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[D&D 3.5e] That New Pit Fiend
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<blockquote data-quote="Technik4" data-source="post: 660313" data-attributes="member: 7211"><p>The biggies...</p><p></p><p>Summon another Pit Fiend or Friend</p><p>Huge Stats</p><p>Huge AC</p><p>Huge Attacks and Damage</p><p>Awesome SR</p><p>Power Words (no saving throw)</p><p>Grappling</p><p></p><p>The things they can "also" do that shouldnt bother PCs of high level (due to the spell Permanency, various magical items, and various spells/enhancements that HATE evil).</p><p></p><p>Improved Invisibility - easily countered</p><p>Hold Monster - easily prepared for/countered</p><p>Meteor Storm - decent damage, but a 1-shot deal. Might not hit everyone.</p><p>Flight - Damn near everyone should be flying by 16th level, especially if your opponent is!</p><p>Dispel Magic - Almost a waste of an action for the fiend, Greater Dispelling is what you want at high levels. If the Pit Fiend has time to dispel things (or attempt to) things should already be going his way as it is.</p><p>Resistances</p><p>DR (Im sure players will find ways around the DR in this version too, it just might mean a backup weapon or an extra spell cast by the cleric).</p><p></p><p>Is he tough? Hell yeah. Is he undefeatable? Nah. Ive seen 16th level transmuters that can still try and polymorph him (a quickened Poly Other followed by a Poly Object, thats a 25% chance (random guess, not stat analysis) the fight is over before it started. Then theres 3 more PCs! Horn of Blasting anyone? I hear stunned things arent too difficult to take out.</p><p></p><p>Also what about the fact that a lot of games have more PCs but less character levels. 5 level 15s and the fight is easier, 6 or 7 14s and its easier still, you can only avoid flanking for so long...</p><p></p><p>I think he puts the RRRRR, back in CR.</p><p></p><p>Technik</p><p></p><p>PS- As others have said, I think the higher the CR the more changes youll see, the lower the fewer. This guy is pretty scary even if youre a 20th level character...just like a dragon 4 CRs lower than the party is still pretty frightening.</p></blockquote><p></p>
[QUOTE="Technik4, post: 660313, member: 7211"] The biggies... Summon another Pit Fiend or Friend Huge Stats Huge AC Huge Attacks and Damage Awesome SR Power Words (no saving throw) Grappling The things they can "also" do that shouldnt bother PCs of high level (due to the spell Permanency, various magical items, and various spells/enhancements that HATE evil). Improved Invisibility - easily countered Hold Monster - easily prepared for/countered Meteor Storm - decent damage, but a 1-shot deal. Might not hit everyone. Flight - Damn near everyone should be flying by 16th level, especially if your opponent is! Dispel Magic - Almost a waste of an action for the fiend, Greater Dispelling is what you want at high levels. If the Pit Fiend has time to dispel things (or attempt to) things should already be going his way as it is. Resistances DR (Im sure players will find ways around the DR in this version too, it just might mean a backup weapon or an extra spell cast by the cleric). Is he tough? Hell yeah. Is he undefeatable? Nah. Ive seen 16th level transmuters that can still try and polymorph him (a quickened Poly Other followed by a Poly Object, thats a 25% chance (random guess, not stat analysis) the fight is over before it started. Then theres 3 more PCs! Horn of Blasting anyone? I hear stunned things arent too difficult to take out. Also what about the fact that a lot of games have more PCs but less character levels. 5 level 15s and the fight is easier, 6 or 7 14s and its easier still, you can only avoid flanking for so long... I think he puts the RRRRR, back in CR. Technik PS- As others have said, I think the higher the CR the more changes youll see, the lower the fewer. This guy is pretty scary even if youre a 20th level character...just like a dragon 4 CRs lower than the party is still pretty frightening. [/QUOTE]
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