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<blockquote data-quote="Sadrik" data-source="post: 2401525" data-attributes="member: 14506"><p>Class Abilities as Feats:</p><p>A THOUSAND FACES [General]</p><p>Prerequisite: Wild Shape</p><p></p><p>ABUNDANT STEP [Monk]</p><p>Prerequisite: 12th level </p><p>Benefit: Dimension door 1/day</p><p></p><p>ACROBATIC CHARGE [General]</p><p>Prerequisite: Dodge, Mobility</p><p></p><p>ALIGNED AURA [Divine] </p><p>Prerequisites: Cannot be true neutral</p><p>Benefit: The ability to power divine feats. You may power a Divine feat a number of times per day equal to the characters charisma modifier plus one for every three levels they have.</p><p>Special: Divine spell casters gain this feat for free.</p><p></p><p>ANIMAL COMPANION [General]</p><p>Prerequisite: Handle animal 1 rank, ability to cast nature spells.</p><p></p><p>ARCANE SPECIALIZATION [General]</p><p>Prerequisite: Spellcraft 4 ranks, ability to cast arcane spells</p><p>Benefit: Choose one school of magic to specialize in. Choose one school that you can no longer use. You gain a spell slot at every spell level that you can cast. This spell slot must be used for memorizing your specialized school.</p><p></p><p>ARCANE SPECIALIZATION, IMPROVED [General]</p><p>Prerequisite: Arcane Specialization, spellcraft 8 ranks, ability to cast 3rd level arcane spells</p><p>Benefit: You gain more benefits with your school of specialization. Select a another school that you can no longer use. All spells you cast from the specialized school are cast at +2 caster level; effecting level dependant variables and caster level checks. You also gain a +2 to save and AC against spells of your school.</p><p></p><p>AURA OF COURAGE [Divine]</p><p>Prerequisite: Aligned Aura</p><p></p><p>BARDIC KNOWLEDGE [General]</p><p>Prerequisite: Int 13</p><p></p><p>BARDIC MUSIC (SONGS) [General]</p><p>Prerequisite: Cha 13</p><p>Fascinate Perform 4 ranks</p><p>Countersong Perform 4 ranks </p><p>Inspire courage Perform 4 ranks</p><p>Inspire competence Perform 7 ranks</p><p>Suggestion Perform 10 ranks</p><p>Inspire greatness Perform 13 ranks</p><p>Song of freedom Perform 16 ranks</p><p>Inspire heroics Perform 19 ranks</p><p>Mass Suggestion Perform 21 ranks</p><p></p><p>CAMOFLAGE [General]</p><p>Prerequisite: Hide 10 ranks</p><p></p><p>CRIPPLING STRIKE [General]</p><p>Prerequisite: Sneak Attack</p><p></p><p>DEATH ATTACK [General]</p><p>Prerequisite: Sneak Attack</p><p></p><p>DIAMOND BODY [Monk]</p><p>Prerequisite: 11th level</p><p>Immunity to poison</p><p></p><p>DIAMOND SOUL [Monk]</p><p>Prerequisite: 13th level</p><p>SR 10 +level</p><p></p><p>DAMAGE REDUCTION [General]</p><p>Prerequisite: Toughness, base attack bonus +6</p><p>Benefit: Damage Reduction 1/-</p><p>Special: You may take this feat more than once and its effects stack but you may not take it more than five times.</p><p></p><p>DEATH TOUCH [Divine]</p><p>Prerequisite: Aligned Aura (Evil)</p><p></p><p>DEFENSIVE ROLL [General]</p><p>Prerequisite: Evasion</p><p></p><p>DEFENSIVE STANCE [General]</p><p>Prerequisite: </p><p></p><p>DEFENSIVE STANCE, MOBILE [General]</p><p>Prerequisite: </p><p></p><p>DETECT ALIGNMENT [Divine]</p><p>Prerequisites: Aligned Aura</p><p></p><p>DIVINE GRACE [Divine]</p><p>Prerequisite: Cha 13, Aligned Aura</p><p></p><p>DIVINE HEALTH [Divine]</p><p>Prerequisite: Cha 15, Aligned Aura, Divine Grace</p><p></p><p>EMPTY BODY [Monk]</p><p>Prerequisite: 19th level</p><p>Etherealness 1 round/level</p><p></p><p>EVASION [General]</p><p>Prerequisite: Dex 13, tumble 6 ranks</p><p></p><p>EVASION, IMPROVED [General]</p><p>Prerequisite: Dex 15, Evasion, tumble 10 ranks</p><p></p><p>FAST MOVEMENT [General]</p><p>Prerequisite: Dex 13</p><p>Benefit: +10 speed while wearing medium, light or no armor. +5 speed in heavy armor.</p><p></p><p>FAST MOVEMENT, IMPROVED [General]</p><p>Prerequisite: Fast Movement</p><p>Benefit: +20 speed while wearing no armor. +15 speed while in light armor.</p><p></p><p>FAST MOVEMENT, GREATER [General]</p><p>Prerequisite: Improved Fast Movement</p><p>Benefit: +30 speed while wearing no armor.</p><p></p><p>FAVORED ENEMY [General]</p><p>Prerequisite: </p><p>Benefit: Deal +1d6 extra damage to your enemy of choice</p><p>Special: Characters may take this feat multiple times but each time they must choose a new enemy.</p><p></p><p>FAVORED ENEMY, GREATER [General]</p><p>Prerequisite: Favored Enemy, base attack bonus +6</p><p>Benefit: You now deal +2d6 extra damage to your chosen favored enemy.</p><p>Special: Characters may take this feat multiple times but each time they must choose a different favored enemy.</p><p></p><p>FLURRY OF BLOWS [General]</p><p>Prerequisite: Unarmed Strike</p><p></p><p>FLURRY OF BLOWS, GREATER [General]</p><p>Prerequisite: Flurry of Blows, Greater Unarmed Strike</p><p></p><p>FREEDOM OF MOVEMENT [Monk]</p><p>Prerequisite: 1st level?</p><p>Freedom of movement 1 round/level</p><p></p><p>HIDE IN PLAIN SIGHT [General]</p><p>Prerequisite: 15 ranks of hide, Camouflage</p><p></p><p>INDOMITABLE WILL [General]</p><p>Prerequisite: Iron Will, 12th level</p><p></p><p>KI STRIKE, ADAMANTINE [General]</p><p>Prerequisite: Magic Ki Strike, base attack bonus +12</p><p></p><p>KI STRIKE, ALIGNED [General]</p><p>Prerequisite: Aligned Aura, Magic Ki Strike, base attack bonus +7</p><p></p><p>KI STRIKE, MAGIC [General]</p><p>Prerequisite: Unarmed Strike, base attack bonus +3</p><p></p><p>LAY ON HANDS [Divine]</p><p>Prerequisite: Cha 13, Aligned Aura</p><p></p><p>LUCK [General]</p><p>Prerequisite: Cha 13</p><p>Special: A character may take this feat more than once. They may never take this feat more times than half their level (rounded down). Each time they choose this feat they may use their luck an additional time each day.</p><p></p><p>NATURE SENSE [General]</p><p>Benefit: +2 to survival and knowledge nature skills</p><p></p><p>NEWFOUND ARCANA [General]</p><p>Prerequisite: 9th level arcane caster</p><p>Benefit: Memorize a bonus 1st level spell</p><p></p><p>NEWFOUND ARCANA, IMPROVED [General]</p><p>Prerequisite: 12th level arcane caster</p><p>Benefit: Memorize a bonus 2nd level spell</p><p></p><p>OPPORTUNIST [General]</p><p>Prerequisite: Combat Reflexes</p><p></p><p>PERFECT SELF [Monk]</p><p>Prerequisite: 20th level</p><p>Becomes outsider, DR 10/magic</p><p></p><p>POISON USE [General]</p><p>Prerequisite: Non-good alignment, </p><p></p><p>PRECISE STRIKE [General]</p><p>Prerequisite: base attack bonus +6, Weapon Finesse</p><p>Benefit: While using a weapon that weapon finesse will work with you deal +1d6 damage with it.</p><p></p><p>PROTECTIVE WARD [Divine]</p><p>Prerequisite: Aligned Aura</p><p></p><p>PURITY OF BODY [Divine]</p><p>Prerequisite: Aligned Aura, Base Fort save of +4</p><p></p><p>QUIVERING PALM [Monk]</p><p>Prerequisite: 15th level</p><p>Death attack DC = ½ level + Wis + 10 1/week</p><p></p><p>RAGE [General]</p><p>Prerequisite: base attack bonus +1 and non-lawful alignment</p><p>Benefit: The character may rage once per day. Plus an additional time every day for every four points of BAB the character has.</p><p></p><p>RAGE, GREATER [General]</p><p>Prerequisite: Rage, base attack bonus +11</p><p></p><p>RAGE, MIGHTY [General]</p><p>Prerequisite: Greater Rage, base attack bonus +15</p><p></p><p>RAGE, TIRELESS [General]</p><p>Prerequisite: Rage, base attack bonus +8</p><p></p><p>RANGED LEGERDEMAIN [General]</p><p>Prerequisite: Know mage hand spell</p><p>Benefit: Use a skill at a range such as sleight of hand, open locks or disable device.</p><p></p><p>REBUKE UNDEAD [Divine]</p><p>Prerequisite: Aligned Aura (Evil), Base Will save of +2</p><p></p><p>REMOVE DISEASE [Divine]</p><p>Prerequisite: Aligned Aura</p><p></p><p>RESIST NATURES LURE [General]</p><p>Prerequisite: Wis 13, Ability to cast nature spells</p><p>Benefit: +4 to saving throws against fey</p><p></p><p>SENSE BLOWS [General]</p><p>Prerequisite: Wis 13</p><p>Benefit: While wearing no armor and not bearing a medium or heavy load the character can add her wisdom modifier to her AC as an insight bonus. The insight bonus improves for every five levels the character has by one. The character gets the bonus even if caught flat-footed.</p><p></p><p>SKILL MASTERY [General]</p><p>Prerequisite: Int 13</p><p></p><p>SLIPPERY MIND [General]</p><p>Prerequisite: Wis 13</p><p></p><p>SLOW FALL [General]</p><p>Prerequisite: Tumble 4 ranks</p><p></p><p>SMITE ALIGNMENT [Divine]</p><p>Prerequisite: Aligned Aura, Base Fort save of +2</p><p></p><p>SNEAK ATTACK [General]</p><p>Prerequisite: Dex 13</p><p>Special: A character may take this feat more than once. They may never take this feat more times than half their level.</p><p></p><p>SNEAK ATTACK, IMPROMPTU [General]</p><p>Prerequisite: Sneak Attack, Improved Feint</p><p>Benefit: Once per day the character may automatically apply their sneak attack damage to an opponent they strike even if they don’t meet the requirement to get the bonus damage. It still does not affect undead, constructs or creatures unaffected by critical hits.</p><p>Special: A character may take this feat more than once. Each time this feat is taken the character may use impromptu sneak attack an additional time per day.</p><p></p><p>SPEAK WITH ANIMALS [Monk]</p><p>Prerequisite: 10th level?</p><p>Benefit: Speak with animals 1/day </p><p></p><p>SPECIAL MOUNT [General]</p><p>Prerequisite: Ride 1 rank, ability to cast divine spells</p><p></p><p>STILL MIND [General]</p><p>Prerequisite: 3rd level</p><p>Benefit: Gain a +2 bonus to saving throws against spells and effects from the enchantment school of magic</p><p></p><p>STRENGTH BOOST [Monk]</p><p>Prerequisite: 1st level</p><p>Benefit: As a free action once per day add your level to your strength score for one round as an enhancement bonus.</p><p></p><p>SUMMON FAMILIAR [General]</p><p>Prerequisite: Ability to cast arcane spells</p><p></p><p>SUPERNATURAL REFLEXES [General]</p><p>Prerequisite: Lightning Reflexes, 12th level</p><p></p><p>SUPREME FORTITUDE [General]</p><p>Prerequisite: Great Fortitude, 12th level</p><p></p><p>SWIFT TRACKER [General]</p><p>Prerequisite: Track</p><p></p><p>TERRAIN MASTERY [General]</p><p>Prerequisite: Survival 6 ranks</p><p></p><p>TERRAIN MASTERY, PLANAR [General]</p><p>Prerequisite: Survival 12 ranks</p><p></p><p>TIMELESS BODY [Monk]</p><p>Prerequisite: 17th level</p><p>No longer applies ability penalties for age</p><p></p><p>TONUGE OF SUN AND MOON [Monk]</p><p>Prerequisite: 17th level</p><p>Can speak with any living creature</p><p></p><p>TRACKLESS STEP [General]</p><p>Prerequisite: Woodland Stride</p><p></p><p>TRAP SENSE [General]</p><p>Prerequisite: Evasion</p><p>Benefit: +4 to AC against traps and +4 to save against traps.</p><p></p><p>TURN ELEMENT [General]</p><p>Prerequisite: Elemental Focus, ability to cast nature spells</p><p></p><p>TURN OUTSIDER [Divine]</p><p>Prerequisite: Aligned Aura, Base Will save of +6</p><p></p><p>TURN PLANTS [General]</p><p>Prerequisite: Ability to cast nature spells</p><p></p><p>TURN UNDEAD [Divine]</p><p>Prerequisite: Aligned Aura (Good), Base Will save of +2</p><p></p><p>TURNING, GREATER [General]</p><p>Prerequisite: Rebuke Undead, Turn Elements, Turn Outsider, Turn Plants or Turn Undead</p><p></p><p>UNARMED STRIKE, IMPROVED [General]</p><p>Benefit: Creature may fight unarmed without drawing attacks of opportunity and creature deals lethal damage if they did not before. Unarmed damage increases by the below chart.</p><p></p><p>Size Damage</p><p>Fine 1</p><p>Diminutive 1d2</p><p>Tiny 1d3</p><p>Small 1d4</p><p>Medium 1d6</p><p>Large 1d8</p><p>Huge 2d6</p><p>Gargantuan 3d6</p><p>Colossal 4d6</p><p> 6d6</p><p> 8d6</p><p> 12d6</p><p> 16d6</p><p></p><p>UNARMED STRIKE, GREATER [General]</p><p>Prerequisite: Improved unarmed strike, base attack bonus +3</p><p>Benefit: Unarmed damage increases by one step. See the chart under improved unarmed strike.</p><p>Special: A character may take this feat twice.</p><p></p><p>UNARMED STRIKE, SUPREME [General]</p><p>Prerequisite: Improved unarmed strike, base attack bonus +12</p><p>Benefit: Unarmed damage increases by one step. See the chart under improved unarmed strike.</p><p>Special: A character may take this feat twice</p><p></p><p>UNCANNY DODGE [General]</p><p>Prerequisite: Dodge, Base Ref save of +2</p><p></p><p>UNCANNY DODGE, IMPROVED [General]</p><p>Prerequisite: Uncanny Dodge, Base Ref save of +5</p><p></p><p>VENOM IMMUNITY [General]</p><p>Prerequisite: Fort save of +5</p><p>Benefit: Immune to poison</p><p></p><p>WHOLENESS OF BODY [General]</p><p>Prerequisite: Iron Will, Great Fortitude and Lightning Reflexes</p><p></p><p>WILD EMPATHY [General]</p><p>Prerequisite: Handle animal 1 rank, ability to cast nature spells</p><p></p><p>WILD SHAPE [General]</p><p>Prerequisite: Ability to cast 3rd level nature spells</p><p></p><p>WITS AND FLAIR [General]</p><p>Prerequisite: Int 13+ and Cha 13+</p><p>While wearing light armor or no armor the character adds, whichever is greater, their intelligence or charisma bonus to their AC as a dodge bonus.</p><p></p><p>WOODLAND STRIDE [General]</p><p>Prerequisite: Survival 4 ranks</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2401525, member: 14506"] Class Abilities as Feats: A THOUSAND FACES [General] Prerequisite: Wild Shape ABUNDANT STEP [Monk] Prerequisite: 12th level Benefit: Dimension door 1/day ACROBATIC CHARGE [General] Prerequisite: Dodge, Mobility ALIGNED AURA [Divine] Prerequisites: Cannot be true neutral Benefit: The ability to power divine feats. You may power a Divine feat a number of times per day equal to the characters charisma modifier plus one for every three levels they have. Special: Divine spell casters gain this feat for free. ANIMAL COMPANION [General] Prerequisite: Handle animal 1 rank, ability to cast nature spells. ARCANE SPECIALIZATION [General] Prerequisite: Spellcraft 4 ranks, ability to cast arcane spells Benefit: Choose one school of magic to specialize in. Choose one school that you can no longer use. You gain a spell slot at every spell level that you can cast. This spell slot must be used for memorizing your specialized school. ARCANE SPECIALIZATION, IMPROVED [General] Prerequisite: Arcane Specialization, spellcraft 8 ranks, ability to cast 3rd level arcane spells Benefit: You gain more benefits with your school of specialization. Select a another school that you can no longer use. All spells you cast from the specialized school are cast at +2 caster level; effecting level dependant variables and caster level checks. You also gain a +2 to save and AC against spells of your school. AURA OF COURAGE [Divine] Prerequisite: Aligned Aura BARDIC KNOWLEDGE [General] Prerequisite: Int 13 BARDIC MUSIC (SONGS) [General] Prerequisite: Cha 13 Fascinate Perform 4 ranks Countersong Perform 4 ranks Inspire courage Perform 4 ranks Inspire competence Perform 7 ranks Suggestion Perform 10 ranks Inspire greatness Perform 13 ranks Song of freedom Perform 16 ranks Inspire heroics Perform 19 ranks Mass Suggestion Perform 21 ranks CAMOFLAGE [General] Prerequisite: Hide 10 ranks CRIPPLING STRIKE [General] Prerequisite: Sneak Attack DEATH ATTACK [General] Prerequisite: Sneak Attack DIAMOND BODY [Monk] Prerequisite: 11th level Immunity to poison DIAMOND SOUL [Monk] Prerequisite: 13th level SR 10 +level DAMAGE REDUCTION [General] Prerequisite: Toughness, base attack bonus +6 Benefit: Damage Reduction 1/- Special: You may take this feat more than once and its effects stack but you may not take it more than five times. DEATH TOUCH [Divine] Prerequisite: Aligned Aura (Evil) DEFENSIVE ROLL [General] Prerequisite: Evasion DEFENSIVE STANCE [General] Prerequisite: DEFENSIVE STANCE, MOBILE [General] Prerequisite: DETECT ALIGNMENT [Divine] Prerequisites: Aligned Aura DIVINE GRACE [Divine] Prerequisite: Cha 13, Aligned Aura DIVINE HEALTH [Divine] Prerequisite: Cha 15, Aligned Aura, Divine Grace EMPTY BODY [Monk] Prerequisite: 19th level Etherealness 1 round/level EVASION [General] Prerequisite: Dex 13, tumble 6 ranks EVASION, IMPROVED [General] Prerequisite: Dex 15, Evasion, tumble 10 ranks FAST MOVEMENT [General] Prerequisite: Dex 13 Benefit: +10 speed while wearing medium, light or no armor. +5 speed in heavy armor. FAST MOVEMENT, IMPROVED [General] Prerequisite: Fast Movement Benefit: +20 speed while wearing no armor. +15 speed while in light armor. FAST MOVEMENT, GREATER [General] Prerequisite: Improved Fast Movement Benefit: +30 speed while wearing no armor. FAVORED ENEMY [General] Prerequisite: Benefit: Deal +1d6 extra damage to your enemy of choice Special: Characters may take this feat multiple times but each time they must choose a new enemy. FAVORED ENEMY, GREATER [General] Prerequisite: Favored Enemy, base attack bonus +6 Benefit: You now deal +2d6 extra damage to your chosen favored enemy. Special: Characters may take this feat multiple times but each time they must choose a different favored enemy. FLURRY OF BLOWS [General] Prerequisite: Unarmed Strike FLURRY OF BLOWS, GREATER [General] Prerequisite: Flurry of Blows, Greater Unarmed Strike FREEDOM OF MOVEMENT [Monk] Prerequisite: 1st level? Freedom of movement 1 round/level HIDE IN PLAIN SIGHT [General] Prerequisite: 15 ranks of hide, Camouflage INDOMITABLE WILL [General] Prerequisite: Iron Will, 12th level KI STRIKE, ADAMANTINE [General] Prerequisite: Magic Ki Strike, base attack bonus +12 KI STRIKE, ALIGNED [General] Prerequisite: Aligned Aura, Magic Ki Strike, base attack bonus +7 KI STRIKE, MAGIC [General] Prerequisite: Unarmed Strike, base attack bonus +3 LAY ON HANDS [Divine] Prerequisite: Cha 13, Aligned Aura LUCK [General] Prerequisite: Cha 13 Special: A character may take this feat more than once. They may never take this feat more times than half their level (rounded down). Each time they choose this feat they may use their luck an additional time each day. NATURE SENSE [General] Benefit: +2 to survival and knowledge nature skills NEWFOUND ARCANA [General] Prerequisite: 9th level arcane caster Benefit: Memorize a bonus 1st level spell NEWFOUND ARCANA, IMPROVED [General] Prerequisite: 12th level arcane caster Benefit: Memorize a bonus 2nd level spell OPPORTUNIST [General] Prerequisite: Combat Reflexes PERFECT SELF [Monk] Prerequisite: 20th level Becomes outsider, DR 10/magic POISON USE [General] Prerequisite: Non-good alignment, PRECISE STRIKE [General] Prerequisite: base attack bonus +6, Weapon Finesse Benefit: While using a weapon that weapon finesse will work with you deal +1d6 damage with it. PROTECTIVE WARD [Divine] Prerequisite: Aligned Aura PURITY OF BODY [Divine] Prerequisite: Aligned Aura, Base Fort save of +4 QUIVERING PALM [Monk] Prerequisite: 15th level Death attack DC = ½ level + Wis + 10 1/week RAGE [General] Prerequisite: base attack bonus +1 and non-lawful alignment Benefit: The character may rage once per day. Plus an additional time every day for every four points of BAB the character has. RAGE, GREATER [General] Prerequisite: Rage, base attack bonus +11 RAGE, MIGHTY [General] Prerequisite: Greater Rage, base attack bonus +15 RAGE, TIRELESS [General] Prerequisite: Rage, base attack bonus +8 RANGED LEGERDEMAIN [General] Prerequisite: Know mage hand spell Benefit: Use a skill at a range such as sleight of hand, open locks or disable device. REBUKE UNDEAD [Divine] Prerequisite: Aligned Aura (Evil), Base Will save of +2 REMOVE DISEASE [Divine] Prerequisite: Aligned Aura RESIST NATURES LURE [General] Prerequisite: Wis 13, Ability to cast nature spells Benefit: +4 to saving throws against fey SENSE BLOWS [General] Prerequisite: Wis 13 Benefit: While wearing no armor and not bearing a medium or heavy load the character can add her wisdom modifier to her AC as an insight bonus. The insight bonus improves for every five levels the character has by one. The character gets the bonus even if caught flat-footed. SKILL MASTERY [General] Prerequisite: Int 13 SLIPPERY MIND [General] Prerequisite: Wis 13 SLOW FALL [General] Prerequisite: Tumble 4 ranks SMITE ALIGNMENT [Divine] Prerequisite: Aligned Aura, Base Fort save of +2 SNEAK ATTACK [General] Prerequisite: Dex 13 Special: A character may take this feat more than once. They may never take this feat more times than half their level. SNEAK ATTACK, IMPROMPTU [General] Prerequisite: Sneak Attack, Improved Feint Benefit: Once per day the character may automatically apply their sneak attack damage to an opponent they strike even if they don’t meet the requirement to get the bonus damage. It still does not affect undead, constructs or creatures unaffected by critical hits. Special: A character may take this feat more than once. Each time this feat is taken the character may use impromptu sneak attack an additional time per day. SPEAK WITH ANIMALS [Monk] Prerequisite: 10th level? Benefit: Speak with animals 1/day SPECIAL MOUNT [General] Prerequisite: Ride 1 rank, ability to cast divine spells STILL MIND [General] Prerequisite: 3rd level Benefit: Gain a +2 bonus to saving throws against spells and effects from the enchantment school of magic STRENGTH BOOST [Monk] Prerequisite: 1st level Benefit: As a free action once per day add your level to your strength score for one round as an enhancement bonus. SUMMON FAMILIAR [General] Prerequisite: Ability to cast arcane spells SUPERNATURAL REFLEXES [General] Prerequisite: Lightning Reflexes, 12th level SUPREME FORTITUDE [General] Prerequisite: Great Fortitude, 12th level SWIFT TRACKER [General] Prerequisite: Track TERRAIN MASTERY [General] Prerequisite: Survival 6 ranks TERRAIN MASTERY, PLANAR [General] Prerequisite: Survival 12 ranks TIMELESS BODY [Monk] Prerequisite: 17th level No longer applies ability penalties for age TONUGE OF SUN AND MOON [Monk] Prerequisite: 17th level Can speak with any living creature TRACKLESS STEP [General] Prerequisite: Woodland Stride TRAP SENSE [General] Prerequisite: Evasion Benefit: +4 to AC against traps and +4 to save against traps. TURN ELEMENT [General] Prerequisite: Elemental Focus, ability to cast nature spells TURN OUTSIDER [Divine] Prerequisite: Aligned Aura, Base Will save of +6 TURN PLANTS [General] Prerequisite: Ability to cast nature spells TURN UNDEAD [Divine] Prerequisite: Aligned Aura (Good), Base Will save of +2 TURNING, GREATER [General] Prerequisite: Rebuke Undead, Turn Elements, Turn Outsider, Turn Plants or Turn Undead UNARMED STRIKE, IMPROVED [General] Benefit: Creature may fight unarmed without drawing attacks of opportunity and creature deals lethal damage if they did not before. Unarmed damage increases by the below chart. Size Damage Fine 1 Diminutive 1d2 Tiny 1d3 Small 1d4 Medium 1d6 Large 1d8 Huge 2d6 Gargantuan 3d6 Colossal 4d6 6d6 8d6 12d6 16d6 UNARMED STRIKE, GREATER [General] Prerequisite: Improved unarmed strike, base attack bonus +3 Benefit: Unarmed damage increases by one step. See the chart under improved unarmed strike. Special: A character may take this feat twice. UNARMED STRIKE, SUPREME [General] Prerequisite: Improved unarmed strike, base attack bonus +12 Benefit: Unarmed damage increases by one step. See the chart under improved unarmed strike. Special: A character may take this feat twice UNCANNY DODGE [General] Prerequisite: Dodge, Base Ref save of +2 UNCANNY DODGE, IMPROVED [General] Prerequisite: Uncanny Dodge, Base Ref save of +5 VENOM IMMUNITY [General] Prerequisite: Fort save of +5 Benefit: Immune to poison WHOLENESS OF BODY [General] Prerequisite: Iron Will, Great Fortitude and Lightning Reflexes WILD EMPATHY [General] Prerequisite: Handle animal 1 rank, ability to cast nature spells WILD SHAPE [General] Prerequisite: Ability to cast 3rd level nature spells WITS AND FLAIR [General] Prerequisite: Int 13+ and Cha 13+ While wearing light armor or no armor the character adds, whichever is greater, their intelligence or charisma bonus to their AC as a dodge bonus. WOODLAND STRIDE [General] Prerequisite: Survival 4 ranks [/QUOTE]
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