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[D&D 3.5e] That New Pit Fiend
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<blockquote data-quote="The Serge" data-source="post: 655806" data-attributes="member: 4049"><p>I was trying to keep out of this conversation, but oh well.</p><p></p><p>I have played Pit Fiends. Quite extensively. In fact, for almost two years, one of my gaming group's most persistent foe and nemesis was a Pit Fiend. Also, I've spent a lot of time working on epic versions of Devils at our website, so I'm fairly familiar with these critters.</p><p></p><p>Simply put, this is what the Pit Fiend should have been all along. However, I don't know that I'm pleased with what this revision says about what we should expect with 3.5. Frankly, I think it's a little much. Rather than gamers just receiving corrections and errata in official form, we are receiving a brand new entity.</p><p></p><p>Heightened abilities, more feats, better skills, more resistant DR, higher SR. This is a brand new monster I would expect for a brand new version for D&D, not a corrected monster for 3ed D&D. This concerns me a lot.</p><p></p><p>While I'm not all that excited about 3.5, I've every intention to buy the revised material. But, this will have a tremendous impact on numerous resources if the changes to the Pit Fiend are any indication of other changes.</p><p></p><p>As for CR, the Pit Fiend in 3ed was more than a match for four 16th level characters. This Devil's manueverablility really makes it a threat. A Pit Fiend with space can <em>teleport</em> more than 400 feet away and start lobbing <em>fireball</em>. Or it can <em>dispel magic</em> and cast <em>meteor swarm</em>. Sure, 16th level characters prepared for a Pit Fiend will have some defenses up, but some can easily be eliminated with a well worded <em>wish</em>. But, as far as I've seen, Pit Fiend CR is not like Dragon CR; i.e. it's not based upon the preparation of the party. A Pit Fiend with <em>improved invisibility</em>, even when cast in the middle of fight, can wreak havoc. I know from personal experience.</p><p></p><p>As for this revision, I see this as at least CR 20... if not more, assuming the means of calculating CR are the same. Frankly, I'm not all that excited about this primarily since it puts <em>everything</em> out there out of wack if this is the kind of change we should expect in everything else.</p></blockquote><p></p>
[QUOTE="The Serge, post: 655806, member: 4049"] I was trying to keep out of this conversation, but oh well. I have played Pit Fiends. Quite extensively. In fact, for almost two years, one of my gaming group's most persistent foe and nemesis was a Pit Fiend. Also, I've spent a lot of time working on epic versions of Devils at our website, so I'm fairly familiar with these critters. Simply put, this is what the Pit Fiend should have been all along. However, I don't know that I'm pleased with what this revision says about what we should expect with 3.5. Frankly, I think it's a little much. Rather than gamers just receiving corrections and errata in official form, we are receiving a brand new entity. Heightened abilities, more feats, better skills, more resistant DR, higher SR. This is a brand new monster I would expect for a brand new version for D&D, not a corrected monster for 3ed D&D. This concerns me a lot. While I'm not all that excited about 3.5, I've every intention to buy the revised material. But, this will have a tremendous impact on numerous resources if the changes to the Pit Fiend are any indication of other changes. As for CR, the Pit Fiend in 3ed was more than a match for four 16th level characters. This Devil's manueverablility really makes it a threat. A Pit Fiend with space can [i]teleport[/i] more than 400 feet away and start lobbing [i]fireball[/i]. Or it can [i]dispel magic[/i] and cast [i]meteor swarm[/i]. Sure, 16th level characters prepared for a Pit Fiend will have some defenses up, but some can easily be eliminated with a well worded [i]wish[/i]. But, as far as I've seen, Pit Fiend CR is not like Dragon CR; i.e. it's not based upon the preparation of the party. A Pit Fiend with [i]improved invisibility[/i], even when cast in the middle of fight, can wreak havoc. I know from personal experience. As for this revision, I see this as at least CR 20... if not more, assuming the means of calculating CR are the same. Frankly, I'm not all that excited about this primarily since it puts [i]everything[/i] out there out of wack if this is the kind of change we should expect in everything else. [/QUOTE]
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