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D&D 3.x - Is It Too Easy To Hit Things?
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<blockquote data-quote="AE020704" data-source="post: 3311319" data-attributes="member: 46918"><p>Just a quick note for you, William:</p><p></p><p>While alot of your ideas are excellent, you appear to have misunderstood the basic premise of AC. It isn't how hard you are to hit (although, this is factored into it with the DEX bonus), it's how hard you are to WOUND. Your <em>TOUCH</em> AC is how hard you are to hit.</p><p></p><p>Example: a PC's full AC is 24, and his touch AC is 13. If his attacker rolls 12 or less, it's a miss. If they roll 13 - 24, the attack goes CLANG against his armour, doing no damage. Only if he rolls 25 or over does he hit AND do damage.</p><p></p><p>It's actually considerably less abstract than most of the D&D combat system.</p><p></p><p>So, you could rule that any attacks that roll between the Touch AC and the Full AC (in the example, 13 - 24) hit the target AND do damage, but, maybe, they are subject to DR based on the armour's AC (maybe ½ AC). So, for instance, a character wearing mundane Full Plate (AC +8) could be subject to DR 4/-. That way, we're accounting for the jarring of taking a solid whack on your armour.</p><p></p><p>Hmm...I think I might twink my own idea, there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>EDIT: There's now a poll in House Rules re. this idea.</p></blockquote><p></p>
[QUOTE="AE020704, post: 3311319, member: 46918"] Just a quick note for you, William: While alot of your ideas are excellent, you appear to have misunderstood the basic premise of AC. It isn't how hard you are to hit (although, this is factored into it with the DEX bonus), it's how hard you are to WOUND. Your [I]TOUCH[/I] AC is how hard you are to hit. Example: a PC's full AC is 24, and his touch AC is 13. If his attacker rolls 12 or less, it's a miss. If they roll 13 - 24, the attack goes CLANG against his armour, doing no damage. Only if he rolls 25 or over does he hit AND do damage. It's actually considerably less abstract than most of the D&D combat system. So, you could rule that any attacks that roll between the Touch AC and the Full AC (in the example, 13 - 24) hit the target AND do damage, but, maybe, they are subject to DR based on the armour's AC (maybe ½ AC). So, for instance, a character wearing mundane Full Plate (AC +8) could be subject to DR 4/-. That way, we're accounting for the jarring of taking a solid whack on your armour. Hmm...I think I might twink my own idea, there ;) EDIT: There's now a poll in House Rules re. this idea. [/QUOTE]
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