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D&D 3E Design: The Unbalanced Cleric
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<blockquote data-quote="JeffB" data-source="post: 7903132" data-attributes="member: 518"><p>Personally I enjoyed the 4E Warpriest (Essentials) best out of any edition as well as some variants from other games like DCC RPG. Both address the issues of being the healer while also allowing the player to have the full amount of wahoo fun with their powers/spells.</p><p></p><p>in DCC RPG- The Cleric's healing/curing abilities are carved out as a separate function/mechanic from spells. The Cleric makes a casting roll and either does so many dice of healing, or cures one affliction (paralysis, disease, etc)- The afflictions are given an equivalent worth in dice. Alignment also factors in- if the person being healed is of a different alignment than the Cleric/Deity (Law Chaos Neutrality in DCCRP), the spellcheck will result in less healing dice than if the person being healed is of the same alignment as the cleric/deity.</p><p></p><p>As another variation/alternate- I'd be fine with the class being removed as a PC from the game- healing would be another type of spell for Wizards/Sorcerers ala Tunnels & Trolls. The Cleric as written has never really fit the fiction the game was based on (Classic S&S literature- though I do love Hammer films). And if you wanted a dedicated healer type in the game- they are an NPC Class- healer, witch/wise-woman/village elder, etc.</p><p></p><p>Not to mention- the Cleric & Healing spells just drive the whole "What do HP represent?" argument.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7903132, member: 518"] Personally I enjoyed the 4E Warpriest (Essentials) best out of any edition as well as some variants from other games like DCC RPG. Both address the issues of being the healer while also allowing the player to have the full amount of wahoo fun with their powers/spells. in DCC RPG- The Cleric's healing/curing abilities are carved out as a separate function/mechanic from spells. The Cleric makes a casting roll and either does so many dice of healing, or cures one affliction (paralysis, disease, etc)- The afflictions are given an equivalent worth in dice. Alignment also factors in- if the person being healed is of a different alignment than the Cleric/Deity (Law Chaos Neutrality in DCCRP), the spellcheck will result in less healing dice than if the person being healed is of the same alignment as the cleric/deity. As another variation/alternate- I'd be fine with the class being removed as a PC from the game- healing would be another type of spell for Wizards/Sorcerers ala Tunnels & Trolls. The Cleric as written has never really fit the fiction the game was based on (Classic S&S literature- though I do love Hammer films). And if you wanted a dedicated healer type in the game- they are an NPC Class- healer, witch/wise-woman/village elder, etc. Not to mention- the Cleric & Healing spells just drive the whole "What do HP represent?" argument. [/QUOTE]
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