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General Tabletop Discussion
D&D Older Editions
D&D 3E Design: The Unbalanced Cleric
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<blockquote data-quote="Henry" data-source="post: 7903734" data-attributes="member: 158"><p>I also have to disagree with 2nd edition clerics being very generic compared to 3rd edition clerics. It is true, if looking at solely the PHB; however, with the 2nd edition Legends And Lore book, it completely transforms the cleric of each god into a class unto itself. That book, which not only assigned spheres to each god, but armor and weapons allowed, as well as added spells, made each god‘s cleric very different.</p><p></p><p>I was quite disappointed in the changes in 3e clerics where every cleric had the same armor and weapon proficiencies, with their only difference being a short list of two spells each level, and what was worse, there were obvious “best“ domains due to the system mastery inherent in its design (war, travel, and freedom, I’m lookin’ at you!) so every cleric was a chain shirt or breastplate-wearing offensive spell badass who could nova in very specific strategies. 2e‘s cleric sphere system along with armor, weapon and extra spell choice inspired me to make an entirely different pantheon for my home campaign world, which was loved by my players; with 3e, it just did not inspire me at all, as my cleric of healing and life looked almost identical to my cleric of war under 3e.</p><p></p><p>As an avid fan and regular player of clerics from AD&D 1st edition onward through today, I have found clerics in 3rd, 4th, and 5th editions a step back from the high-water mark of 2nd edition’s highly customizable clerics. i would love to see a new Cleric class in 5e similar to the 2e “sphere” cleric, but with better guidelines about balancing the weapon, armor, sphere, and extra spell choice to balance between versions that are more ranged or spell-using vs. more front-line types.</p></blockquote><p></p>
[QUOTE="Henry, post: 7903734, member: 158"] I also have to disagree with 2nd edition clerics being very generic compared to 3rd edition clerics. It is true, if looking at solely the PHB; however, with the 2nd edition Legends And Lore book, it completely transforms the cleric of each god into a class unto itself. That book, which not only assigned spheres to each god, but armor and weapons allowed, as well as added spells, made each god‘s cleric very different. I was quite disappointed in the changes in 3e clerics where every cleric had the same armor and weapon proficiencies, with their only difference being a short list of two spells each level, and what was worse, there were obvious “best“ domains due to the system mastery inherent in its design (war, travel, and freedom, I’m lookin’ at you!) so every cleric was a chain shirt or breastplate-wearing offensive spell badass who could nova in very specific strategies. 2e‘s cleric sphere system along with armor, weapon and extra spell choice inspired me to make an entirely different pantheon for my home campaign world, which was loved by my players; with 3e, it just did not inspire me at all, as my cleric of healing and life looked almost identical to my cleric of war under 3e. As an avid fan and regular player of clerics from AD&D 1st edition onward through today, I have found clerics in 3rd, 4th, and 5th editions a step back from the high-water mark of 2nd edition’s highly customizable clerics. i would love to see a new Cleric class in 5e similar to the 2e “sphere” cleric, but with better guidelines about balancing the weapon, armor, sphere, and extra spell choice to balance between versions that are more ranged or spell-using vs. more front-line types. [/QUOTE]
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