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<blockquote data-quote="Tagnik" data-source="post: 3015519" data-attributes="member: 7982"><p>you are, well, kinda heavy on the melee guys here, I'll say that first off. And when the Bard is getting to be one of your primary casters, I think we need to include some more classes. Just a first impression though....</p><p></p><p><span style="color: Blue">--I liked the idea of the bard being a more primary caster. So the casters are Druid-spell Favored Souls, Cleric-Spell Favored Souls, Sorcerers, Specialist Sorcerers, and bards. I wanted it to be more important for someone to be a spell caster and felt this was an easy way to do it. It was inspired by someone on this board but I forgot their name.</span></p><p></p><p></p><p></p><p></p><p>So, Favoured Souls replace Clerics and Druid in your games? I've only ever heard these guys are less than powerful</p><p></p><p><span style="color: Blue">---It's what I was going for, but I don't force them to pick the Weapon Specialization feats.</span></p><p></p><p>but I do agree with setting a limit on spells known for the cleric - that does create cheese <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. I think, however, that you should type this class up in another thread and link it to this one because your changes are all over the place, and I'd needto see it in it's entirety to give fair feedback.</p><p></p><p><span style="color: Blue">---the Cleric Version is a Favored Soul with Both Cleric and Favored Soul Class Skills. Wings are optional and the two Weapon Feats are optional.</span></p><p><span style="color: Blue"></span></p><p><span style="color: Blue">---Druid version is the same thing except they have to take wings at level 17 and get some of the Druid abilities at the same levels the Druid gets them, they have to follow the same restrictions Druids face for weapon choices, armor material (IE no metal), and the alignment code (Neutral). Favored souls also get certain resistances, so if the Druid version wants Venom Immunity, they can exchange that for one of their resistances.</span></p><p></p><p>This kinda forces them more into the pidgeonhole that Paladins are in with their warhorse - they are better fighting when mounted; but what do you do indoors? </p><p></p><p><span style="color: Blue">---Yeah, I made it an animal companion to be more realistic, and if they don't want to ride it, they don't have to, since its free. also if it does, no big loss because they can replace it. they can improve it a bit with a feat.</span></p><p></p><p>Personally, a good varent I've seen is give Shield specialization as a feat you can take instead of Mounted Combat, which is a varient I allow IMGs. The knight is already a pretty powerful class, and at low levels you are upping the ante for this class - and at high levels you are aking for a nasty death for his mount, and many of them.</p><p></p><p><span style="color: Blue">---mount death shouldn't be too big of a deal and I like the idea of the shield specialization feats, so I might allow them to choose it for their bonus feats.</span></p><p></p><p></p><p>Also consider giving them 1/1 BAB - I don't think that would over power them at all.</p><p></p><p><span style="color: Blue">---I don't want marshals to be too abused. a lot of Charisma and they can pump out a lot of damage. I prefer them to be a bit more Tank like. And with the feat I made for them they can do 3 auras.</span></p><p></p><p>Sounds good, but are you using OA or ComWar? Those two versions are very different...</p><p></p><p><span style="color: Blue">---CW version, not OA. I don't want everyone to have to be a Samurai so I said they could choose other exotic weapons as well.</span></p><p></p><p>Sounds god, esp. the Jack feat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="color: SlateGray">---Made sense to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p>fast movement helsp this class out, so good choice there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Off the top of my head, I can't remember the difference between monk and swashbuckler dodge bonuses; could you sum that up for me?</p><p></p><p><span style="color: Blue">---I've changed it this. No Armor = Monk AC Bonus, Light Armor, No Movement = Dodge Feat style (choose one opponent), Light Armor, Move 40+ feet = Expeditious Dodge Feat style. Basically if they wear no armor, a monk gets that bonus to AC up to +4 at level 20. If they don't move, the Dodge Bonus works as normal, if they move up to 40 feet in a round it works as an all around Dodge Bonus as the Expeditious Dodge feat from Races of the Wild.</span></p><p></p><p></p><p>Alrighty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="color: Blue">---Someone said "Let the buyer beware" for those feats, so screw it, they get medium armor if they use Battle Caster feat. I see no problem with it, its more fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p>Another class, like the Apothesis, which needa full write up to grasp the changes; I'll reserve my comments til then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><span style="color: Blue">---yeah it's a little confusing.. just made sorcerers that focus in one school so I used a warmage as a template. and kept intelligence as an important class skill so they need it for more and more spells.</span></p><p></p><p>Most sounds good (like adding Dip for Knights), but where does Frenzy apply?</p><p><span style="color: Blue">---it was for the feat I made to keep people from confusing it with the Frenzied Berzerker's class ability.</span></p><p></p><p>what does this tie into, sorry?</p><p></p><p><span style="color: Blue">---I only allow certain books in my campaign, but certain classes can use alternate sources (Spell Compendium for example) if I approve it.</span></p><p></p><p>Now THAT is awesome. Stolen for my houserulebook. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><span style="color: Blue">---Thanks. Harry Potter/LOTR influence <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></span></p><p></p><p>Okay, sounds good. Personally, my favourite is the Druid variiant in there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><span style="color: Blue">---I wanted to get rid of Wild shape, mostly.</span></p><p></p><p></p><p>No leadership = A Good Thing (tm) IMO.</p><p><span style="color: Blue">---I might allow Cohorts but they have to be chosen from NPC classes only. Lame, maybe, but oh well. I hate cohorts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p>Sorry, the only thins is: how are half-orcs not orcs but have orc blood? That's the main thing I have...</p><p></p><p><span style="color: Blue">---the Barbarians live near Orcish Berserker tribes so they've developed some of their traits? I haven't worked it out yet. I just don't want Half Orcs or even Half Elves in my campaign so I'm making them their own races.</span></p><p></p><p>No Dice? Not even *shiver* point buy? Just straight "these are you stats." Man, that doesn't sound liek fun at all, and rolling stats are one of my favourite aspects of the game :\</p><p></p><p><span style="color: Blue">--- Yep <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> you can lower your stats and make them worse if you want <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p></p><p></p><p><span style="color: Blue">Sorry for the way I quote, not sure how to do it yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></span></p></blockquote><p></p>
[QUOTE="Tagnik, post: 3015519, member: 7982"] you are, well, kinda heavy on the melee guys here, I'll say that first off. And when the Bard is getting to be one of your primary casters, I think we need to include some more classes. Just a first impression though.... [COLOR=Blue]--I liked the idea of the bard being a more primary caster. So the casters are Druid-spell Favored Souls, Cleric-Spell Favored Souls, Sorcerers, Specialist Sorcerers, and bards. I wanted it to be more important for someone to be a spell caster and felt this was an easy way to do it. It was inspired by someone on this board but I forgot their name.[/COLOR] So, Favoured Souls replace Clerics and Druid in your games? I've only ever heard these guys are less than powerful [COLOR=Blue]---It's what I was going for, but I don't force them to pick the Weapon Specialization feats.[/COLOR] but I do agree with setting a limit on spells known for the cleric - that does create cheese ;). I think, however, that you should type this class up in another thread and link it to this one because your changes are all over the place, and I'd needto see it in it's entirety to give fair feedback. [COLOR=Blue]---the Cleric Version is a Favored Soul with Both Cleric and Favored Soul Class Skills. Wings are optional and the two Weapon Feats are optional. ---Druid version is the same thing except they have to take wings at level 17 and get some of the Druid abilities at the same levels the Druid gets them, they have to follow the same restrictions Druids face for weapon choices, armor material (IE no metal), and the alignment code (Neutral). Favored souls also get certain resistances, so if the Druid version wants Venom Immunity, they can exchange that for one of their resistances.[/COLOR] This kinda forces them more into the pidgeonhole that Paladins are in with their warhorse - they are better fighting when mounted; but what do you do indoors? [COLOR=Blue]---Yeah, I made it an animal companion to be more realistic, and if they don't want to ride it, they don't have to, since its free. also if it does, no big loss because they can replace it. they can improve it a bit with a feat.[/COLOR] Personally, a good varent I've seen is give Shield specialization as a feat you can take instead of Mounted Combat, which is a varient I allow IMGs. The knight is already a pretty powerful class, and at low levels you are upping the ante for this class - and at high levels you are aking for a nasty death for his mount, and many of them. [COLOR=Blue]---mount death shouldn't be too big of a deal and I like the idea of the shield specialization feats, so I might allow them to choose it for their bonus feats.[/COLOR] Also consider giving them 1/1 BAB - I don't think that would over power them at all. [COLOR=Blue]---I don't want marshals to be too abused. a lot of Charisma and they can pump out a lot of damage. I prefer them to be a bit more Tank like. And with the feat I made for them they can do 3 auras.[/COLOR] Sounds good, but are you using OA or ComWar? Those two versions are very different... [COLOR=Blue]---CW version, not OA. I don't want everyone to have to be a Samurai so I said they could choose other exotic weapons as well.[/COLOR] Sounds god, esp. the Jack feat :) [COLOR=SlateGray]---Made sense to me :)[/COLOR] fast movement helsp this class out, so good choice there :) Off the top of my head, I can't remember the difference between monk and swashbuckler dodge bonuses; could you sum that up for me? [COLOR=Blue]---I've changed it this. No Armor = Monk AC Bonus, Light Armor, No Movement = Dodge Feat style (choose one opponent), Light Armor, Move 40+ feet = Expeditious Dodge Feat style. Basically if they wear no armor, a monk gets that bonus to AC up to +4 at level 20. If they don't move, the Dodge Bonus works as normal, if they move up to 40 feet in a round it works as an all around Dodge Bonus as the Expeditious Dodge feat from Races of the Wild.[/COLOR] Alrighty :) [COLOR=Blue]---Someone said "Let the buyer beware" for those feats, so screw it, they get medium armor if they use Battle Caster feat. I see no problem with it, its more fun :)[/COLOR] Another class, like the Apothesis, which needa full write up to grasp the changes; I'll reserve my comments til then ;) [COLOR=Blue]---yeah it's a little confusing.. just made sorcerers that focus in one school so I used a warmage as a template. and kept intelligence as an important class skill so they need it for more and more spells.[/COLOR] Most sounds good (like adding Dip for Knights), but where does Frenzy apply? [COLOR=Blue]---it was for the feat I made to keep people from confusing it with the Frenzied Berzerker's class ability.[/COLOR] what does this tie into, sorry? [COLOR=Blue]---I only allow certain books in my campaign, but certain classes can use alternate sources (Spell Compendium for example) if I approve it.[/COLOR] Now THAT is awesome. Stolen for my houserulebook. :D [COLOR=Blue]---Thanks. Harry Potter/LOTR influence :P[/COLOR] Okay, sounds good. Personally, my favourite is the Druid variiant in there :) [COLOR=Blue]---I wanted to get rid of Wild shape, mostly.[/COLOR] No leadership = A Good Thing (tm) IMO. [COLOR=Blue]---I might allow Cohorts but they have to be chosen from NPC classes only. Lame, maybe, but oh well. I hate cohorts :)[/COLOR] Sorry, the only thins is: how are half-orcs not orcs but have orc blood? That's the main thing I have... [COLOR=Blue]---the Barbarians live near Orcish Berserker tribes so they've developed some of their traits? I haven't worked it out yet. I just don't want Half Orcs or even Half Elves in my campaign so I'm making them their own races.[/COLOR] No Dice? Not even *shiver* point buy? Just straight "these are you stats." Man, that doesn't sound liek fun at all, and rolling stats are one of my favourite aspects of the game :\ [COLOR=Blue]--- Yep :( you can lower your stats and make them worse if you want :)[/COLOR] [COLOR=Blue]Sorry for the way I quote, not sure how to do it yet :confused:[/COLOR] [/QUOTE]
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