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D&D 3.x - Is It Too Easy To Hit Things?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3311205" data-attributes="member: 35788"><p>Also note that HP play an important role. If you make it harder to hit things, you should also reduce HP totals. Part of why monsters have such huge hitpoints is because they have low ACs.</p><p></p><p>So the decision is really this: Low ACs and high HP - or - High Acs and low HP.</p><p></p><p>{Having both low makes for a lethal game every combat, having both high would make combat drag out}</p><p></p><p>In this respect we should learn a lesson from professional hockey. When the rules make it harder to score a goal, people complain because its less fun to watch. I.E. people on the whole are more interested in offense than defense. So for keeping the game exciting my guess is that they chose low AC high HP as the solution.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3311205, member: 35788"] Also note that HP play an important role. If you make it harder to hit things, you should also reduce HP totals. Part of why monsters have such huge hitpoints is because they have low ACs. So the decision is really this: Low ACs and high HP - or - High Acs and low HP. {Having both low makes for a lethal game every combat, having both high would make combat drag out} In this respect we should learn a lesson from professional hockey. When the rules make it harder to score a goal, people complain because its less fun to watch. I.E. people on the whole are more interested in offense than defense. So for keeping the game exciting my guess is that they chose low AC high HP as the solution. [/QUOTE]
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D&D 3.x - Is It Too Easy To Hit Things?
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