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[D&D 3.5e] That New Pit Fiend
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<blockquote data-quote="Intrope" data-source="post: 654470" data-attributes="member: 3591"><p>Zappo, Outsiders already get Fighter BAB, Monk Saves and Rogue Skill Points. But I'm glad you did the math for me; in my short look at it, I thought he was getting <strong>10</strong> skill points per level, which would be really out of hand.</p><p></p><p>I also figured out one other thing: based on his number of feats, they've increased the feats for Outsiders (and perhaps others) to 1 + 1 per 3 HD from it's current 1 + 1 per 4 HD. That puts them more in line with PC feat counts, too.</p><p></p><p>On the reduction to Acid/Cold Resistance, they may have decided that he had too many high resistances. </p><p></p><p>I do find Tumble +31 to be, well, weird. Same goes for Climb and Jump (it can fly 60', why does it need to jump?). On the other hand, it has a fairly nice Hide & Move Silently check; even against a 16th level party it has some chance of getting the drop on them from concealment (bad. very bad).</p></blockquote><p></p>
[QUOTE="Intrope, post: 654470, member: 3591"] Zappo, Outsiders already get Fighter BAB, Monk Saves and Rogue Skill Points. But I'm glad you did the math for me; in my short look at it, I thought he was getting [b]10[/b] skill points per level, which would be really out of hand. I also figured out one other thing: based on his number of feats, they've increased the feats for Outsiders (and perhaps others) to 1 + 1 per 3 HD from it's current 1 + 1 per 4 HD. That puts them more in line with PC feat counts, too. On the reduction to Acid/Cold Resistance, they may have decided that he had too many high resistances. I do find Tumble +31 to be, well, weird. Same goes for Climb and Jump (it can fly 60', why does it need to jump?). On the other hand, it has a fairly nice Hide & Move Silently check; even against a 16th level party it has some chance of getting the drop on them from concealment (bad. very bad). [/QUOTE]
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[D&D 3.5e] That New Pit Fiend
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