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[D&D 3.5e] That New Pit Fiend
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<blockquote data-quote="Technik4" data-source="post: 660602" data-attributes="member: 7211"><p>Ok, ignore the feats concerning getting the disintegrate to hit (since it aint hard) and we'll assume that he had either an 18 or a 16 and took spell prodigy. Hes a highly optimized transmuter, its just as effective against everything with armor that can be disintegrated.</p><p></p><p>So, the important thing is Int 30, focus and greater focus, penetration and greater penetration. We'll throw the same spells, the disintegrate will still probably hit (maybe only 90% chance now). So, going by your percentages, with a heightened disintegrate and a quickened poly other on the first round we have almost a 40% chance of the encounter being over.</p><p></p><p>Next round how about a Poly any object (same DC as disintegrate) and a quickened bestow curse (going for the 50% chance to act). Now we've spent all of our highest level spells. Lets move to the cleric.</p><p></p><p>Ok, simply put the cleric can end this fight "at will" if they have holy word memorized. The fiend has no way to stop this, and he wont be coming back for a day. Thats 24 hours the party has spent making sure it has the "right" stuff memorized (and prebuffed) for round 2 the next day. And guess what? If day 2 is going bad, I bet the cleric memorized holy word again just in case. There is also harm (however its reworded, it will still be powerful). The cleric can whip up an area of Forbiddance so the party needn't worry about fiend attacks day and night, and he can also summon his own allies that should be able to last a few rounds toe-to-toe.</p><p></p><p>As far as knowing about the fiend, perhaps in a shadowrun game the PCs have no idea they are actually dealing with a dragon, but in d&d there are divinations, detection spells, informants, deities, and any number of other ways to discern the truth about things. If all else fails, a 5th level True Seeing can get the job done.</p><p></p><p>I wont even go into the fighter or rogue scenario since it really isnt my forte (also, nor would they likely be able to produce the immediate end of the fiend on round 1 like wizard and cleric).</p><p></p><p>Suffice to say, a 16th level party can still deal with this fiend, they just have to have some wiff of foul "fiendish" play.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 660602, member: 7211"] Ok, ignore the feats concerning getting the disintegrate to hit (since it aint hard) and we'll assume that he had either an 18 or a 16 and took spell prodigy. Hes a highly optimized transmuter, its just as effective against everything with armor that can be disintegrated. So, the important thing is Int 30, focus and greater focus, penetration and greater penetration. We'll throw the same spells, the disintegrate will still probably hit (maybe only 90% chance now). So, going by your percentages, with a heightened disintegrate and a quickened poly other on the first round we have almost a 40% chance of the encounter being over. Next round how about a Poly any object (same DC as disintegrate) and a quickened bestow curse (going for the 50% chance to act). Now we've spent all of our highest level spells. Lets move to the cleric. Ok, simply put the cleric can end this fight "at will" if they have holy word memorized. The fiend has no way to stop this, and he wont be coming back for a day. Thats 24 hours the party has spent making sure it has the "right" stuff memorized (and prebuffed) for round 2 the next day. And guess what? If day 2 is going bad, I bet the cleric memorized holy word again just in case. There is also harm (however its reworded, it will still be powerful). The cleric can whip up an area of Forbiddance so the party needn't worry about fiend attacks day and night, and he can also summon his own allies that should be able to last a few rounds toe-to-toe. As far as knowing about the fiend, perhaps in a shadowrun game the PCs have no idea they are actually dealing with a dragon, but in d&d there are divinations, detection spells, informants, deities, and any number of other ways to discern the truth about things. If all else fails, a 5th level True Seeing can get the job done. I wont even go into the fighter or rogue scenario since it really isnt my forte (also, nor would they likely be able to produce the immediate end of the fiend on round 1 like wizard and cleric). Suffice to say, a 16th level party can still deal with this fiend, they just have to have some wiff of foul "fiendish" play. Technik [/QUOTE]
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