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[D&D 3.5e] That New Pit Fiend
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<blockquote data-quote="Simulacrum" data-source="post: 667630" data-attributes="member: 7749"><p>2 problems here.</p><p></p><p>1. Red Wizards are a very unlikely to be truly played by a PC, </p><p>in a realistic campaign youre goiing to be a disposible puppet for your entire life (and after that too), you will be followed by every single step you make and overshadowed and blackmailed and threatened your whole career.</p><p>Red Wizards normaly dont overspecialize too much, because they usualy take skills and feats to enhance their political and sozial powers.</p><p></p><p>2. Most Red Wizards have to trade in 2 even more likely 3 Schools of Magic, believe me that makes you very very vurnable and predictable. Thats why Red Wizards tend to stick around only on very very save terrain. Everything else is just too risky.</p><p>PC Red Wizards wouldn't go through all these risks and extra penaltys and have virtually no freedom on top of that too!</p><p>Thus a Red Wizard can hardly be seen as a good example for a high end wiz, he is at best a curiosity and exeption.</p><p></p><p>and even more:</p><p></p><p>3. every creature capable to cast Greater Dispelling and with hit die at least equal to the Red Wiz, can make VERY short work of him, against Dispelling creatures all their super powerful DC is worh NOTHING. (Dispels dont care for high DC)</p><p>(Pit fiend can quicken GDM and after that shred the Red Wizard to tiny pieces, or ready an counter spell and after that giving him something quickened in return that hurts very very bad.)</p><p></p><p>Everyone is fooling himself in thinking that everything you need to be a uebercaster is a maximum pumped DC is fataly wrong.</p><p>In truth such a character is even less likely to make it to high levels than a Wiz who takes care to boost his weaknesses instead of his strengths. Caster who only care for boosting DC's are doomed to lose. (Spellturning...ouch!)</p></blockquote><p></p>
[QUOTE="Simulacrum, post: 667630, member: 7749"] 2 problems here. 1. Red Wizards are a very unlikely to be truly played by a PC, in a realistic campaign youre goiing to be a disposible puppet for your entire life (and after that too), you will be followed by every single step you make and overshadowed and blackmailed and threatened your whole career. Red Wizards normaly dont overspecialize too much, because they usualy take skills and feats to enhance their political and sozial powers. 2. Most Red Wizards have to trade in 2 even more likely 3 Schools of Magic, believe me that makes you very very vurnable and predictable. Thats why Red Wizards tend to stick around only on very very save terrain. Everything else is just too risky. PC Red Wizards wouldn't go through all these risks and extra penaltys and have virtually no freedom on top of that too! Thus a Red Wizard can hardly be seen as a good example for a high end wiz, he is at best a curiosity and exeption. and even more: 3. every creature capable to cast Greater Dispelling and with hit die at least equal to the Red Wiz, can make VERY short work of him, against Dispelling creatures all their super powerful DC is worh NOTHING. (Dispels dont care for high DC) (Pit fiend can quicken GDM and after that shred the Red Wizard to tiny pieces, or ready an counter spell and after that giving him something quickened in return that hurts very very bad.) Everyone is fooling himself in thinking that everything you need to be a uebercaster is a maximum pumped DC is fataly wrong. In truth such a character is even less likely to make it to high levels than a Wiz who takes care to boost his weaknesses instead of his strengths. Caster who only care for boosting DC's are doomed to lose. (Spellturning...ouch!) [/QUOTE]
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