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*Pathfinder & Starfinder
D&D 3.6 really just my campaign
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<blockquote data-quote="Tagnik" data-source="post: 3019120" data-attributes="member: 7982"><p>Working on the Casters... this is what I came up with for the Apotheosis of a Diety and Apotheosis of Nature (Favored Souls of Cleric and Druid spell-casting).</p><p></p><p>Favored Souls can substitute the Weapon Feats for any Feat.</p><p></p><p>Cleric Favored Souls can substitute Wings for a Domain ability at level 17, and always gain </p><p></p><p>the Perfect Self class ability as a Monk.</p><p></p><p>Druid Favored Souls may choose from below:</p><p></p><p>Wings (ex) - Fly speed of 60 feet - Scent 30 feet</p><p>Burrowing - Speed of 20 feet - Tremorsense 30 feet</p><p>Spider Climb - Climb Speed of 30 feet - Blindsense 30 feet</p><p>Underwater Breathing (ex)- Swim Speed 60 feet - Tremorsense 30 feet</p><p></p><p>and gain Endurance feat. If they already have the Endurance Feat, they gain the Die Hard </p><p>feat, if they already have this feat, they may choose any other feat.</p><p></p><p>Cleric and Druid favored souls are able to pick Divine and Wild Feats usable a number </p><p>of times per day equal to 3 + their charisma modifier.</p><p></p><p>I have also now removed the "Specialist Sorcerer" in my campaign because they just seem stupid....</p><p></p><p>so I've done this to the Sorcerer.</p><p></p><p>They now use Spell-Books. They gain the Class Skills of the Wizard and may substitute "Bluff" for another "Social" skill, like Diplomay, at 1st level.</p><p></p><p>To Cast a spell they must have an Intelligence score of 10 + Spell level, and the DC for the Saving throw is 10 + Spell Level + Charisma modifier.</p><p></p><p>The Sorcerers "retrieve" spells from their spell-books as a Spirit Shaman does in the Complete Divine book. </p><p></p><p>Basically they choose their spells-known every day. They gain spells in their spellbooks as a Wizard does.</p><p></p><p>I might force them to use a Wizards weapons instead of all Simple Weapons, but I don't think that's a big deal.</p></blockquote><p></p>
[QUOTE="Tagnik, post: 3019120, member: 7982"] Working on the Casters... this is what I came up with for the Apotheosis of a Diety and Apotheosis of Nature (Favored Souls of Cleric and Druid spell-casting). Favored Souls can substitute the Weapon Feats for any Feat. Cleric Favored Souls can substitute Wings for a Domain ability at level 17, and always gain the Perfect Self class ability as a Monk. Druid Favored Souls may choose from below: Wings (ex) - Fly speed of 60 feet - Scent 30 feet Burrowing - Speed of 20 feet - Tremorsense 30 feet Spider Climb - Climb Speed of 30 feet - Blindsense 30 feet Underwater Breathing (ex)- Swim Speed 60 feet - Tremorsense 30 feet and gain Endurance feat. If they already have the Endurance Feat, they gain the Die Hard feat, if they already have this feat, they may choose any other feat. Cleric and Druid favored souls are able to pick Divine and Wild Feats usable a number of times per day equal to 3 + their charisma modifier. I have also now removed the "Specialist Sorcerer" in my campaign because they just seem stupid.... so I've done this to the Sorcerer. They now use Spell-Books. They gain the Class Skills of the Wizard and may substitute "Bluff" for another "Social" skill, like Diplomay, at 1st level. To Cast a spell they must have an Intelligence score of 10 + Spell level, and the DC for the Saving throw is 10 + Spell Level + Charisma modifier. The Sorcerers "retrieve" spells from their spell-books as a Spirit Shaman does in the Complete Divine book. Basically they choose their spells-known every day. They gain spells in their spellbooks as a Wizard does. I might force them to use a Wizards weapons instead of all Simple Weapons, but I don't think that's a big deal. [/QUOTE]
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