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D&D 3.x gamers who skipped 4e, why are you not "upgrading" to Pathfinder?
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<blockquote data-quote="Greg K" data-source="post: 5270648" data-attributes="member: 5038"><p>Strange, I thought that I had posted this earlier, but I don't see the post.</p><p></p><p>My reasons for switching is that I and my friends do not see it as an improvement based upon the Beta. There are a few elements that we think are better (various level speeds, increased hit die for rogues and wizards, wizard's arcane bond, some of the feats, and some of the spell changes) and worth incorporating into 3e. However, there was much more we did not like (and things we wanted to see changed were not). Some of things that we did not like include:</p><p></p><p>1. Bringing the power level of several of the classes up to the cleric, druid and wizard. We wanted to see the reverse.</p><p></p><p>2. Most of the class changes themselves. A few that sounded interesting (e.g., cleric domain powers over levels and sorcerer bloodlines) didn't impress us with the execution.</p><p></p><p>3. Channeling positve energy. In our opinion, the damage and the healing would have been good as individual domain abilities. As a default ability, no thanks.</p><p></p><p>4. The skill bonus for favored skills and not increasing skill points for the 2+int classes.</p><p></p><p>5. Still no desire to run past 10-12th level.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5270648, member: 5038"] Strange, I thought that I had posted this earlier, but I don't see the post. My reasons for switching is that I and my friends do not see it as an improvement based upon the Beta. There are a few elements that we think are better (various level speeds, increased hit die for rogues and wizards, wizard's arcane bond, some of the feats, and some of the spell changes) and worth incorporating into 3e. However, there was much more we did not like (and things we wanted to see changed were not). Some of things that we did not like include: 1. Bringing the power level of several of the classes up to the cleric, druid and wizard. We wanted to see the reverse. 2. Most of the class changes themselves. A few that sounded interesting (e.g., cleric domain powers over levels and sorcerer bloodlines) didn't impress us with the execution. 3. Channeling positve energy. In our opinion, the damage and the healing would have been good as individual domain abilities. As a default ability, no thanks. 4. The skill bonus for favored skills and not increasing skill points for the 2+int classes. 5. Still no desire to run past 10-12th level. [/QUOTE]
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D&D 3.x gamers who skipped 4e, why are you not "upgrading" to Pathfinder?
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