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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 3E Design: The Unbalanced Cleric
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<blockquote data-quote="DWChancellor" data-source="post: 7903518" data-attributes="member: 96184"><p>I'd second that. The term "generic" just doesn't cut it. If there were 4 character classes all vaguely like cleric I'd say they felt "generic." The fact that other systems were more wonky and could allow extremely broken and complicated builds doesn't make them "characterful [or whatever the opposite of generic is here]" it makes them complicated and wonky. Which can be a lot of fun!</p><p></p><p>5E clerics are a main caster with full spell progression and the cleric casting list with flavorful extras. Wizards are the same, but with wizard spells. If that's "generic" than I'd anything straightforward in design is "generic." That makes all of 4E "generic" (which it surely wasn't).</p><p></p><p>Complexity and stark differences in ultimate power levels aren't magically superior; and simpler designs aren't "generic" just because. And, sure, some of us would like stronger attachments to sources of power (Gods, etc.), but the playtest feedback was clear enough they all but removed alignment restrictions on paladins. That's powerful feedback.</p></blockquote><p></p>
[QUOTE="DWChancellor, post: 7903518, member: 96184"] I'd second that. The term "generic" just doesn't cut it. If there were 4 character classes all vaguely like cleric I'd say they felt "generic." The fact that other systems were more wonky and could allow extremely broken and complicated builds doesn't make them "characterful [or whatever the opposite of generic is here]" it makes them complicated and wonky. Which can be a lot of fun! 5E clerics are a main caster with full spell progression and the cleric casting list with flavorful extras. Wizards are the same, but with wizard spells. If that's "generic" than I'd anything straightforward in design is "generic." That makes all of 4E "generic" (which it surely wasn't). Complexity and stark differences in ultimate power levels aren't magically superior; and simpler designs aren't "generic" just because. And, sure, some of us would like stronger attachments to sources of power (Gods, etc.), but the playtest feedback was clear enough they all but removed alignment restrictions on paladins. That's powerful feedback. [/QUOTE]
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D&D 3E Design: The Unbalanced Cleric
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