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D&D 3.x gamers who skipped 4e, why are you not "upgrading" to Pathfinder?
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<blockquote data-quote="Voadam" data-source="post: 5271447" data-attributes="member: 2209"><p>Quick summary</p><p></p><p>Spells: Save or die turned into save or take a bunch of damage.</p><p></p><p>Spells: Save or suck turned into hold person style save each round.</p><p></p><p>Spells: Polymorph types split into multiple spells that each give PHII style wildshape form changes (keep your stats but get some mods to them instead of full change to monster stats).</p><p></p><p>Grapple, bull rush, disarm, etc.: All use one mechanic (grapple attack modifier vs grapple defense modifier), size bonuses reduced from +4 to +1, and language used is less ambiguous.</p><p></p><p>Skills: No x4 skill points at 1st level.</p><p></p><p>Skills: Both class skills and cross-class skills costs 1 skill point per rank.</p><p></p><p>Skills: Class skills get a +3 bonus.</p><p></p><p>Skills: skill list condensed, stealth is one skill as is perception, diplomacy includes gather info, caster level checks used because concentration was eliminated, etc.</p><p></p><p>Classes: HD is based on BAB, 1/2=d6, 3/4=d8, 1/1=d10</p><p></p><p>Classes: Casters get unlimited at will cantrips.</p><p></p><p>Classes: More class features spread across all levels.</p><p></p><p>Classes: Classes get powerful high level class abilities to encourage sticking with a class as a good option.</p><p></p><p>Druids: wildshape reduced.</p><p></p><p>Cleric: turning = area small healing as default.</p><p></p><p>Cleric: Only get medium armor as default.</p><p></p><p>Rogues: Sneak attack everybody, including undead and constructs.</p><p></p><p>Crafting magic: Does not require xp</p><p></p><p>Favored Class: It is choice now for everybody and gives bonus +1 hp for each level of class or +1 skill point.</p><p></p><p>Races: bumped up by giving everybody an extra +2 stat bonus, supposedly to bring them in line with the power of later races such as the ones from Eberron.</p><p></p><p>Things I think changed but have not looked up:</p><p></p><p>Multiclassing unevenly does not cause xp penalty</p></blockquote><p></p>
[QUOTE="Voadam, post: 5271447, member: 2209"] Quick summary Spells: Save or die turned into save or take a bunch of damage. Spells: Save or suck turned into hold person style save each round. Spells: Polymorph types split into multiple spells that each give PHII style wildshape form changes (keep your stats but get some mods to them instead of full change to monster stats). Grapple, bull rush, disarm, etc.: All use one mechanic (grapple attack modifier vs grapple defense modifier), size bonuses reduced from +4 to +1, and language used is less ambiguous. Skills: No x4 skill points at 1st level. Skills: Both class skills and cross-class skills costs 1 skill point per rank. Skills: Class skills get a +3 bonus. Skills: skill list condensed, stealth is one skill as is perception, diplomacy includes gather info, caster level checks used because concentration was eliminated, etc. Classes: HD is based on BAB, 1/2=d6, 3/4=d8, 1/1=d10 Classes: Casters get unlimited at will cantrips. Classes: More class features spread across all levels. Classes: Classes get powerful high level class abilities to encourage sticking with a class as a good option. Druids: wildshape reduced. Cleric: turning = area small healing as default. Cleric: Only get medium armor as default. Rogues: Sneak attack everybody, including undead and constructs. Crafting magic: Does not require xp Favored Class: It is choice now for everybody and gives bonus +1 hp for each level of class or +1 skill point. Races: bumped up by giving everybody an extra +2 stat bonus, supposedly to bring them in line with the power of later races such as the ones from Eberron. Things I think changed but have not looked up: Multiclassing unevenly does not cause xp penalty [/QUOTE]
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D&D 3.x gamers who skipped 4e, why are you not "upgrading" to Pathfinder?
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