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<blockquote data-quote="Sadrik" data-source="post: 2400544" data-attributes="member: 14506"><p>CASTER</p><p>Caster</p><p>Good</p><p>Saving Throws</p><p>Poor Fort, Poor Ref, Good Will</p><p>Base Attack Bonus</p><p>Poor</p><p>Feats</p><p>Poor</p><p>Skill Points</p><p>10</p><p>Hit Die</p><p>1d6</p><p>Starting Weapon Groups</p><p>Basic +1</p><p>Starting Armor Proficiency</p><p>None</p><p></p><p>EXPERT</p><p>Caster</p><p>Poor</p><p>Saving Throws</p><p>Poor Fort, Good Ref, Poor Will</p><p>Base Attack Bonus</p><p>Average</p><p>Feats</p><p>Good</p><p>Skill Points</p><p>16</p><p>Hit Die</p><p>1d8</p><p>Starting Weapon Groups</p><p>Basic +2</p><p>Starting Armor Proficiency</p><p>Light</p><p></p><p>WARRIOR</p><p>Caster</p><p>Poor</p><p>Saving Throws</p><p>Good Fort, Poor Ref, Poor Will</p><p>Base Attack Bonus</p><p>Good</p><p>Feats</p><p>Good</p><p>Skill Points</p><p>10</p><p>Hit Die</p><p>1d10</p><p>Starting Weapon Groups</p><p>Basic +4</p><p>Starting Armor Proficiency</p><p>Medium</p><p></p><p>CASTER/WARRIOR</p><p>Caster</p><p>Average</p><p>Saving Throws</p><p>Average Fort, Poor Ref, Good Will</p><p>Base Attack Bonus</p><p>Average</p><p>Feats</p><p>Partial</p><p>Skill Points</p><p>10</p><p>Hit Die</p><p>1d8</p><p>Starting Weapon Groups</p><p>Basic +3</p><p>Starting Armor Proficiency</p><p>None</p><p></p><p>WARRIOR/CASTER</p><p>Caster</p><p>Partial</p><p>Saving Throws</p><p>Good Fort, Poor Ref, Average Will</p><p>Base Attack Bonus</p><p>Good</p><p>Feats</p><p>Average</p><p>Skill Points</p><p>10</p><p>Hit Die</p><p>1d10</p><p>Starting Weapon Groups</p><p>Basic +3</p><p>Starting Armor Proficiency</p><p>Light</p><p></p><p>CASTER/EXPERT</p><p>Caster</p><p>Average</p><p>Saving Throws</p><p>Poor Fort, Average Ref, Good Will</p><p>Base Attack Bonus</p><p>Poor</p><p>Feats</p><p>Partial</p><p>Skill Points</p><p>12</p><p>Hit Die</p><p>1d6</p><p>Starting Weapon Groups</p><p>Basic +2</p><p>Starting Armor Proficiency</p><p>None</p><p></p><p>EXPERT/CASTER</p><p>Caster</p><p>Partial</p><p>Saving Throws</p><p>Poor Fort, Good Ref, Average Will</p><p>Base Attack Bonus</p><p>Average</p><p>Feats</p><p>Average</p><p>Skill Points</p><p>14</p><p>Hit Die</p><p>1d8</p><p>Starting Weapon Groups</p><p>Basic +2</p><p>Starting Armor Proficiency</p><p>Light</p><p></p><p>WARRIOR/EXPERT</p><p>Caster</p><p>Poor</p><p>Saving Throws</p><p>Good Fort, Average Ref, Poor Will</p><p>Base Attack Bonus</p><p>Average</p><p>Feats</p><p>Good</p><p>Skill Points</p><p>14</p><p>Hit Die</p><p>1d10</p><p>Starting Weapon Groups</p><p>Basic +2</p><p>Starting Armor Proficiency</p><p>Medium</p><p></p><p>EXPERT/WARRIOR</p><p>Caster</p><p>Poor</p><p>Saving Throws</p><p>Average Fort, Good Ref, Poor Will</p><p>Base Attack Bonus</p><p>Good</p><p>Feats</p><p>Good</p><p>Skill Points</p><p>12</p><p>Hit Die</p><p>1d8</p><p>Starting Weapon Groups</p><p>Basic +3</p><p>Starting Armor Proficiency</p><p>Light</p><p></p><p>CASTER/CASTER</p><p>Caster</p><p>Average in two</p><p>Saving Throws</p><p>Poor Fort, Poor Ref, Good Will</p><p>Base Attack Bonus</p><p>Poor</p><p>Feats</p><p>Poor</p><p>Skill Points</p><p>10</p><p>Hit Die</p><p>1d6</p><p>Starting Weapon Groups</p><p>Basic +1</p><p>Starting Armor Proficiency</p><p>None</p><p></p><p>EXPERT/EXPERT</p><p>Caster</p><p>Poor</p><p>Saving Throws</p><p>Poor Fort, Good Ref, Poor Will</p><p>Base Attack Bonus</p><p>Poor</p><p>Feats</p><p>Supreme</p><p>Skill Points</p><p>18</p><p>Hit Die</p><p>1d6</p><p>Starting Weapon Groups</p><p>Basic +1</p><p>Starting Armor Proficiency</p><p>None</p><p></p><p>WARRIOR/WARRIOR</p><p>Caster</p><p>Poor</p><p>Saving Throws</p><p>Good Fort, Poor Ref, Poor Will</p><p>Base Attack Bonus</p><p>Average</p><p>Feats</p><p>Supreme</p><p>Skill Points</p><p>10</p><p>Hit Die</p><p>1d8</p><p>Starting Weapon Groups</p><p>Basic +2</p><p>Starting Armor Proficiency</p><p>Light</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2400544, member: 14506"] CASTER Caster Good Saving Throws Poor Fort, Poor Ref, Good Will Base Attack Bonus Poor Feats Poor Skill Points 10 Hit Die 1d6 Starting Weapon Groups Basic +1 Starting Armor Proficiency None EXPERT Caster Poor Saving Throws Poor Fort, Good Ref, Poor Will Base Attack Bonus Average Feats Good Skill Points 16 Hit Die 1d8 Starting Weapon Groups Basic +2 Starting Armor Proficiency Light WARRIOR Caster Poor Saving Throws Good Fort, Poor Ref, Poor Will Base Attack Bonus Good Feats Good Skill Points 10 Hit Die 1d10 Starting Weapon Groups Basic +4 Starting Armor Proficiency Medium CASTER/WARRIOR Caster Average Saving Throws Average Fort, Poor Ref, Good Will Base Attack Bonus Average Feats Partial Skill Points 10 Hit Die 1d8 Starting Weapon Groups Basic +3 Starting Armor Proficiency None WARRIOR/CASTER Caster Partial Saving Throws Good Fort, Poor Ref, Average Will Base Attack Bonus Good Feats Average Skill Points 10 Hit Die 1d10 Starting Weapon Groups Basic +3 Starting Armor Proficiency Light CASTER/EXPERT Caster Average Saving Throws Poor Fort, Average Ref, Good Will Base Attack Bonus Poor Feats Partial Skill Points 12 Hit Die 1d6 Starting Weapon Groups Basic +2 Starting Armor Proficiency None EXPERT/CASTER Caster Partial Saving Throws Poor Fort, Good Ref, Average Will Base Attack Bonus Average Feats Average Skill Points 14 Hit Die 1d8 Starting Weapon Groups Basic +2 Starting Armor Proficiency Light WARRIOR/EXPERT Caster Poor Saving Throws Good Fort, Average Ref, Poor Will Base Attack Bonus Average Feats Good Skill Points 14 Hit Die 1d10 Starting Weapon Groups Basic +2 Starting Armor Proficiency Medium EXPERT/WARRIOR Caster Poor Saving Throws Average Fort, Good Ref, Poor Will Base Attack Bonus Good Feats Good Skill Points 12 Hit Die 1d8 Starting Weapon Groups Basic +3 Starting Armor Proficiency Light CASTER/CASTER Caster Average in two Saving Throws Poor Fort, Poor Ref, Good Will Base Attack Bonus Poor Feats Poor Skill Points 10 Hit Die 1d6 Starting Weapon Groups Basic +1 Starting Armor Proficiency None EXPERT/EXPERT Caster Poor Saving Throws Poor Fort, Good Ref, Poor Will Base Attack Bonus Poor Feats Supreme Skill Points 18 Hit Die 1d6 Starting Weapon Groups Basic +1 Starting Armor Proficiency None WARRIOR/WARRIOR Caster Poor Saving Throws Good Fort, Poor Ref, Poor Will Base Attack Bonus Average Feats Supreme Skill Points 10 Hit Die 1d8 Starting Weapon Groups Basic +2 Starting Armor Proficiency Light [/QUOTE]
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