, ie you have a royal guard of minions, your cohort has leadership & is the "general" with his own battalions, his cohort is a major w/ leadership and so on until cohort levels are too low to take leadership. It sounds like they can't really use diplomacy like most small territories can. The biggest issue i can see is the time it takes to get enough feats (leveling takes time). Anyways, I suggest you look at heroes of battle, it explains running large wars and leading mass armies, leadership really isn't meant to be expanded past the squad level. from HoB: there are the leader feats, that's where you get imp cohort & extra followers from. to beef up your army, remember that you can buy hirelings and mercenaries w/ gold, they just won't be as loyal or effective as followers. Also, remember that if it is a sizeable stretch of land; it should have people. Generate a reasonable amount of cities/villages as you feel needed, that should result in a couple dozen combat ready npc's that the players should be able to conscript. Leadership gives them (more or less) direct control over low level characters that they can cherrypick, but that doesn't mean they can't ask/order the residents of their land to fight, they could even create a standing peasant army if they're persuasive enough. They just don't end up w/ direct control. Maybe set it up so that the army would lose, but through special ops actions of the players and their elite squads (the followers from leadership), like cutting supply lines etc (see HoB) they survive. Finally, traps are a great low power, fast, way to gain battlefield advantage (it worked for drizzt), terrain & clever use of mass attacks etc could allow a few to defeat many (once again see HoB for ideas, it's really great for this kind of things) [/QUOTE]
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D&D 3.5e/Path Need some help maximizing leadership.
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