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D&D 3.x - Is It Too Easy To Hit Things?
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<blockquote data-quote="Victim" data-source="post: 3312223" data-attributes="member: 78"><p>Vastly increasing AC while decreasing HP such that average time to death remains the same has a number of problems. First of all, not everything uses a to hit roll, so shifting the burder of defense gives a massive boost to attacks that don't go against AC (or only some sections of it). AC, HP, damage, and attack are not only linked to each other, but also to spell effects and other unconventional attacks. Second, in corner case situations, the additional AC has no impact. It's highly likely that the low level warriors already needed a 20 to hit the 10th level fighter, so he now effectively takes twice as much damage. In other words, the 10th level fighter is now obviously not as powerful as before. Finally, it would increase randomness. </p><p></p><p>Moreover, considering damage bonuses and the like, you don't need to remove too many HP before you might as well have 1 HP (against similarly leveled foes). You claim that the situation isn't "wait for the crit" but consider: the 10th level fighter now has 40-50 HP. A crit from the fire giant (24 damage) is now decisive. Similarly, fighters using higher damage, two handed weapons would have similarly nasty effects on a crit or the equally lucky double hit round.</p></blockquote><p></p>
[QUOTE="Victim, post: 3312223, member: 78"] Vastly increasing AC while decreasing HP such that average time to death remains the same has a number of problems. First of all, not everything uses a to hit roll, so shifting the burder of defense gives a massive boost to attacks that don't go against AC (or only some sections of it). AC, HP, damage, and attack are not only linked to each other, but also to spell effects and other unconventional attacks. Second, in corner case situations, the additional AC has no impact. It's highly likely that the low level warriors already needed a 20 to hit the 10th level fighter, so he now effectively takes twice as much damage. In other words, the 10th level fighter is now obviously not as powerful as before. Finally, it would increase randomness. Moreover, considering damage bonuses and the like, you don't need to remove too many HP before you might as well have 1 HP (against similarly leveled foes). You claim that the situation isn't "wait for the crit" but consider: the 10th level fighter now has 40-50 HP. A crit from the fire giant (24 damage) is now decisive. Similarly, fighters using higher damage, two handed weapons would have similarly nasty effects on a crit or the equally lucky double hit round. [/QUOTE]
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D&D 3.x - Is It Too Easy To Hit Things?
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