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D&D 3.6 really just my campaign
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<blockquote data-quote="Nyaricus" data-source="post: 3016612" data-attributes="member: 35678"><p>Fair enough, but the bard is, in my honest opinion, not meant to be a primary caster. That's not their panache; they are more a combination of sorcerer, rogue and fighter - not one or the other.</p><p></p><p>I just feel like there's still something missing in this, is all.</p><p></p><p></p><p>Weapon Spec is a bit overrated, actually, but regardless you seem to reinforcing somewhat 'vanilla' casters with this idea - and weak vanilla casters at that. Sure the Cleric and Druid are unashamedbly the most powerful of the classes (followed closely by the VoP monk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) but you seem to be marginalizing their abilities to the point of mootness; to boot they dont inspire me to play one, either.</p><p></p><p>Have you looked at all the options you have here? There are mroe than a few classes you could draw inspiration from; the archivist in Heroes of Horror might help you with an idea or two, or perhaps another similarily-minded class from the boards.</p><p></p><p></p><p>okay, that helps clarify that up quite a bit, thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>But that doesn't address the shoehorning of this class; you aren't giving them enough options IMO. There was more to the knight than a guy on a horse, IMO.</p><p></p><p>Now, how you impliment that, if you choose to do so, is the tricky part.</p><p></p><p></p><p>But, a lot of Str and a Barbarian can pump out a lot of damage; yet you sitll have barbs more or less as-is. Marshalls are underpowered and should be put against fighters for comparision, and when you do so, they pale. 1/1 BAB and d10 HD do a lot to aleiviate this, IMO.</p><p></p><p></p><p>alrighty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>seems like alot of (read: too much) stuff to keep track of; is there any way to simplify it?</p><p></p><p></p><p>heh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>I'll look over the Warmage class when I get the chance, to try and clarify what you're saying here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>okay.</p><p></p><p></p><p>oh, okay - be sure and clarify for your players though, it threw me off pretty good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>lol <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I think that material components are a little much, a lot of the time. If it actually <em>costs</em> somehting, then maybe we should pay attention - and pay for - it.</p><p></p><p></p><p>fair enough, just my 2 cents <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>lol, I personally don't care that much, but leadership as a feat seems to impede roleplaying - after all, Gandalf was a cohort to the 13 dwarves and Frodo in The Hobbit, but he was like, 50 levels higher than them...</p><p></p><p></p><p>Technically, they are, with "orcish"/"elvish" blood in them; but what are you actually trying to emulate here, becasue this leaves me confused, to be honest.</p><p></p><p></p><p>Are your players okay with this? I don't really like asking that question, but when you (the DM) <em>assigns</em> stats to my character, I don't dig it, and wouldn't play unless I (and everyone else could agree upon a rolling method or even -gasp- Point Buy.</p><p></p><p>I know assigning stats makes a level playing field, but time has shown that not all are born equal, and frankly, I like rolling my stats, even if I'd be destined to die within 2 sessions with that character.</p><p></p><p></p><p>Oh, that's okay - check out <a href="http://www.enworld.org/misc.php?do=bbcode" target="_blank">this page</a> to see how to do pretty much anyhting in EN World <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Also, before you response, bear in mind that I don't mean to offend you <u>at all</u> - I may come off as a bit overbearing (I try not to) or overly critical (I <em>am</em> critical <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) I am just trying to see your reasoning behind it, and if possible to deter you from making a bad descision; after all, why else would you have posted all of this here if you were unsure of bits adn pieces of it, and the balance thereof?</p><p></p><p>Personally, I like your train of thought and think that you are a good judge of balance - but of course my history in D&D is different than yours and thus I have some different ideas then you about how things Should Work (tm), like the Apothesis, for example.</p><p></p><p>Anyway, I await your response <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3016612, member: 35678"] Fair enough, but the bard is, in my honest opinion, not meant to be a primary caster. That's not their panache; they are more a combination of sorcerer, rogue and fighter - not one or the other. I just feel like there's still something missing in this, is all. Weapon Spec is a bit overrated, actually, but regardless you seem to reinforcing somewhat 'vanilla' casters with this idea - and weak vanilla casters at that. Sure the Cleric and Druid are unashamedbly the most powerful of the classes (followed closely by the VoP monk ;)) but you seem to be marginalizing their abilities to the point of mootness; to boot they dont inspire me to play one, either. Have you looked at all the options you have here? There are mroe than a few classes you could draw inspiration from; the archivist in Heroes of Horror might help you with an idea or two, or perhaps another similarily-minded class from the boards. okay, that helps clarify that up quite a bit, thanks :) But that doesn't address the shoehorning of this class; you aren't giving them enough options IMO. There was more to the knight than a guy on a horse, IMO. Now, how you impliment that, if you choose to do so, is the tricky part. But, a lot of Str and a Barbarian can pump out a lot of damage; yet you sitll have barbs more or less as-is. Marshalls are underpowered and should be put against fighters for comparision, and when you do so, they pale. 1/1 BAB and d10 HD do a lot to aleiviate this, IMO. alrighty :) :D seems like alot of (read: too much) stuff to keep track of; is there any way to simplify it? heh :p I'll look over the Warmage class when I get the chance, to try and clarify what you're saying here :) okay. oh, okay - be sure and clarify for your players though, it threw me off pretty good :p lol :p I think that material components are a little much, a lot of the time. If it actually [i]costs[/i] somehting, then maybe we should pay attention - and pay for - it. fair enough, just my 2 cents ;) lol, I personally don't care that much, but leadership as a feat seems to impede roleplaying - after all, Gandalf was a cohort to the 13 dwarves and Frodo in The Hobbit, but he was like, 50 levels higher than them... Technically, they are, with "orcish"/"elvish" blood in them; but what are you actually trying to emulate here, becasue this leaves me confused, to be honest. Are your players okay with this? I don't really like asking that question, but when you (the DM) [i]assigns[/i] stats to my character, I don't dig it, and wouldn't play unless I (and everyone else could agree upon a rolling method or even -gasp- Point Buy. I know assigning stats makes a level playing field, but time has shown that not all are born equal, and frankly, I like rolling my stats, even if I'd be destined to die within 2 sessions with that character. Oh, that's okay - check out [url=http://www.enworld.org/misc.php?do=bbcode]this page[/url] to see how to do pretty much anyhting in EN World ;) Also, before you response, bear in mind that I don't mean to offend you [u]at all[/u] - I may come off as a bit overbearing (I try not to) or overly critical (I [i]am[/i] critical :p) I am just trying to see your reasoning behind it, and if possible to deter you from making a bad descision; after all, why else would you have posted all of this here if you were unsure of bits adn pieces of it, and the balance thereof? Personally, I like your train of thought and think that you are a good judge of balance - but of course my history in D&D is different than yours and thus I have some different ideas then you about how things Should Work (tm), like the Apothesis, for example. Anyway, I await your response :) [/QUOTE]
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